dce4129036
on the original texture ... at hight altitudes, you almost can't tell if texturing is on or off with this patch.
3149 lines
46 KiB
XML
3149 lines
46 KiB
XML
<?xml version="1.0"?>
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<!--
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************************************************************************
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FlightGear Materials File
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This property file configures the materials for FlightGear. Each
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material describes a single visual appearance in the simulator, which
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can be represented by a colour, a texture, or both. If a material has
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more than one name, all of the names will be used as aliases for the
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same material: this is often a good idea to save texture memory.
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Currently, colours will not be used unless the user disables textures;
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in the future, the program may use textures with an alpha component so
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that it will combine with the colour underneath.
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Properties currently used:
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name: A name for the texture (you may provide more than one). The
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FlightGear scenery files look up their textures by name.
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texture: A relative path to an SGI RGB file containing a texture for
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the material.
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wrapu: true if the texture should repeat horizontally over a
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surface, false if it should not repeat (default: true).
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wrapv: true if the texture should repeat vertically over a
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surface, false if it should not repeat (default: true).
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mipmap: true if the texture should be mipmapped, false otherwise
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(default: true).
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xsize: the horizontal size of a single texture repetition, in meters
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(0, the default, means use the natural size [??]).
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ysize: the vertical size of a single texture repetition, in meters
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(0, the default, means use the natural size [??]).
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light-coverage: a seed number for generating random night lighting
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over an area. A higher number means fewer lights, and 0 means
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that lighting is disabled.
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ambient: the ambient light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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diffuse: the diffuse light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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specular: the specular light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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emissive: the emissive light colour for the material, specified as
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separate red, green, blue, and alpha components (default: all
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components 0.0).
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r: the red component of a colour, from 0.0 to 1.0 (default: 0.0).
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g: the green component of a colour, from 0.0 to 1.0 (default: 0.0).
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b: the blue component of a colour, from 0.0 to 1.0 (default: 0.0).
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a: the alpha, or transparency component of a colour, from 0.0 to 1.0
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(default: 0.0).
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************************************************************************
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-->
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<!-- Uncomment the following line to use the DTD -->
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<!--
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<!DOCTYPE PropertyList SYSTEM "materials.dtd">
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-->
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<PropertyList>
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<material>
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<name>grass_rwy</name>
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<texture>Runway/grass_rwy.rgb</texture>
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<ambient>
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<r>0.42</r>
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<g>0.44</g>
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<b>0.28</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.42</r>
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<g>0.44</g>
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<b>0.28</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>dirt_rwy</name>
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<texture>Runway/dirt_rwy.rgb</texture>
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<ambient>
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<r>0.58</r>
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<g>0.51</g>
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<b>0.38</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.51</g>
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<b>0.38</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>lakebed_taxiway</name>
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<texture>Runway/lakebed_taxiway.rgb</texture>
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<ambient>
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<r>0.59</r>
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<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.59</r>
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<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_taxiway</name>
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<texture>Runway/pa_taxiway.rgb</texture>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_threshold</name>
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<texture>Runway/pa_threshold.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
|
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_L</name>
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<texture>Runway/pa_L.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.25</r>
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
|
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<r>0.25</r>
|
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<g>0.24</g>
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<b>0.25</b>
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<a>1.0</a>
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</diffuse>
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<specular>
|
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
|
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<a>1.0</a>
|
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</specular>
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<emissive>
|
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<r>0.0</r>
|
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<g>0.0</g>
|
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<b>0.0</b>
|
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_R</name>
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<texture>Runway/pa_R.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
|
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<r>0.25</r>
|
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<g>0.24</g>
|
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<b>0.25</b>
|
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<a>1.0</a>
|
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</ambient>
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<diffuse>
|
|
<r>0.25</r>
|
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<g>0.24</g>
|
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<b>0.25</b>
|
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<a>1.0</a>
|
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</diffuse>
|
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<specular>
|
|
<r>0.0</r>
|
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<g>0.0</g>
|
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<b>0.0</b>
|
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<a>1.0</a>
|
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</specular>
|
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<emissive>
