9c901780ac
to support more materials definitions in future. Also make a couple of fixes: - Runway effect now works for both dds and non-dds - PNG definitions for pa_shoulder and pc_shoulder - Defined Industrial area (previously this was common with Urban)
575 lines
13 KiB
XML
575 lines
13 KiB
XML
<?xml version="1.0"?>
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<!--
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FlightGear Materials File. See Docs/README.materials for details.
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This file contains material definitions and settings shared across
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all material definition file. It is intended to be included within
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materials.xml etc. using an include="Materials/materials-base.xml"
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attribute
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-->
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<PropertyList>
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<!--
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Shared parameters for various materials.
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-->
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<params>
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<forest>
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<!-- Maximum distance from which a tree is visible -->
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<tree-range-m>8000</tree-range-m>
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</forest>
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</params>
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<!-- Signage -->
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<material n="1000">
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<name>lf_sng_solid_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_solid_yellow.png</texture>
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</material>
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<material n="1001">
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<name>lf_sng_broken_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_broken_yellow.png</texture>
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</material>
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<material n="1002">
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<name>lf_dbl_solid_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_solid_yellow.png</texture>
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</material>
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<material n="1003">
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<name>lf_runway_hold</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_runway_hold.png</texture>
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</material>
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<material n="1004">
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<name>lf_sng_broken_yellow</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_broken_yellow.png</texture>
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</material>
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<material n="1005">
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<name>lf_ils_hold</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_ils_hold.png</texture>
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</material>
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<material n="1006">
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<name>lf_safetyzone_centerline</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_safetyzone_centerline.png</texture>
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</material>
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<material n="1007">
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<name>lf_sng_lane_queue</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_lane_queue.png</texture>
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</material>
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<material n="1008">
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<name>lf_dbl_lane_queue</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_lane_queue.png</texture>
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</material>
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<material n="1009">
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<name>lf_sng_solid_yellow_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_solid_yellow_border.png</texture>
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</material>
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<material n="1010">
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<name>lf_sng_broken_yellow_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_broken_yellow_border.png</texture>
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</material>
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<material n="1011">
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<name>lf_dbl_solid_yellow_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_solid_yellow_border.png</texture>
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</material>
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<material n="1012">
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<name>lf_runway_hold_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_runway_hold_border.png</texture>
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</material>
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<material n="1013">
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<name>lf_other_hold_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_other_hold_border.png</texture>
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</material>
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<material n="1014">
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<name>lf_other_hold</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_other_hold.png</texture>
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</material>
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<material n="1015">
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<name>lf_ils_hold_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_ils_hold_border.png</texture>
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</material>
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<material n="1016">
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<name>lf_safetyzone_centerline_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_safetyzone_centerline_border.png</texture>
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</material>
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<material n="1017">
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<name>lf_sng_lane_queue_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_lane_queue_border.png</texture>
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</material>
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<material n="1018">
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<name>lf_dbl_lane_queue_border</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_dbl_lane_queue_border.png</texture>
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</material>
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<material n="1019">
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<name>lf_sng_solid_white</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_sng_solid_white.png</texture>
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</material>
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<material n="1020">
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<name>lf_checkerboard_white</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_checkerboard_white.png</texture>
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</material>
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<material n="1021">
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<name>lf_broken_white</name>
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<effect>Effects/lfeat</effect>
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<texture>Runway/lf_broken_white.png</texture>
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</material>
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<!-- Lights -->
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<material n="1101">
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<name>RUNWAY_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1102">
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<name>RWY_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1103">
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<name>RWY_WHITE_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1104">
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<name>RWY_WHITE_MEDIUM_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>0.80392</a>
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</emissive>
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</material>
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<material n="1105">
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<name>RWY_WHITE_LOW_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>0.60784</a>
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</emissive>
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</material>
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<material n="1106">
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<name>RWY_SEQUENCED_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1107">
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<name>RWY_REIL_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1108">
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<name>RWY_YELLOW_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.84314</g>
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<b>0.078431</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1109">
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<name>RWY_YELLOW_MEDIUM_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.84314</g>
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<b>0.078431</b>
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<a>0.80392</a>
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</emissive>
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</material>
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<material n="1110">
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<name>RWY_YELLOW_LOW_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.84314</g>
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<b>0.078431</b>
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<a>0.60784</a>
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</emissive>
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</material>
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<material n="1111">
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<name>RWY_RED_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.35294</g>
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<b>0.35294</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1112">
