doesn't need to do this on the fly. OpenGL requires that texture dimensions be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in something else, OSG will rescale it on the fly before registering it as an OpenGL texture.
53 KiB
512x512px
53 KiB
512x512px
![](/fly/fgdata/raw/commit/ef8b3649237db31ec6fc3a05aea00bd3196d808e/Aircraft/Generic/Effects/CubeMaps/gimp-sky/6.png)