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fgdata/Compositor/HDR/env-capture-pass.xml
Fernando García Liñán f53a170539 HDR: Better bloom effect
We also now pre-expose our lighting before writing to the HDR buffers.
This solves some precision issues and prevents the Sun from producing
infinite values.
2023-04-13 00:30:02 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<type>scene</type>
<implicit-attachment-mask>depth</implicit-attachment-mask>
<effect-scheme>hdr-envmap</effect-scheme>
<clear-mask>depth</clear-mask>
<!-- Only render the skydome and terrain -->
<!-- TODO: Explicitly select the LOD level -->
<cull-mask>0x800</cull-mask>
<binding>
<unit>13</unit>
<buffer>sky-view</buffer>
</binding>
<binding>
<unit>14</unit>
<buffer>prev-luminance</buffer>
</binding>
</PropertyList>