doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
33 KiB
256x256px
33 KiB
256x256px
![](/fly/fgdata/raw/commit/f0baae714228d68d0b2dfe13811e49ab0bacb3c7/Aircraft/Generic/Effects/CubeMaps/sunrise/2.png)