|
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<r>0.0</r>
|
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<g>0.0</g>
|
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<b>0.0</b>
|
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<a>1.0</a>
|
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</emissive>
|
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</material>
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<material>
|
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<name>pa_C</name>
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<texture>Runway/pa_C.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
|
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<r>0.25</r>
|
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<g>0.24</g>
|
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<b>0.25</b>
|
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<a>1.0</a>
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</ambient>
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<diffuse>
|
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<r>0.25</r>
|
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<g>0.24</g>
|
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<b>0.25</b>
|
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<a>1.0</a>
|
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</diffuse>
|
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<specular>
|
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<r>0.0</r>
|
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<g>0.0</g>
|
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<b>0.0</b>
|
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<a>1.0</a>
|
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</specular>
|
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<emissive>
|
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<r>0.0</r>
|
|
<g>0.0</g>
|
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<b>0.0</b>
|
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<a>1.0</a>
|
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</emissive>
|
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</material>
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|
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<material>
|
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<name>pa_0r</name>
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<texture>Runway/pa_0r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
|
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<ambient>
|
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<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
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</ambient>
|
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<diffuse>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
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<b>0.25</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
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<a>1.0</a>
|
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</emissive>
|
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</material>
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<material>
|
|
<name>pa_1c</name>
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<texture>Runway/pa_1c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
|
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<r>0.25</r>
|
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<g>0.24</g>
|
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<b>0.25</b>
|
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<a>1.0</a>
|
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</ambient>
|
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<diffuse>
|
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<r>0.25</r>
|
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<g>0.24</g>
|
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<b>0.25</b>
|
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<a>1.0</a>
|
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</diffuse>
|
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<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>pa_1l</name>
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<texture>Runway/pa_1l.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
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<b>0.25</b>
|
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<a>1.0</a>
|
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</diffuse>
|
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<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
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<b>0.0</b>
|
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<a>1.0</a>
|
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</specular>
|
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<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
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</material>
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|
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<material>
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<name>pa_1r</name>
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<texture>Runway/pa_1r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
|
|
<ambient>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pa_11</name>
|
|
<texture>Runway/pa_11.rgb</texture>
|
|
<wrapu>false</wrapu>
|
|
<wrapv>false</wrapv>
|
|
<ambient>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pa_2c</name>
|
|
<texture>Runway/pa_2c.rgb</texture>
|
|
<wrapu>false</wrapu>
|
|
<wrapv>false</wrapv>
|
|
<ambient>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>pa_2l</name>
|
|
<texture>Runway/pa_2l.rgb</texture>
|
|
<wrapu>false</wrapu>
|
|
<wrapv>false</wrapv>
|
|
<ambient>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</ambient>
|
|
<diffuse>
|
|
<r>0.25</r>
|
|
<g>0.24</g>
|
|
<b>0.25</b>
|
|
<a>1.0</a>
|
|
</diffuse>
|
|
<specular>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</specular>
|
|
<emissive>
|
|
<r>0.0</r>
|
|
<g>0.0</g>
|
|
<b>0.0</b>
|
|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
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<name>pa_rest</name>
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<texture>Runway/pa_rest.rgb</texture>
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<material>
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<name>pc_taxiway</name>
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<name>dirt_rwytaxiway</name>
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<texture>Runway/pc_taxiway.rgb</texture>
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<material>
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<name>pc_tiedown</name>
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<name>dirt_rwytiedown</name>
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<texture>Runway/pc_tiedown.rgb</texture>
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<material>
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<name>pc_threshold</name>
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<name>dirt_rwythreshold</name>
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<texture>Runway/pc_threshold.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_L</name>
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<name>dirt_rwyL</name>
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<texture>Runway/pc_L.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_R</name>
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<name>dirt_rwyR</name>
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<texture>Runway/pc_R.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_C</name>
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<name>dirt_rwyC</name>
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<texture>Runway/pc_C.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_0r</name>
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<name>dirt_rwy0r</name>
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<texture>Runway/pc_0r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<a>1.0</a>
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<material>
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<name>pc_1c</name>
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<name>dirt_rwy1c</name>
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<texture>Runway/pc_1c.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<material>
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<name>pc_1l</name>
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<name>dirt_rwy1l</name>
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<texture>Runway/pc_1l.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_1r</name>
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<name>dirt_rwy1r</name>
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<texture>Runway/pc_1r.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_11</name>
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<name>dirt_rwy11</name>
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<texture>Runway/pc_11.rgb</texture>
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<wrapu>false</wrapu>
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<material>
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<name>pc_2c</name>
