50 lines
1.2 KiB
Text
50 lines
1.2 KiB
Text
var abs = func(n) { n < 0 ? -n : n }
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var sgn = func(x) { x < 0 ? -1 : x > 0 }
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var sign = sgn;
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var max = func(x) {
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var n = x;
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for (var i = 0; i < size(arg); i += 1) {
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if (arg[i] > n) n = arg[i];
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}
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return n;
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}
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var min = func(x) {
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var n = x;
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for (var i = 0; i < size(arg); i += 1) {
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if (arg[i] < n) n = arg[i];
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}
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return n;
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}
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var avg = func {
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var x = 0;
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for (var i = 0; i < size(arg); i += 1) {
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x += arg[i];
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}
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x /= size(arg);
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return x;
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}
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# this follows std::clamp for argument order, as opposed to
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# qBound which uses (min, value, max)
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var clamp = func(value, min, max) {
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return (value < min) ? min : (value > max) ? max : value;
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}
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# note - mathlib defines an fmod function (added after this was written)
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# It uses C-library fmod(), which has different rounding behaviour to
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# this code (eg, fmod(-5, 4) gives -1, whereas this code gives 3)
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var mod = func(n, m) {
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var x = n - m * int(n/m); # int() truncates to zero, not -Inf
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return x < 0 ? x + abs(m) : x; # ...so must handle negative n's
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}
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var _iln10 = 1/ln(10);
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var log10 = func(x) { ln(x) * _iln10 }
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var approx_eq = func (a,b, d = 0.000001) {
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return (abs(a-b) < d);
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}
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