1
0
Fork 0
fgdata/Shaders/cloud-static.frag

14 lines
368 B
GLSL

#version 120
uniform sampler2D baseTexture;
varying float fogFactor;
vec3 filter_combined (in vec3 color) ;
void main(void)
{
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
vec4 finalColor = base * gl_Color;
gl_FragColor.rgb = mix(gl_Fog.color.rgb, finalColor.rgb, fogFactor );
gl_FragColor.a = mix(0.0, finalColor.a, fogFactor);
}