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<name>dirt_rwy2c</name>
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<texture>Runway/pc_2c.rgb</texture>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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|
<name>pc_9r</name>
|
|
<name>dirt_rwy9r</name>
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<texture>Runway/pc_9r.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
|
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|
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<material>
|
|
<name>pc_tz_three</name>
|
|
<name>dirt_rwytz_three</name>
|
|
<texture>Runway/pc_tz_three.rgb</texture>
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<wrapu>false</wrapu>
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<wrapv>false</wrapv>
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<ambient>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
|
|
<name>pc_aim</name>
|
|
<name>dirt_rwyaim</name>
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|
<texture>Runway/pc_aim.rgb</texture>
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<wrapu>false</wrapu>
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|
<wrapv>false</wrapv>
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<ambient>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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|
|
<material>
|
|
<name>pc_tz_two_a</name>
|
|
<name>dirt_rwytz_two_a</name>
|
|
<texture>Runway/pc_tz_two_a.rgb</texture>
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|
<wrapu>false</wrapu>
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|
<wrapv>false</wrapv>
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<ambient>
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|
<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
|
|
|
|
<material>
|
|
<name>pc_tz_two_b</name>
|
|
<name>dirt_rwytz_two_b</name>
|
|
<texture>Runway/pc_tz_two_b.rgb</texture>
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|
<wrapu>false</wrapu>
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|
<wrapv>false</wrapv>
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|
<ambient>
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|
<r>0.58</r>
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|
<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
|
|
|
|
<material>
|
|
<name>pc_tz_one_a</name>
|
|
<name>dirt_rwytz_one_a</name>
|
|
<texture>Runway/pc_tz_one_a.rgb</texture>
|
|
<wrapu>false</wrapu>
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|
<wrapv>false</wrapv>
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|
<ambient>
|
|
<r>0.58</r>
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|
<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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|
<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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|
</material>
|
|
|
|
<material>
|
|
<name>pc_tz_one_b</name>
|
|
<name>dirt_rwytz_one_b</name>
|
|
<texture>Runway/pc_tz_one_b.rgb</texture>
|
|
<wrapu>false</wrapu>
|
|
<wrapv>false</wrapv>
|
|
<ambient>
|
|
<r>0.58</r>
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|
<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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|
<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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|
</emissive>
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|
</material>
|
|
|
|
<material>
|
|
<name>pc_rest</name>
|
|
<name>dirt_rwyrest</name>
|
|
<texture>Runway/pc_rest.rgb</texture>
|
|
<wrapu>false</wrapu>
|
|
<wrapv>false</wrapv>
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|
<ambient>
|
|
<r>0.58</r>
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|
<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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|
<g>0.58</g>
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<b>0.56</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</emissive>
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|
</material>
|
|
|
|
<material>
|
|
<name>EvergreenBroadCover</name>
|
|
<name>Default</name>
|
|
<name>Island</name>
|
|
<name>SomeSort</name>
|
|
<texture>Terrain/forest1.rgb</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
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|
<ambient>
|
|
<r>0.15</r>
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|
<g>0.29</g>
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|
<b>0.13</b>
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|
<a>1.0</a>
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|
</ambient>
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<diffuse>
|
|
<r>0.15</r>
|
|
<g>0.29</g>
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|
<b>0.13</b>
|
|
<a>1.0</a>
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|
</diffuse>
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<specular>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</specular>
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<emissive>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>DeciduousBroadCover</name>
|
|
<texture>Terrain/deciduous.rgb</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
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|
<ambient>
|
|
<r>0.26</r>
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|
<g>0.45</g>
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|
<b>0.07</b>
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|
<a>1.0</a>
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|
</ambient>
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<diffuse>
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|
<r>0.26</r>
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|
<g>0.45</g>
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|
<b>0.07</b>
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|
<a>1.0</a>
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|
</diffuse>
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<specular>
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<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
|
|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>MixedForestCover</name>
|
|
<texture>Terrain/mixedforest.rgb</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>5000000.0</light-coverage>
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|
<ambient>
|
|
<r>0.19</r>
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|
<g>0.35</g>
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|
<b>0.06</b>
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|
<a>1.0</a>
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|
</ambient>
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|
<diffuse>
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|
<r>0.19</r>
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|
<g>0.35</g>
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|
<b>0.06</b>
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|
<a>1.0</a>
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|
</diffuse>
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<specular>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</specular>
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<emissive>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</emissive>
|
|
</material>
|
|
|
|
<material>
|
|
<name>EvergreenNeedleCover</name>
|
|
<name>WoodedTundraCover</name>
|
|
<texture>Terrain/evergreen.rgb</texture>
|
|
<xsize>1000</xsize>
|
|
<ysize>1000</ysize>
|
|
<light-coverage>10000000.0</light-coverage>
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|
<ambient>
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|
<r>0.23</r>
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|
<g>0.41</g>
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|
<b>0.11</b>
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|
<a>1.0</a>
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|
</ambient>
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<diffuse>
|
|
<r>0.23</r>
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|
<g>0.41</g>
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|
<b>0.11</b>
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|
<a>1.0</a>
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|
</diffuse>
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<specular>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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</specular>
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<emissive>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</emissive>
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|
</material>
|
|
|
|
<material>
|
|
<name>DeciduousNeedleCover</name>
|
|
<texture>Terrain/dec_evergreen.rgb</texture>
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|
<xsize>1000</xsize>
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|
<ysize>1000</ysize>
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|
<light-coverage>10000000.0</light-coverage>
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<ambient>
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|
<r>0.16</r>
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|
<g>0.23</g>
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|
<b>0.04</b>
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|
<a>1.0</a>
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|
</ambient>
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<diffuse>
