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3dcloud.frag
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update to a more recent version of the cloud shader
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2009-11-26 16:15:45 +00:00 |
3dcloud.vert
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Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
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2011-08-21 22:09:04 +01:00 |
bumpspec.frag
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Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
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2011-02-17 08:05:34 +01:00 |
bumpspec.vert
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Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
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2011-02-17 08:05:34 +01:00 |
clouds-box.frag
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
clouds-box.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-layered.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-layered.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-test.frag
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Add forgotten files
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2010-09-10 21:49:16 +02:00 |
clouds-test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thick.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thick.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thin.frag
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Add layered clouds
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2010-04-12 19:23:27 +00:00 |
clouds-thin.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
clouds-thinlayer.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
clouds-thinlayer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
contrail.frag
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Add persistent contrail Shaders/contrail.frag Shaders/contrail.vert
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2010-08-01 22:54:35 +01:00 |
contrail.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
crop.frag
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
crop.vert
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Fix: bringing back constantColor in crop shaders
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2010-09-03 09:37:52 +02:00 |
default.frag
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Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
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2011-02-17 23:28:36 +01:00 |
default.vert
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
forest.frag
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Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
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2011-07-16 11:51:45 +02:00 |
forest.vert
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Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
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2011-07-16 11:51:45 +02:00 |
landmass-g.vert
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Another go at the landmass geometry shader, using fewer varying parameters
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2010-04-30 15:20:36 +00:00 |
landmass.frag
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fix another typo
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2011-07-16 15:53:25 +02:00 |
landmass.geom
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Another go at the landmass geometry shader, using fewer varying parameters
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2010-04-30 15:20:36 +00:00 |
landmass.vert
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Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
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2011-07-16 11:11:06 +02:00 |
light-cone.frag
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Add stencil light shaders by Lauri Peltonen (Zan).
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2010-01-31 10:36:38 +00:00 |
light-cone.vert
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Add stencil light shaders by Lauri Peltonen (Zan).
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2010-01-31 10:36:38 +00:00 |
lightmap.frag
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For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
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2011-07-03 20:21:09 +01:00 |
lightmap.vert
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Lightmap: ATI fix by AndersG
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2011-02-11 19:35:47 +01:00 |
mat-anim.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
mat-anim.vert
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
mode-diffuse.vert
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Effects and shaders for material animations
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2010-01-27 17:52:18 +00:00 |
mode-off.vert
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Effects and shaders for material animations
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2010-01-27 17:52:18 +00:00 |
model-default.frag
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Fix issue #246 http://code.google.com/p/flightgear-bugs/issues/detail?id=246 by Lauri Peltonen
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2011-02-17 23:28:36 +01:00 |
model-default.vert
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
rain-layer.frag
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Local Weather 1.0 by Thorsten Renk
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2011-03-19 14:03:28 +01:00 |
rain-layer.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
reflect-bump-spec.frag
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Add support for transparent materials and .dds normal maps.
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2011-08-23 22:51:14 +01:00 |
reflect-bump-spec.vert
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Fix issue #252 http://code.google.com/p/flightgear-bugs/issues/detail?id=252 by Lauri Peltonen
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2011-02-17 08:05:34 +01:00 |
reflect.frag
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Add support for transparent materials and .dds normal maps.
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2011-08-23 22:51:14 +01:00 |
reflect.vert
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revert the reflection shader patch, it didn't work out the way I hoped it would
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2011-07-16 15:11:52 +02:00 |
skydome.frag
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Add Skydome effect.
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2011-04-15 16:07:53 +01:00 |
skydome.vert
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Add Skydome effect.
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2011-04-15 16:07:53 +01:00 |
terrain-default.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
terrain-nocolor.frag
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shader optimizations
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2010-08-14 00:13:16 +02:00 |
test.frag
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Thorsten Renk: local weather 0.61
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2010-06-04 23:05:32 +02:00 |
test.vert
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
transition.frag
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Update shader to react to global weather conditions
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2011-09-22 14:37:32 +01:00 |
transition.vert
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Add new shaders in support of .dds textures
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2011-09-05 16:02:06 +01:00 |
tree.frag
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From Lauri Peltonen (Zan):
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2009-09-29 07:41:11 +00:00 |
tree.vert
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New tree rendering algorithm
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2009-11-23 21:53:56 +00:00 |
urban.frag
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Restore QDM urban shader technique for quality level >= 4
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2010-11-02 22:31:39 +01:00 |
urban.vert
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Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
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2010-03-22 22:00:44 +00:00 |
water-inland.frag
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Add new shaders in support of .dds textures
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2011-09-05 16:02:06 +01:00 |
water-orig.frag
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
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2011-07-04 20:20:26 +02:00 |
water-orig.vert
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Restore old shader for quality level below 2
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2010-10-03 08:57:33 +02:00 |
water.frag
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Add an attribution to the water shader
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2010-12-05 14:44:02 +01:00 |
water.vert
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Add an attribution to the water shader
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2010-12-05 14:44:02 +01:00 |