1
0
Fork 0
fgdata/Models/Maritime/Civilian/Tanker_sailing.xml
2015-03-07 22:11:00 +01:00

730 lines
15 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<path>Tanker.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<animation>
<type>textranslate</type>
<object-name>F-light</object-name>
<object-name>Accommodation</object-name>
<object-name>Bridge</object-name>
<object-name>DecHouse</object-name>
<object-name>logo</object-name>
<object-name>superstrictures</object-name>
<property>/sim/time/sun-angle-rad</property>
<step> 1.57 </step>
<factor>0.318471338</factor>
<center>
<x-m> 0 </x-m>
<y-m> 0 </y-m>
<z-m> 0 </z-m>
</center>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<animation>
<type>material</type>
<object-name>F-light</object-name>
<object-name>Accommodation</object-name>
<object-name>Bridge</object-name>
<object-name>DecHouse</object-name>
<object-name>logo</object-name>
<object-name>superstrictures</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>F-light</object-name>
<object-name>Accommodation</object-name>
<object-name>Bridge</object-name>
<object-name>DecHouse</object-name>
<object-name>logo</object-name>
<object-name>superstrictures</object-name>
<condition>
<less-than-equals>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</less-than-equals>
</condition>
<emission>
<red> 0.0 </red>
<green> 0.0 </green>
<blue> 0.0 </blue>
</emission>
</animation>
<path>Tanker.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>40000</max-m>
</animation>
<!-- Luce di Prua Bianca -->
<bec1Xparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</bec1Xparams>
<animation>
<name>bec1XGroup</name>
<object-name>bec1X0</object-name>
<object-name>bec1X1</object-name>
<object-name>bec1X2</object-name>
</animation>
<animation>
<type>select</type>
<name>bec1XGroupNight</name>
<object-name>bec1XGroup</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>bec1XGroup</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>bec1X0</object-name>
<offset-m>114.901477</offset-m>
<axis>
<x>-112.75</x>
<y>0.433013</y>
<z>22.126892</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>bec1X1</object-name>
<offset-m>114.901477</offset-m>
<axis>
<x>-112.75</x>
<y>-0.433013</y>
<z>22.126892</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>bec1X2</object-name>
<offset-m>115.636713</offset-m>
<axis>
<x>-113.5</x>
<y>0</y>
<z>22.126892</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>bec1X0</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>bec1X1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>bec1X2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>bec1X0</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../bec1Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../bec1Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../bec1Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>bec1X1</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../bec1Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../bec1Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../bec1Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>bec1X2</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../bec1Xparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../bec1Xparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../bec1Xparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- Red Lights -->
<rbeacXparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</rbeacXparams>
<animation>
<name>rbeacXGroup</name>
<object-name>rbeacX0</object-name>
<object-name>rbeacX1</object-name>
<object-name>rbeacX2</object-name>
</animation>
<animation>
<type>select</type>
<name>rbeacXGroupNight</name>
<object-name>rbeacXGroup</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>rbeacXGroup</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>rbeacX0</object-name>
<offset-m>87.907077</offset-m>
<axis>
<x>83.832809</x>
<y>-13.683441</y>
<z>22.637968</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>rbeacX1</object-name>
<offset-m>88.193282</offset-m>
<axis>
<x>83.832809</x>
<y>-15.415492</y>
<z>22.637968</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>rbeacX2</object-name>
<offset-m>86.619028</offset-m>
<axis>
<x>82.332809</x>
<y>-14.549466</y>
<z>22.637968</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>rbeacX0</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>rbeacX1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>rbeacX2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>rbeacX0</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../rbeacXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../rbeacXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../rbeacXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>rbeacX1</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../rbeacXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../rbeacXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../rbeacXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>rbeacX2</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../rbeacXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../rbeacXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../rbeacXparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- Main mast Lights -->
<mastlitXparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</mastlitXparams>
<animation>
<name>mastlitXGroup</name>