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|
<r>0.16</r>
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|
<g>0.23</g>
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|
<b>0.04</b>
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|
<a>1.0</a>
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|
</diffuse>
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<specular>
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|
<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</emissive>
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|
</material>
|
|
|
|
<material>
|
|
<name>ShrubCover</name>
|
|
<name>BareTundraCover</name>
|
|
<texture>Terrain/desert1.rgb</texture>
|
|
<xsize>500</xsize>
|
|
<ysize>500</ysize>
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|
<light-coverage>20000000.0</light-coverage>
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<ambient>
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|
<r>0.59</r>
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|
<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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|
<r>0.59</r>
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|
<g>0.55</g>
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<b>0.39</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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|
<b>0.0</b>
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|
<a>1.0</a>
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|
</emissive>
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|
</material>
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|
|
|
<material>
|
|
<name>Urban</name>
|
|
<name>BuiltUpCover</name>
|
|
<texture>Terrain/resgrid.rgb</texture>
|
|
<xsize>1024</xsize>
|
|
<ysize>1024</ysize>
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|
<light-coverage>100000.0</light-coverage>
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<ambient>
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|
<r>0.45</r>
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|
<g>0.46</g>
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<b>0.33</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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|
<r>0.45</r>
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|
<g>0.46</g>
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<b>0.33</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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|
<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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|
</emissive>
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|
</material>
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|
|
<material>
|
|
<name>Town</name>
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|
<texture>Terrain/Town.rgb</texture>
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|
<xsize>1024</xsize>
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|
<ysize>1024</ysize>
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|
<light-coverage>100000.0</light-coverage>
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<ambient>
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<r>0.46</r>
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|
<g>0.44</g>
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<b>0.36</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.46</r>
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|
<g>0.44</g>
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<b>0.36</b>
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<a>1.0</a>
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</diffuse>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>Unknown</name>
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<texture>Terrain/unknown.rgb</texture>
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<xsize>1000</xsize>
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<ysize>1000</ysize>
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<ambient>
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<r>0.14</r>
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<g>0.28</g>
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<a>1.0</a>
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<diffuse>
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<r>0.14</r>
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<g>0.28</g>
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<b>0.13</b>
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<r>0.0</r>
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<emissive>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>Glacier</name>
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<name>SnowCover</name>
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<texture>Terrain/glacier.rgb</texture>
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<xsize>800</xsize>
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<ysize>800</ysize>
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<ambient>
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<r>0.78</r>
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<g>0.86</g>
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<diffuse>
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<r>0.78</r>
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<g>0.86</g>
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<b>0.90</b>
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<r>0.0</r>
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<emissive>
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<r>0.0</r>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>Ocean</name>
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<texture>Terrain/water.rgb</texture>
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<xsize>500</xsize>
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<ysize>500</ysize>
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<ambient>
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<r>0.17</r>
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<g>0.31</g>
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<b>0.38</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.17</r>
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<g>0.31</g>
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<b>0.38</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>Lake</name>
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<name>Pond</name>
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<name>IntermittentLake</name>
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<name>Reservoir</name>
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<name>IntermittentReservoir</name>
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<name>Stream</name>
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<texture>Terrain/water-lake.rgb</texture>
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<xsize>500</xsize>
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<ysize>500</ysize>
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<ambient>
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<r>0.19</r>
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<g>0.35</g>
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<b>0.52</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.19</r>
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<g>0.35</g>
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<b>0.52</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>DryLake</name>
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<texture>Terrain/desert.rgb</texture>
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<xsize>500</xsize>
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|
<ysize>500</ysize>
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<ambient>
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<r>0.59</r>
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<g>0.51</g>
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<b>0.39</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.59</r>
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<g>0.51</g>
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<b>0.39</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>BarrenCover</name>
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|
<texture>Terrain/rocks-desert.rgb</texture>
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|
<xsize>500</xsize>
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|
<ysize>500</ysize>
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<ambient>
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|
<r>0.58</r>
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<g>0.51</g>
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<b>0.40</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.58</r>
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<g>0.51</g>
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<b>0.40</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</specular>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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|
<name>Marsh</name>
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|
<name>ShrubGrassCover</name>
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|
<name>HerbWetlandCover</name>
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|
<name>WoodedWetlandCover</name>
