bcc9fb1532
- add <condition> and <mod-{up,shift,ctrl,alt,meta,super}> example to key definition description
317 lines
9.9 KiB
Text
317 lines
9.9 KiB
Text
FlightGear Commands Mini-HOWTO
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David Megginson
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Started: 2002-10-25
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Last revised: 2007-12-01
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In FlightGear, a *command* represents an action, while a *property*
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represents a state. The trigger for a command can be any kind of user
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input, including the keyboard, mouse, joystick, GUI, instrument panel,
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or a remote network client.
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XML Command Binding Markup
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--------------------------
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Most of the command-binding in FlightGear is handled through static
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XML configuration files such as $FG_ROOT/keyboard.xml for the
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keyboard, $FG_ROOT/mice.xml for the mouse, and
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$FG_ROOT/gui/menubar.xml for the menubar. In all of these files, you
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reference a command through a binding. This binding advances the
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first throttle by 1%, up to a maximum value of 1.0:
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<binding>
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<command>property-adjust</command>
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<property>/controls/throttle[0]</property>
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<step type="double">0.01</step>
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<max>1.0</max>
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</binding>
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A command binding always consists of the XML 'binding' element, with
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one subelement named 'command' containing the command name (such as
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'property-adjust'). All other subelements are named parameters to the
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command: in this case, the parameters are 'property', 'step', and
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'max'. Here is a simpler binding, with no parameters:
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<binding>
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<command>exit</command>
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</binding>
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Bindings always appear inside some other kind of markup, depending on
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the input type. For example, here is the binding from keyboard.xml
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that links the ESC key to the 'exit' command:
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<key n="27">
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<name>ESC</name>
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<desc>Prompt and quit FlightGear.</desc>
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<binding>
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<command>exit</command>
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</binding>
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</key>
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Usually, more than one binding is allowed for a single input trigger,
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and bindings are executed in order from first to last. Bindings support
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conditions (see README.conditions):
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<key n="113">
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<name>q</name>
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<desc>Test</desc>
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<binding>
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<condition>
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<property>/devices/status/mice/mouse/button[0]</property>
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</condition>
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<command>nasal</command>
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<script>print("mouse button 0 pressed")</script>
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</binding>
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</key>
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Keyboard definitions can embed bindings in tags <mod-up> (key released),
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<mod-shift>, <mod-ctrl>, <mod-alt>, <mod-meta>, and <mod-super>. Nesting
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is supported. Meta and Super modifier tags are for local use only, and
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must be supported by the operating system to work.
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<key n="113">
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<name>q</name>
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<desc>Test</desc>
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<binding>
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<command>nasal</command>
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<script>print("q pressed")</script>
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</binding>
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<mod-alt>
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<binding>
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<command>nasal</command>
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<script>print("Alt-q pressed")</script>
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</binding>
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<mod-super>
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<binding>
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<command>nasal</command>
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<script>print("Alt-Super-q pressed")</script>
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</binding>
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<mod-meta>
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<binding>
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<command>nasal</command>
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<script>print("Alt-Super-Meta-q pressed")</script>
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</binding>
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</mod-meta>
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</mod-super>
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</mod-alt>
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</key>
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Built-in Commands
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-----------------
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As of the last revision date, the following commands were available
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from inside FlightGear; the most commonly-used ones are the commands
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that operate on property values (FlightGear's internal state):
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null - do nothing
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script - execute a PSL script
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script: the PSL script to execute
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exit - prompt and quit FlightGear
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load - load properties from an XML file
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file: the name of the file to load, relative to the current
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directory (defaults to "fgfs.sav")
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save - save properties to an XML file
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file: the name of the file to save, relative to the current
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directory (defaults to "fgfs.sav").
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loadxml - load XML file into property tree
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filename: the path & filename of the file to load
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targetnode: the target node within the property tree where to store the XML
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file's structure. If targetnode isn't defined, then the data will be stored
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in a node "data" under the argument branch.
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savexml - save property tree node to XML file
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filename: the path & filename for the file to be saved
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sourcenode: the source node within the property tree where the XML file's
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structure is assembled from. If sourcenode isn't defined, then savexml will
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try to save data stored in a node "data" in the argument branch.
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panel-load - (re)load the 2D instrument panel
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path: the path of the XML panel file, relative to $FG_ROOT (defaults
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to the value of /sim/panel/path if specified, or
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"Panels/Default/default.xml" as a last resort.
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panel-mouse-click - pass a mouse click to the instrument panel
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button: the number of the mouse button (0-based)
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is-down: true if the button is down, false if it is up
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x-pos: the x position of the mouse click
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y-pos: the y position of the mouse click
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preferences-load - (re)load preferences
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path: the file name to load preferences from, relative to $FG_ROOT.
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Defaults to "preferences.xml".