<object-name>mastlitX0</object-name>
<object-name>mastlitX1</object-name>
<object-name>mastlitX2</object-name>
</animation>
<animation>
<type>select</type>
<name>mastlitXGroupNight</name>
<object-name>mastlitXGroup</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>mastlitXGroup</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>mastlitX0</object-name>
<offset-m>92.971119</offset-m>
<axis>
<x>85.968163</x>
<y>0.707107</y>
<z>35.392147</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>mastlitX1</object-name>
<offset-m>92.559095</offset-m>
<axis>
<x>85.519875</x>
<y>-0.965926</y>
<z>35.392147</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>mastlitX2</object-name>
<offset-m>91.423956</offset-m>
<axis>
<x>84.295128</x>
<y>0.258819</y>
<z>35.392147</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>mastlitX0</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>mastlitX1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>mastlitX2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>mastlitX0</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../mastlitXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../mastlitXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../mastlitXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>mastlitX1</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../mastlitXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../mastlitXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../mastlitXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>mastlitX2</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../mastlitXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../mastlitXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../mastlitXparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- Green Light -->
<gbeacXparams>
<light-near>0.4</light-near>
<light-med>0.8</light-med>
<light-far>10</light-far>
</gbeacXparams>
<animation>
<name>gbeacXGroup</name>
<object-name>gbeacX0</object-name>
<object-name>gbeacX1</object-name>
<object-name>gbeacX2</object-name>
</animation>
<animation>
<type>select</type>
<name>gbeacXGroupNight</name>
<object-name>gbeacXGroup</object-name>
<condition>
<greater-than>
<property>/sim/time/sun-angle-rad</property>
<value>1.57</value>
</greater-than>
</condition>
</animation>
<animation>
<type>alpha-test</type>
<object-name>gbeacXGroup</object-name>
<alpha-factor>0.001</alpha-factor>
</animation>
<animation>
<type>translate</type>
<object-name>gbeacX0</object-name>
<offset-m>88.169767</offset-m>
<axis>
<x>83.832809</x>
<y>15.280391</y>
<z>22.637968</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>gbeacX1</object-name>
<offset-m>87.886148</offset-m>
<axis>
<x>83.832809</x>
<y>13.54834</y>
<z>22.637968</z>
</axis>
</animation>
<animation>
<type>translate</type>
<object-name>gbeacX2</object-name>
<offset-m>86.596438</offset-m>
<axis>
<x>82.332809</x>
<y>14.414366</y>
<z>22.637968</z>
</axis>
</animation>
<animation>
<type>billboard</type>
<object-name>gbeacX0</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>gbeacX1</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>billboard</type>
<object-name>gbeacX2</object-name>
<spherical type="bool">true</spherical>
</animation>
<animation>
<type>dist-scale</type>
<object-name>gbeacX0</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../gbeacXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../gbeacXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../gbeacXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>gbeacX1</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../gbeacXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../gbeacXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../gbeacXparams/light-far"/>
</entry>
</interpolation>
</animation>
<animation>
<type>dist-scale</type>
<object-name>gbeacX2</object-name>
<interpolation>
<entry>
<ind>0</ind>
<dep alias="../../../../gbeacXparams/light-near"/>
</entry>
<entry>
<ind>500</ind>
<dep alias="../../../../gbeacXparams/light-med"/>
</entry>
<entry>
<ind>16000</ind>
<dep alias="../../../../gbeacXparams/light-far"/>
</entry>
</interpolation>
</animation>
<!-- SMOKE Section -->
<path>Tanker.ac</path>
<animation>
<type>range</type>
<min-m>0</min-m>
<max-m>25000</max-m>
</animation>
<particlesystem>
<name>stack</name>
<texture>smoke.png</texture>
<emissive>false</emissive>
<lighting>false</lighting>
<offsets>
<x-m>97</x-m>
<y-m>0</y-m>
<z-m>27.4</z-m>
</offsets>
<attach>local</attach>
<placer>
<type>point</type>
</placer>
<shooter>
<speed-mps>
<value>3</value>
<spread>2</spread>
</speed-mps>
</shooter>
<counter>
<particles-per-sec>
<value>2</value>
<spread>3</spread>
</particles-per-sec>
</counter>
<align>billboard</align>
<particle>
<start>
<color>
<red><value>0.5</value></red>
<green><value>0.5</value></green>
<blue><value>0.5</value></blue>
<alpha><value>0.2</value></alpha>
</color>
<size>
<value>8</value>
</size>
</start>
<end>
<color>
<red><value>0.5</value></red>
<green><value>0.5</value></green>
<blue><value>0.5</value></blue>
<alpha><value>0.0</value></alpha>
</color>
<size>
<value>15</value>
<spread>10</spread>
</size>
</end>
<life-sec>
<value>15</value>
</life-sec>
<mass-kg>310</mass-kg>
<radius-m>7</radius-m>
</particle>
<program>
<fluid>air</fluid>
<gravity>true</gravity>
<wind>true</wind>
</program>
</particlesystem>
<!-- SMOKE END -->
</PropertyList>