a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
16 lines
706 B
Text
16 lines
706 B
Text
##
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# FIXME: until we have better instancing support for symbols, it would be better to return a functor here
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# so that symbols are only parsed once
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var NAVAID_CACHE = {};
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var draw_navaid = func (group, navaid, lod) {
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#var group = group.createChild("group", "navaid");
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DEBUG and print("Drawing navaid:", navaid.id);
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var symbols = {NDB:"/gui/dialogs/images/ndb_symbol.svg"}; # TODO: add more navaid symbols here
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if (symbols[navaid.type] == nil) return print("Missing svg image for navaid:", navaid.type);
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var symbol_navaid = group.createChild("group", "navaid");
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canvas.parsesvg(symbol_navaid, symbols[navaid.type]);
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symbol_navaid.setGeoPosition(navaid.lat, navaid.lon);
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}
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