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fgdata/Shaders
2010-09-03 09:37:52 +02:00
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3dcloud.frag
3dcloud.vert
bumpspec.frag
bumpspec.vert
clouds-layered.frag
clouds-layered.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thick.frag
clouds-thick.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thin.frag
clouds-thin.vert
clouds-thinlayer.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
clouds-thinlayer.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
contrail.frag Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert 2010-08-01 22:54:35 +01:00
contrail.vert Adjust contrail parameters, add missing file 2010-08-07 11:13:26 +01:00
crop.frag Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag shader optimizations 2010-08-14 00:13:16 +02:00
default.vert shader optimizations 2010-08-14 00:13:16 +02:00
forest.frag Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
forest.vert Forest pixel shader edit, reduce bias mix (was: bright forest) 2010-09-01 14:58:55 +02:00
landmass-g.vert
landmass.frag
landmass.geom
landmass.vert
light-cone.frag
light-cone.vert
mat-anim.frag shader optimizations 2010-08-14 00:13:16 +02:00
mat-anim.vert shader optimizations 2010-08-14 00:13:16 +02:00
mode-diffuse.vert
mode-off.vert
model-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
model-default.vert shader optimizations 2010-08-14 00:13:16 +02:00
reflect.frag
reflect.vert
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag shader optimizations 2010-08-14 00:13:16 +02:00
test.frag Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
test.vert Thorsten Renk: local weather 0.61 2010-06-04 23:05:32 +02:00
tree.frag
tree.vert
urban.frag Fix a shader problem reported by Tat 2010-08-23 08:53:18 +02:00
urban.vert
water.frag
water.vert