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fgdata/Shaders
Vivian Meazza e9c37c0b74 Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
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3dcloud.frag
3dcloud.vert Fix bottom/middle/top shading, and update global clouds. 2011-10-13 22:39:27 +01:00
bumpspec.frag Fix issue http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
bumpspec.vert Fix issue http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
clouds-box.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add forgotten files 2010-09-10 21:49:16 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag
clouds-thin.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thinlayer.frag
clouds-thinlayer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
contrail.frag
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
crop.vert Fix: bringing back constantColor in crop shaders 2010-09-03 09:37:52 +02:00
default.frag Fix issue http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen 2011-02-17 23:28:36 +01:00
default.vert shader optimizations 2010-08-14 00:13:16 +02:00
flutter.vert Add flutter effect for flags etc. 2011-10-12 09:43:41 +01:00
forest.frag Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
forest.vert Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7 2011-07-16 11:51:45 +02:00
landmass-g.vert
landmass.frag fix another typo 2011-07-16 15:53:25 +02:00
landmass.geom
landmass.vert Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven. 2011-07-16 11:11:06 +02:00
light-cone.frag
light-cone.vert
lightmap.frag For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix. 2011-07-03 20:21:09 +01:00
lightmap.vert Lightmap: ATI fix by AndersG 2011-02-11 19:35:47 +01:00
mat-anim.frag shader optimizations 2010-08-14 00:13:16 +02:00
mat-anim.vert shader optimizations 2010-08-14 00:13:16 +02:00
mode-diffuse.vert
mode-off.vert
model-default.frag Fix issue http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen 2011-02-17 23:28:36 +01:00
model-default.vert shader optimizations 2010-08-14 00:13:16 +02:00
rain-layer.frag Local Weather 1.0 by Thorsten Renk 2011-03-19 14:03:28 +01:00
rain-layer.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
reflect-bump-spec.frag Add support for transparent materials and .dds normal maps. 2011-08-23 22:51:14 +01:00
reflect-bump-spec.vert Fix issue http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen 2011-02-17 08:05:34 +01:00
reflect.frag Add light map to reflect effect. Based on work by Emilian Huminuc. 2011-09-26 09:42:44 +01:00
reflect.vert revert the reflection shader patch, it didn't work out the way I hoped it would 2011-07-16 15:11:52 +02:00
road.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.geom Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
road.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
runway-reflect-bump-spec.frag Add runway rain effect (experimental) 2011-11-27 23:12:59 +00:00
skydome.frag Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
skydome.vert Local Weather 1.36 by Thorsten Renk 2011-09-23 23:25:15 +02:00
terrain-default.frag shader optimizations 2010-08-14 00:13:16 +02:00
terrain-nocolor.frag shader optimizations 2010-08-14 00:13:16 +02:00
test.frag
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
transition.frag Amend copyright. 2011-10-30 09:07:03 +00:00
transition.vert Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy. 2011-10-29 10:57:04 +01:00
tree.frag
tree.vert
urban.frag Restore QDM urban shader technique for quality level >= 4 2010-11-02 22:31:39 +01:00
urban.vert
water-inland.frag Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy. 2011-10-29 10:57:04 +01:00
water-orig.frag Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
water-orig.vert Restore old shader for quality level below 2 2010-10-03 08:57:33 +02:00
water.frag Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati. 2011-10-28 16:09:09 +01:00
water.vert Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00