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view-cycle - cycle to the next viewpoint
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screen-capture - capture the screen to a file
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tile-cache-reload - reload the scenery tile cache
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lighting-update - update FlightGear's lighting
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property-toggle - swap a property value between true and false
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property: the name of the property to toggle
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property-assign - assign a value to a property
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property[0]: the name of the property that will get the new value.
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value: the new value for the property; or
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property[1]: the name of the property holding the new value.
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property-adjust - adjust the value of a property
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property: the name of the property to increment or decrement
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step: the amount of the increment or decrement (defaults to 0)
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offset: input offset distance (used for the mouse; multiplied by
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factor)
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factor: factor for multiplying offset distance (used for the mouse;
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defaults to 1)
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min: the minimum allowed value (default: no minimum)
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max: the maximum allowed value (default: no maximum)
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mask: 'integer' to apply only to the left of the decimal point;
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'decimal' to apply only to the right of the decimal point; 'all'
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to apply to the full value (defaults to 'all')
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wrap: true if the value should be wrapped when it passes min or max;
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both min and max must be specified (defaults to false)
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property-multiply - multiply the value of a property
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property: the name of the property to multiply
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factor: the amount by which to multiply (defaults to 1.0)
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min: the minimum allowed value (default: no minimum)
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max: the maximum allowed value (default: no maximum)
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mask: 'integer' to apply only to the left of the decimal point;
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'decimal' to apply only to the right of the decimal point; 'all'
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to apply to the full value (defaults to 'all')
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wrap: true if the value should be wrapped when it passes min or max;
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both min and max must be specified (defaults to false)
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property-swap - swap the values of two properties
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property[0]: the name of the first property
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property[1]: the name of the second property
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property-scale - set the value of a property based on an axis
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property: the name of the property to set
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setting: the current input setting (usually a joystick axis from -1
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or 0 to 1)
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offset: the offset to shift by, before applying the factor (defaults
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to 0)
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factor: the factor to multiply by (use negative to reverse; defaults
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to 1.0)
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squared: if true will square the resulting value (same as power=2)
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power: the resulting value will be taken to the power of this integer
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value (overrides squared; default=1)
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property-cycle - cycle a property through a set of values
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property: the name of the property to cycle
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value[*]: all of the allowed values
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dialog-new - create new dialog from the argument branch
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dialog-show - show an XML-configured dialog box
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dialog-name - the name of the dialog to show
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dialog-close - close the active dialog box
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dialog-update - copy values from FlightGear to the active dialog box
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object-name: the name of the GUI object to update (defaults to all
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objects)
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dialog-apply - copy values from the active dialog box to FlightGear
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object-name: the name of the GUI object to apply (defaults to all
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objects)
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presets-commit - commit preset values from /sim/presets
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The following commands are temporary, and will soon disappear or be
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renamed; do NOT rely on them:
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old-save-dialog - offer to save a flight
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old-load-dialog - offer to load a flight
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old-reinit-dialog - offer to reinit FlightGear
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old-hires-snapshot-dialog - save a hires screen shot
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old-snapshot-dialog - save a screenshot
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old-print-dialog - print the screen (Windows only)
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old-pilot-offset-dialog - set pilot offsets graphically
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old-hud-alpha-dialog - set the alpha value for the HUD
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old-properties-dialog - display the property browser
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old-preset-airport-dialog - set the default airport
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old-preset-runway-dialog - set the default runway
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old-preset-offset-distance-dialog - set the default offset distance
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old-preset-altitude-dialog - set the default altitude
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old-preset-glidescope-dialog - set the default glidescope
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old-preset-airspeed-dialog - set the default airspeed
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old-preset-commit-dialog - commit preset values
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old-ap-add-waypoint-dialog - add a waypoint to the current route
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old-ap-pop-waypoint-dialog - remove a waypoint from the current route
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old-ap-clear-dialog - clear the current route
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old-ap-adjust-dialog - adjust the autopilot settings
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old-lat-lon-format-dialog - toggle the lat/lon format in the HUD
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old-help-dialog - offer online help
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Adding New Commands in C++
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--------------------------
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To add a new command to FlightGear, you first need to create a
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function that takes a single SGPropertyNode const pointer as an
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argument:
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void
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do_something (SGPropertyNode * arg)
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{
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something();
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}
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Next, you need to register it with the command manager:
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globals->get_commands()->addCommand("something", do_something);
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Now, the command "something" is available to any mouse, joystick,
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panel, or keyboard bindings. If the bindings pass any arguments, they
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will be children of the SGPropertyNode passed in:
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void
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do_something (const SGPropertyNode * arg)
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{
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something(arg->getStringValue("foo"), arg->getDoubleValue("bar"));
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}
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That's pretty-much it. Apologies in advance for not making things any
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more complicated.
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