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fgdata/Textures
2012-08-07 09:01:14 +02:00
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Globe
Runway fix texture orientation 2012-02-25 00:23:46 +02:00
Signs Add texture and material definition for casing on 3d Taxiway signs. 2012-05-11 11:51:34 +03:00
Sky
Symbols Add taxiway symbols in dds. 2011-10-10 10:51:25 +01:00
Terrain Procedural Texturing 2012-08-07 09:01:14 +02:00
Terrain.winter Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00
Trees
Unused Switching Textures to png format 2008-10-14 00:52:33 +00:00
Water Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
buildings-caribbean-lightmap.png
buildings-caribbean.png
buildings-lightmap.png fix buildings-lightmap missalignment 2012-05-07 14:22:05 +03:00
buildings.png
Credits
film-dirt.png
noise_tex.jpg
Splash1.png Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
Splash2.png
Splash3.png
Splash4.png Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
Splash5.png