a6dac604eb
From Hamza Alloush
539 lines
12 KiB
XML
539 lines
12 KiB
XML
<?xml version="1.0"?>
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<!--
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Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
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This driver supports joystick overlay files (see ./Warthog/README).
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-->
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<PropertyList>
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<name>Thrustmaster Throttle - HOTAS Warthog</name>
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<name>Throttle - HOTAS Warthog</name>
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<nasal>
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<script>
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var this = cmdarg().getParent();
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var init = !contains(caller(0)[0], "init");
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if (!contains(globals, "warthog"))
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io.load_nasal(getprop("/sim/fg-root") ~ "/Input/Joysticks/ThrustMaster/Warthog/warthog.nas");
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var jslistener = func init and call(setlistener, arg);
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var popup = func gui.popupTip(call(sprintf, arg));
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var is_helicopter = (func {(var n = props.globals.getNode("rotors", 0)) != nil and n.getAttribute("children")})();
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var aircraft_type = getprop("/sim/type");
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var load_overlay = func(name) {
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foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
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var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Throttle/" ~ name ~ ".xml";
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if (io.stat(file) != nil) {
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printlog("info", "WARTHOG: loading overlay " ~ file);
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cmdarg().setValues({command: "nasal", script: ""});
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io.read_properties(file, this);
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props.runBinding(cmdarg());
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break;
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}
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}
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}
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foreach (var b; this.getChildren("button")) {
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if (b.getAttribute("children") == 1) {
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var name = b.getNode("name", 1).getValue() or "??";
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b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
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}
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}
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var gearcheck = func {
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var agl = getprop("/position/altitude-agl-ft");
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var geardown = getprop("/controls/gear/gear-down");
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if (agl < 500 and !geardown)
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warthog.throttle.toggle_leds(1, 2, 3, 4, 5);
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else
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warthog.throttle.set_leds(0, 1, 2, 3, 4, 5);
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settimer(gearcheck, 0.5);
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};
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if (init)
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gearcheck();
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var mod = 0;
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var m = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
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jslistener(m, func(n) mod = n.getValue());
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var left_engines = [0, 2, 4, 6, 8, 10];
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var right_engines = [1, 3, 5, 7, 9, 11];
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load_overlay("generic");
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if (is_helicopter)
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load_overlay("helicopter");
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if (aircraft_type)
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load_overlay(aircraft_type);
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foreach (var o; split(":", getprop("/input/joysticks/overlays") or ""))
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load_overlay(o);
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load_overlay(getprop("/sim/aircraft"));
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</script>
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</nasal>
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<axis n="0">
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<name>Mouse Horizontal</name>
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</axis>
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<axis n="1">
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<name>Mouse Vertical</name>
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</axis>
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<axis n="2">
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<name>Right Throttle</name>
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<desc>right throttle</desc>
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<tolerance>0.00001</tolerance>
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<binding>
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<command>nasal</command>
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<script>controls.perEngineSelectedAxisHandler(0)(right_engines)</script>
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</binding>
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</axis>
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<axis n="3">
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<name>Left Throttle</name>
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<desc>left throttle</desc>
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<number>
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<unix>3</unix>
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<mac>3</mac>
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<windows>5</windows>
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</number>
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<tolerance>0.00001</tolerance>
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<binding>
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<command>nasal</command>
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<script>controls.perEngineSelectedAxisHandler(0)(left_engines)</script>
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</binding>
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</axis>
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<axis n="4">
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<name>Friction Wheel</name>
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<desc>rudder trim</desc>
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<number>
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<unix>4</unix>
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<mac>4</mac>
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<windows>6</windows>
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</number>
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<binding>
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<command>property-scale</command>
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<property>/controls/flight/rudder-trim</property>
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<factor type="double">-1</factor>
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<power type="int">2</power>
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</binding>
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</axis>
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<axis n="5">
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<name>Hat Switch Horizontal</name>
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<desc>adjust mixture: left = leaner, right = fatter</desc>
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<number>
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<unix>5</unix>
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<mac>5</mac>
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<windows>3</windows>
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</number>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.adjMixture(-1)</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.adjMixture(1)</script>
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</binding>
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</high>
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</axis>
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<axis n="6">
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<name>Hat Switch Vertical</name>
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<desc>adjust propeller pitch: forward = increase, backward = decrease</desc>
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<number>
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<unix>6</unix>
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<mac>6</mac>
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<windows>4</windows>
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</number>
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<low>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.adjPropeller(1)</script>
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</binding>
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</low>
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<high>
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<repeatable>true</repeatable>
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<binding>
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<command>nasal</command>
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<script>controls.adjPropeller(-1)</script>
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</binding>
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</high>
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</axis>
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<button n="0">
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<name>Mouse Button</name>
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</button>
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<button n="1">
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<name>MIC Switch Push</name>
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<desc>Push To Talk (PTT)</desc>
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<binding>
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<command>nasal</command>
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<script>controls.ptt(1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.ptt(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="2">
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<name>MIC Switch Up</name>
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</button>
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<button n="3">
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<name>MIC Switch Forward</name>
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</button>
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<button n="4">
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<name>MIC Switch Down</name>
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</button>
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<button n="5">
