doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
35 KiB
256x256px
35 KiB
256x256px
![](/fly/fgdata/raw/commit/f8eb701d621d36e6f9f7985088c998cfc8e1a8dd/Aircraft/Generic/Effects/CubeMaps/sunrise/5.png)