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|
<texture>Terrain/marsh1.rgb</texture>
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|
<xsize>1000</xsize>
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|
<ysize>1000</ysize>
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<light-coverage>40000000.0</light-coverage>
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<ambient>
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<r>0.22</r>
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<g>0.34</g>
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<b>0.11</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.22</r>
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<g>0.34</g>
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<b>0.11</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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<name>Grass</name>
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|
<name>AirportKeep</name>
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<name>GrassCover</name>
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|
<name>HerbTundraCover</name>
|
|
<name>MixedTundraCover</name>
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|
<name>SavannaCover</name>
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|
<texture>Terrain/grass.rgb</texture>
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|
<xsize>200</xsize>
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<ysize>200</ysize>
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<light-coverage>4000000.0</light-coverage>
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<ambient>
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<r>0.43</r>
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<g>0.46</g>
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<b>0.30</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.43</r>
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<g>0.46</g>
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<b>0.30</b>
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<a>1.0</a>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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|
<material>
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|
<name>MixedCropPastureCover</name>
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|
<texture>Terrain/mixedcrop.rgb</texture>
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|
<xsize>2000</xsize>
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|
<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<ambient>
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<r>0.38</r>
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<g>0.40</g>
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<b>0.11</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.38</r>
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<g>0.40</g>
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<b>0.11</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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<material>
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|
<name>IrrCropPastureCover</name>
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|
<texture>Terrain/irrcrop.rgb</texture>
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|
<xsize>2000</xsize>
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|
<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<ambient>
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<r>0.23</r>
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<g>0.43</g>
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<b>0.12</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.23</r>
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<g>0.43</g>
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<b>0.12</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
|
|
|
|
<material>
|
|
<name>DryCropPastureCover</name>
|
|
<texture>Terrain/drycrop.rgb</texture>
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|
<xsize>2000</xsize>
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|
<ysize>2000</ysize>
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<light-coverage>2000000.0</light-coverage>
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<ambient>
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<r>0.35</r>
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<g>0.37</g>
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<b>0.11</b>
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<a>1.0</a>
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<diffuse>
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<r>0.35</r>
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<g>0.37</g>
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<b>0.11</b>
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<a>1.0</a>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
|
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|
|
<material>
|
|
<name>CropGrassCover</name>
|
|
<texture>Terrain/cropgrass.rgb</texture>
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|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
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|
<light-coverage>2000000.0</light-coverage>
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<ambient>
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<r>0.32</r>
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<g>0.45</g>
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<b>0.09</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.32</r>
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<g>0.45</g>
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<b>0.09</b>
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<a>1.0</a>
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</diffuse>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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<emissive>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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|
</material>
|
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|
|
<material>
|
|
<name>CropWoodCover</name>
|
|
<texture>Terrain/cropwood.rgb</texture>
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|
<xsize>2000</xsize>
|
|
<ysize>2000</ysize>
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|
<light-coverage>2000000.0</light-coverage>
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<ambient>
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<r>0.28</r>
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<g>0.33</g>
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<b>0.12</b>
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<a>1.0</a>
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<diffuse>
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<r>0.28</r>
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<g>0.33</g>
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<b>0.12</b>
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<a>1.0</a>
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<a>1.0</a>
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<r>0.0</r>
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<b>0.0</b>
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<a>1.0</a>
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</emissive>
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</material>
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|
<material>
|
|
<name>Freeway</name>
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|
<name>Road</name>
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|
<texture>Terrain/asphault.rgb</texture>
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|
<xsize>400</xsize>
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|
<ysize>400</ysize>
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<light-coverage>10000.0</light-coverage>
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<r>0.29</r>
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<g>0.27</g>
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<b>0.27</b>
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<a>1.0</a>
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<r>0.29</r>
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<g>0.27</g>
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<b>0.27</b>
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<a>1.0</a>
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<a>1.0</a>
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</emissive>
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</material>
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|
<material>
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|
<name>Railroad</name>
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|
<texture>Terrain/gravel.rgb</texture>
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|
<xsize>400</xsize>
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|
<ysize>400</ysize>
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<light-coverage>1000000.0</light-coverage>
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<r>0.60</r>
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<g>0.59</g>
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<r>0.60</r>
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<g>0.59</g>
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<b>0.52</b>
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