a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
15 lines
301 B
Text
15 lines
301 B
Text
var VORModel = {};
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VORModel.new = func make( LayerModel, VORModel );
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VORModel.init = func {
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#debug.dump( me._controller );
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me._view.reset();
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var results = positioned.findWithinRange( me._controller.query_range()*2 ,"vor");
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foreach(result; results) {
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me.push(result);
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}
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me.notifyView();
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}
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