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<name>RWY_RED_MEDIUM_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.35294</g>
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<b>0.35294</b>
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<a>0.80392</a>
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</emissive>
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</material>
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<material n="1113">
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<name>RWY_RED_LOW_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.35294</g>
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<b>0.35294</b>
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<a>0.60784</a>
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</emissive>
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</material>
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<material n="1114">
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<name>RWY_GREEN_LIGHTS</name>
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<emissive>
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<r>0.078431</r>
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<g>0.92157</g>
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<b>0.078431</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material n="1115">
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<name>RWY_GREEN_MEDIUM_LIGHTS</name>
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<emissive>
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<r>0.078431</r>
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<g>0.92157</g>
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<b>0.078431</b>
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<a>0.80392</a>
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</emissive>
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</material>
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<material n="1116">
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<name>RWY_GREEN_LOW_LIGHTS</name>
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<emissive>
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<r>0.078431</r>
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<g>0.92157</g>
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<b>0.078431</b>
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<a>0.60784</a>
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</emissive>
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</material>
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<material n="1117">
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<name>RWY_GREEN_TAXIWAY_LIGHTS</name>
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<emissive>
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<r>0.078431</r>
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<g>0.92157</g>
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<b>0.078431</b>
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<a>0.60784</a>
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</emissive>
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</material>
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<material n="1118">
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<name>RWY_BLUE_TAXIWAY_LIGHTS</name>
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<emissive>
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<r>0.35294</r>
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<g>0.35294</g>
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<b>0.92157</b>
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<a>0.80392</a>
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</emissive>
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</material>
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<material n="1119">
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<name>RWY_VASI_LIGHTS</name>
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<emissive>
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<r>0.92157</r>
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<g>0.92157</g>
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<b>0.76471</b>
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<a>1.0</a>
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</emissive>
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</material>
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<!-- Shared material definitions -->
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<material n="2001">
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<name>Unknown</name>
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<texture>Terrain/unknown.png</texture>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<rolling-friction>0.1</rolling-friction>
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<bumpiness>0.1</bumpiness>
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</material>
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<material n="2002">
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<name>PackIce</name>
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<texture>Terrain/packice1.png</texture>
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<texture>Terrain/packice2.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<shininess>1.5</shininess>
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<rolling-friction>0.005</rolling-friction>
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<friction-factor>0.2</friction-factor>
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<bumpiness>0.3</bumpiness>
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</material>
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<material n="2003">
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<name>Glacier</name>
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<name>PolarIce</name>
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<effect>Effects/glacier</effect>
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<texture>Terrain/glacier1.png</texture>
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<texture>Terrain/glacier2.png</texture>
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<texture>Terrain/glacier3.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<shininess>1.5</shininess>
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<rolling-friction>0.1</rolling-friction>
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<friction-factor>0.2</friction-factor>
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<bumpiness>0.5</bumpiness>
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</material>
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<material n="2004">
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<name>SnowCover</name>
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<texture>Terrain/snow1.png</texture>
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<texture>Terrain/snow2.png</texture>
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<texture>Terrain/snow3.png</texture>
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<texture>Terrain/snow4.png</texture>
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<xsize>2000</xsize>
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<ysize>2000</ysize>
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<shininess>1.2</shininess>
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<rolling-friction>0.15</rolling-friction>
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<friction-factor>0.3</friction-factor>
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<bumpiness>0.1</bumpiness>
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</material>
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<material n="2005">
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<name>Ocean</name>
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<effect>Effects/water</effect>
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<texture>Terrain/water.png</texture>
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<xsize>400</xsize>
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<ysize>400</ysize>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Geometry/container_carrier.ac</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/ContainerShip.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/Trawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Maritime/Civilian/Trawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Maritime/Civilian/Trawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/Freighter.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/LargeTrawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/CruiseShip.xml</path>
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<coverage-m2>5000000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/MPPShip.xml</path>
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<coverage-m2>5000000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<ambient>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.4</r>
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<g>0.4</g>
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<b>0.4</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.2</b>
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<a>1.0</a>
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</specular>
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<shininess>0</shininess>
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<solid>0</solid>
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<rolling-friction>2</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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|
|
|
<material n="2006">
|
|
<name>BarrenCover</name>
|
|
<name>Dirt</name>
|
|
<name>OpenMining</name>
|
|
<name>Rock</name>
|
|
<name>Dump</name>
|
|
<effect>Effects/transition-base-grass-inverse</effect>
|
|
<texture>Terrain/rock.png</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
</material>
|
|
|
|
<material n="2007">
|
|
<name>Lava</name>
|
|
<name>Burnt</name>
|
|
<texture>Terrain/lava.png</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>0.9</friction-factor>
|
|
<rolling-friction>0.1</rolling-friction>
|
|
<bumpiness>0.3</bumpiness>
|
|
</material>
|
|
|
|
<material n="2008">
|
|
<name>Asphalt</name>
|
|
<texture>Terrain/asphalt.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<solid>1</solid>
|
|
<friction-factor>1.0</friction-factor>
|
|
<rolling-friction>0.02</rolling-friction>
|
|
<bumpiness>0.01</bumpiness>
|
|
<load-resistance>1e10</load-resistance>
|
|
</material>
|
|
|
|
<material n="2009">
|
|
<name>Freeway</name>
|
|
<name>Road</name>
|
|
<texture>Terrain/asphalt.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<light-coverage>10000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>1.0</friction-factor>
|
|
<rolling-friction>0.02</rolling-friction>
|
|
<bumpiness>0.01</bumpiness>
|
|
<load-resistance>1e10</load-resistance>
|
|
</material>
|
|
|
|
<material n="2010">
|
|
<name>Railroad</name>
|
|
<!--<name>Transport</name>-->
|
|
<texture>Terrain/gravel.png</texture>
|
|
<xsize>400</xsize>
|
|
<ysize>400</ysize>
|
|
<light-coverage>1000000.0</light-coverage>
|
|
<solid>1</solid>
|
|
<friction-factor>0.5</friction-factor>
|
|
<rolling-friction>0.04</rolling-friction>
|
|
<bumpiness>0.5</bumpiness>
|
|
<load-resistance>1e10</load-resistance>
|
|
</material>
|
|
|
|
</PropertyList>
|