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fgdata/Effects/HDR/blur.eff
2021-07-23 07:46:05 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/HDR/blur</name>
<parameters>
<is-vertical>false</is-vertical>
</parameters>
<technique n="1">
<pass>
<program>
<vertex-shader>Shaders/HDR/trivial.vert</vertex-shader>
<fragment-shader>Shaders/HDR/blur.frag</fragment-shader>
</program>
<uniform>
<name>tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
<uniform>
<name>prev_pass_tex</name>
<type>sampler-2d</type>
<value type="int">1</value>
</uniform>
<uniform>
<name>vertical</name>
<type>bool</type>
<value type="bool"><use>is-vertical</use></value>
</uniform>
</pass>
</technique>
</PropertyList>