196 lines
4.9 KiB
XML
196 lines
4.9 KiB
XML
<?xml version='1.0' encoding='UTF-8'?>
|
|
<PropertyList>
|
|
<name>Effects/model-transparent</name>
|
|
<!-- <inherits-from>Effects/shadow</inherits-from> -->
|
|
<parameters>
|
|
<texture n="0">
|
|
<type>white</type>
|
|
</texture>
|
|
<vertex-program-two-side type="bool">false</vertex-program-two-side>
|
|
<material>
|
|
<color-mode-uniform>1</color-mode-uniform>
|
|
<!-- DIFFUSE -->
|
|
</material>
|
|
</parameters>
|
|
<technique n="9">
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<depth>
|
|
<write-mask type="bool">false</write-mask>
|
|
</depth>
|
|
<material>
|
|
<active>
|
|
<use>material/active</use>
|
|
</active>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>
|
|
<use>material/color-mode</use>
|
|
</color-mode>
|
|
</material>
|
|
<blend>
|
|
<active>
|
|
<use>blend/active</use>
|
|
</active>
|
|
<source>
|
|
<use>blend/source</use>
|
|
</source>
|
|
<destination>
|
|
<use>blend/destination</use>
|
|
</destination>
|
|
</blend>
|
|
<shade-model>
|
|
<use>shade-model</use>
|
|
</shade-model>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<render-bin>
|
|
<bin-number>111</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<active>
|
|
<use>texture[0]/active</use>
|
|
</active>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<!--
|
|
<internal-format>
|
|
<use>texture[0]/internal-format</use>
|
|
</internal-format>
|
|
-->
|
|
<environment>
|
|
<mode>modulate</mode>
|
|
</environment>
|
|
</texture-unit>
|
|
<!-- A two-sided lighting model is set by default near the root
|
|
of the scene graph. Perhaps that ought to be set in this
|
|
effect?
|
|
-->
|
|
</pass>
|
|
</technique>
|
|
<technique n="19">
|
|
<scheme>als-lighting</scheme>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<depth>
|
|
<write-mask type="bool">false</write-mask>
|
|
</depth>
|
|
<material>
|
|
<active>
|
|
<use>material/active</use>
|
|
</active>
|
|
<ambient>
|
|
<use>material/ambient</use>
|
|
</ambient>
|
|
<diffuse>
|
|
<use>material/diffuse</use>
|
|
</diffuse>
|
|
<specular>
|
|
<use>material/specular</use>
|
|
</specular>
|
|
<emissive>
|
|
<use>material/emissive</use>
|
|
</emissive>
|
|
<shininess>
|
|
<use>material/shininess</use>
|
|
</shininess>
|
|
<color-mode>
|
|
<use>material/color-mode</use>
|
|
</color-mode>
|
|
</material>
|
|
<blend>
|
|
<active>
|
|
<use>blend/active</use>
|
|
</active>
|
|
<source>
|
|
<use>blend/source</use>
|
|
</source>
|
|
<destination>
|
|
<use>blend/destination</use>
|
|
</destination>
|
|
</blend>
|
|
<shade-model>
|
|
<use>shade-model</use>
|
|
</shade-model>
|
|
<cull-face>
|
|
<use>cull-face</use>
|
|
</cull-face>
|
|
<render-bin>
|
|
<bin-number>111</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<active>
|
|
<use>texture[0]/active</use>
|
|
</active>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
<environment>
|
|
<mode>modulate</mode>
|
|
</environment>
|
|
</texture-unit>
|
|
<vertex-program-two-side>
|
|
<use>vertex-program-two-side</use>
|
|
</vertex-program-two-side>
|
|
<program>
|
|
<vertex-shader>Shaders/ALS/model-transparent.vert</vertex-shader>
|
|
<fragment-shader>Shaders/ALS/model-transparent.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value>
|
|
<use>material/color-mode-uniform</use>
|
|
</value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|