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<name>MIC Switch Aft</name>
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</button>
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<button n="6">
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<name>Speedbrake Forward (right throttle, top grey)</name>
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<desc>apply speed brake</desc>
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<binding>
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<command>property-assign</command>
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<property>/controls/flight/speedbrake</property>
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<value>1</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/controls/flight/speedbrake</property>
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<value>0</value>
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</binding>
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</mod-up>
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</button>
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<button n="7">
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<name>Speedbrake Aft</name>
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</button>
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<button n="8">
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<name>Boat Switch Forward</name>
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</button>
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<button n="9">
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<name>Boat Switch Aft</name>
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<desc>apply thrust reverser</desc>
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<binding>
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<command>nasal</command>
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<script>props.setAll("/controls/engines/engine", "reverser", 1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>props.setAll("/controls/engines/engine", "reverser", 0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="10">
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<name>China Hat Forward</name>
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<desc>+mod: increase LED brightness (see README)</desc>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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warthog.throttle.brighter();
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</script>
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</binding>
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</button>
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<button n="11">
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<name>China Hat Aft</name>
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<desc>+mod: decrease LED brightness (see README)</desc>
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<binding>
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<command>nasal</command>
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<script>
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if (mod)
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warthog.throttle.darker();
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</script>
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</binding>
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</button>
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<button n="12">
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<name>Pinky Switch Forward</name>
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</button>
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<button n="13">
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<name>Pinky Switch Aft</name>
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</button>
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<button n="14">
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<name>Left Throttle Button</name>
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</button>
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<button n="15">
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<name>Engine Fuel Flow Left</name>
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<desc>engine fuel flow left</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="16">
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<name>Engine Fuel Flow Right</name>
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<desc>engine fuel flow right</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/fuel-pump", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="17">
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<name>Engine Operate Left MOTOR</name>
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<desc>engine operate left motor (magnetos)</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="18">
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<name>Engine Operate Right MOTOR</name>
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<desc>engine operate right motor (magnetos)</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/magnetos", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="19">
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<name>APU Start</name>
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<desc>APU (auxiliary power unit) on/off</desc>
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<binding>
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<command>property-assign</command>
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<property>/controls/electric/APU-generator</property>
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<value>1</value>
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</binding>
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<mod-up>
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<binding>
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<command>property-assign</command>
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<property>/controls/electric/APU-generator</property>
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<value>0</value>
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</binding>
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</mod-up>
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</button>
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<button n="20">
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<name>Landing Gear Horn Silence</name>
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<desc>gear up, +mod: gear down</desc>
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<binding>
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<command>nasal</command>
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<script>controls.gearDown(mod ? 1 : -1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.gearDown(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="21">
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<name>Flaps Up</name>
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<desc>flaps up</desc>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(-1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="22">
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<name>Flaps Down</name>
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<desc>flaps down</desc>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(1)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>controls.flapsDown(0)</script>
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</binding>
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</mod-up>
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</button>
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<button n="23">
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<name>EAC Switch</name>
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</button>
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<button n="24">
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<name>RADAR ALT</name>
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</button>
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<button n="25">
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<name>Autopilot (Dis)Engage</name>
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</button>
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<button n="26">
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<name>Autopilot PATH</name>
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<binding>
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<command>nasal</command>
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<script>popup("autopilot path")</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>popup("autopilot alt/hdg")</script>
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</binding>
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</mod-up>
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</button>
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<button n="27">
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<name>Autopilot ALT</name>
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<binding>
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<command>nasal</command>
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<script>popup("autopilot alt")</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>popup("autopilot alt/hdg")</script>
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</binding>
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</mod-up>
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</button>
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<button n="28">
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<name>Right Throttle Idle Switch</name>
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<desc>right engines cutoff</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; right_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="29">
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<name>Left Throttle Idle Switch</name>
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<desc>left engines cutoff</desc>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 1);
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</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>
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foreach (var i; left_engines)
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setprop("/controls/engines/engine[" ~ i ~ "]/cutoff", 0);
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</script>
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</binding>
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</mod-up>
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</button>
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<button n="30">
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<name>Engine Operate Left IGN</name>
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<desc>start left engines</desc>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [1] ~ left_engines)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [0] ~ left_engines)</script>
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</binding>
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</mod-up>
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</button>
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<button n="31">
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<name>Engine Operate Right IGN</name>
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<desc>start right engines</desc>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [1] ~ right_engines)</script>
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</binding>
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<mod-up>
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<binding>
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<command>nasal</command>
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<script>call(controls.startEngine, [0] ~ right_engines)</script>
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</binding>
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</mod-up>
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</button>
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</PropertyList>
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