6662ba5006
The same was already done for fg-root and fg-home paths - it was only missing for fg-scenery and fg-aircraft paths.
379 lines
14 KiB
Text
379 lines
14 KiB
Text
# Reads and returns a complete file as a string
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var readfile = func(file) {
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if ((var st = stat(file)) == nil)
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die("Cannot stat file: " ~ file);
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var sz = st[7];
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var buf = bits.buf(sz);
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read(open(file), buf, sz);
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return buf;
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}
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# Loads Nasal file into namespace and executes it. The namespace
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# (module name) is taken from the optional second argument, or
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# derived from the Nasal file's name.
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#
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# Usage: io.load_nasal(<filename> [, <modulename>]);
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#
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# Example:
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#
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# io.load_nasal(getprop("/sim/fg-root") ~ "/Local/test.nas");
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# io.load_nasal("/tmp/foo.nas", "test");
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#
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var load_nasal = func(file, module = nil) {
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if (module == nil)
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module = split(".", split("/", file)[-1])[0];
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printlog("info", "loading ", file, " into namespace ", module);
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if (!contains(globals, module))
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globals[module] = {};
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elsif (typeof(globals[module]) != "hash")
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die("io.load_nasal(): namespace '" ~ module ~ "' already in use, but not a hash");
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var code = call(func compile(readfile(file), file), nil, var err = []);
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if (size(err)) {
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(func nil)(); # FIXME hack around Nasal bug
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if (substr(err[0], 0, 12) == "Parse error:") { # hack around Nasal feature
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var e = split(" at line ", err[0]);
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if (size(e) == 2)
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err[0] = string.join("", [e[0], "\n at ", file, ", line ", e[1], "\n "]);
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}
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for (var i = 1; (var c = caller(i)) != nil; i += 1)
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err ~= subvec(c, 2, 2);
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debug.printerror(err);
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return 0;
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}
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call(bind(code, globals), nil, nil, globals[module], err);
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debug.printerror(err);
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return !size(err);
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}
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# Load XML file in FlightGear's native <PropertyList> format.
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# If the second, optional target parameter is set, then the properties
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# are loaded to this node in the global property tree. Otherwise they
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# are returned as a separate props.Node tree. Returns the data as a
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# props.Node on success or nil on error.
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#
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# Usage: io.read_properties(<filename> [, <props.Node or property-path>]);
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#
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# Examples:
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#
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# var target = props.globals.getNode("/sim/model");
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# io.read_properties("/tmp/foo.xml", target);
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#
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# var data = io.read_properties("/tmp/foo.xml", "/sim/model");
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# var data = io.read_properties("/tmp/foo.xml");
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#
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var read_properties = func(path, target = nil) {
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var args = props.Node.new({ filename: path });
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if (target == nil) {
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var ret = args.getNode("data", 1);
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} elsif (isa(target, props.Node)) {
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args.getNode("targetnode", 1).setValue(target.getPath());
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var ret = target;
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} else {
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args.getNode("targetnode", 1).setValue(target);
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var ret = props.globals.getNode(target, 1);
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}
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return fgcommand("loadxml", args) ? ret : nil;
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}
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# Load XML file in FlightGear's native <PropertyList> format.
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# file will be located in the airport-scenery directories according to
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# ICAO and filename, i,e in Airports/I/C/A/ICAO.filename.xml
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# If the second, optional target parameter is set, then the properties
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# are loaded to this node in the global property tree. Otherwise they
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# are returned as a separate props.Node tree. Returns the data as a
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# props.Node on success or nil on error.
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#
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# Usage: io.read_airport_properties(<icao>, <filename> [, <props.Node or property-path>]);
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#
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# Examples:
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#
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# var data = io.read_properties("KSFO", "rwyuse");
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#
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var read_airport_properties = func(icao, fname, target = nil) {
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var args = props.Node.new({ filename: fname, icao:icao });
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if (target == nil) {
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var ret = args.getNode("data", 1);
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} elsif (isa(target, props.Node)) {
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args.getNode("targetnode", 1).setValue(target.getPath());
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var ret = target;
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} else {
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args.getNode("targetnode", 1).setValue(target);
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var ret = props.globals.getNode(target, 1);
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}
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return fgcommand("loadxml", args) ? ret : nil;
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}
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# Write XML file in FlightGear's native <PropertyList> format.
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# Returns the filename on success or nil on error. If the source
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# is a props.Node that refers to a node in the main tree, then
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# the data are directly written from the tree, yielding a more
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# accurate result. Otherwise the data need to be copied first,
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# which may slightly change node types (FLOAT becomes DOUBLE etc.)
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#
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# Usage: io.write_properties(<filename>, <props.Node or property-path>);
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#
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# Examples:
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#
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# var data = props.Node.new({ a:1, b:2, c:{ d:3, e:4 } });
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# io.write_properties("/tmp/foo.xml", data);
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# io.write_properties("/tmp/foo.xml", "/sim/model");
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#
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var write_properties = func(path, prop) {
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var args = props.Node.new({ filename: path });
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# default attributes of a new node plus the lowest unused bit
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var attr = args.getAttribute() + args.getAttribute("last") * 2;
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props.globals.setAttribute(attr);
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if (isa(prop, props.Node)) {
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for (var root = prop; (var p = root.getParent()) != nil;)
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root = p;
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if (root.getAttribute() == attr)
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args.getNode("sourcenode", 1).setValue(prop.getPath());
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else
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props.copy(prop, args.getNode("data", 1), 1);
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} else {
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args.getNode("sourcenode", 1).setValue(prop);
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}
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return fgcommand("savexml", args) ? path : nil;
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}
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# The following two functions are for reading generic XML files into
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# the property tree and for writing them from there to the disk. The
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# built-in fgcommands (load, save, loadxml, savexml) are for FlightGear's
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# own <PropertyList> XML files only, as they only handle a limited
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# number of very specific attributes. The io.readxml() loader turns
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# attributes into regular children with a configurable prefix prepended
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# to their name, while io.writexml() turns such nodes back into
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# attributes. The two functions have their own limitations, but can
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# easily get extended to whichever needs. The underlying parsexml()
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# command will handle any XML file.
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# Reads an XML file from an absolute path and returns it as property
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# tree. All nodes will be of type STRING. Data are only written to
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# leafs. Attributes are written as regular nodes with the optional
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# prefix prepended to the name. If the prefix is nil, then attributes
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# are ignored. Returns nil on error.
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#
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var readxml = func(path, prefix = "___") {
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var stack = [[{}, ""]];
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var node = props.Node.new();
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var tree = node; # prevent GC
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var start = func(name, attr) {
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var index = stack[-1][0];
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if (!contains(index, name))
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index[name] = 0;
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node = node.getChild(name, index[name], 1);
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if (prefix != nil)
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foreach (var n; keys(attr))
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node.getNode(prefix ~ n, 1).setValue(attr[n]);
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index[name] += 1;
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append(stack, [{}, ""]);
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}
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var end = func(name) {
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var buf = pop(stack);
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if (!size(buf[0]) and size(buf[1]))
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node.setValue(buf[1]);
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node = node.getParent();
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}
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var data = func(d) stack[-1][1] ~= d;
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return parsexml(path, start, end, data) == nil ? nil : tree;
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}
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# Writes a property tree as returned by readxml() to a file. Children
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# with name starting with <prefix> are again turned into attributes of
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# their parent. <node> must contain exactly one child, which will
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# become the XML file's outermost element.
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#
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var writexml = func(path, node, indent = "\t", prefix = "___") {
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var root = node.getChildren();
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if (!size(root))
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die("writexml(): tree doesn't have a root node");
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if (substr(path, -4) != ".xml")
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path ~= ".xml";
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var file = open(path, "w");
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write(file, "<?xml version=\"1.0\"?>\n\n");
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var writenode = func(n, ind = "") {
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var name = n.getName();
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var name_attr = name;
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var children = [];
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foreach (var c; n.getChildren()) {
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var a = c.getName();
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if (substr(a, 0, size(prefix)) == prefix)
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name_attr ~= " " ~ substr(a, size(prefix)) ~ '="' ~ c.getValue() ~ '"';
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else
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append(children, c);
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}
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if (size(children)) {
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write(file, ind ~ "<" ~ name_attr ~ ">\n");
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foreach (var c; children)
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writenode(c, ind ~ indent);
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write(file, ind ~ "</" ~ name ~ ">\n");
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} elsif ((var value = n.getValue()) != nil) {
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write(file, ind ~ "<" ~ name_attr ~ ">" ~ value ~ "</" ~ name ~ ">\n");
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} else {
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write(file, ind ~ "<" ~ name_attr ~ "/>\n");
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}
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}
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writenode(root[0]);
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close(file);
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if (size(root) != 1)
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die("writexml(): tree has more than one root node");
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}
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# Redefine io.open() such that files can only be opened under authorized directories.
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#
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_setlistener("/sim/signals/nasal-dir-initialized", func {
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# read IO rules
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var root = string.normpath(getprop("/sim/fg-root"));
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var home = string.normpath(getprop("/sim/fg-home"));
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var config = "Nasal/IOrules";
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var rules_file = nil;
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var read_rules = [];
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var write_rules = [];
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var load_rules = func(path) {
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if (stat(path) == nil)
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return nil;
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printlog("info", "using io.open() rules from ", path);
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read_rules = [];
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write_rules = [];
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var file = open(path, "r");
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for (var no = 1; (var line = readln(file)) != nil; no += 1) {
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if (!size(line) or line[0] == `#`)
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continue;
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var f = split(" ", line);
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if (size(f) < 3 or f[0] != "READ" and f[0] != "WRITE" or f[1] != "DENY" and f[1] != "ALLOW") {
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printlog("alert", "ERROR: invalid io.open() rule in ", path, ", line ", no, ": ", line);
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read_rules = write_rules = [];
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break;
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}
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var pattern = f[2];
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foreach (var p; subvec(f, 3))
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pattern ~= " " ~ p;
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var rules = f[0] == "READ" ? read_rules : write_rules;
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var allow = (f[1] == "ALLOW");
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if (substr(pattern, 0, 13) == "$FG_AIRCRAFT/") {
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var p = substr(pattern, 13);
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var sim = props.globals.getNode("/sim");
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foreach (var c; sim.getChildren("fg-aircraft")) {
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pattern = string.normpath(c.getValue()) ~ "/" ~ p;
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append(rules, [pattern, allow]);
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printlog("info", "IORules: appending ", pattern);
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}
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} elsif (substr(pattern, 0, 12) == "$FG_SCENERY/") {
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var p = substr(pattern, 12);
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var sim = props.globals.getNode("/sim");
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foreach (var c; sim.getChildren("fg-scenery")) {
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pattern = string.normpath(c.getValue()) ~ "/" ~ p;
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append(rules, [pattern, allow]);
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printlog("info", "IORules: appending ", pattern);
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}
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} else {
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if (substr(pattern, 0, 9) == "$FG_ROOT/")
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pattern = root ~ "/" ~ substr(pattern, 9);
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elsif (substr(pattern, 0, 9) == "$FG_HOME/")
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pattern = home ~ "/" ~ substr(pattern, 9);
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append(rules, [pattern, allow]);
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printlog("info", "IORules: appending ", pattern);
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}
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}
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close(file);
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return path;
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}
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# catch exceptions so that a die() doesn't ruin everything
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var rules_file = call(func load_rules(home ~ "/" ~ config)
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or load_rules(root ~ "/" ~ config), nil, var err = []);
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if (size(err)) {
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debug.printerror(err);
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read_rules = write_rules = [];
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}
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read_rules = [["*/" ~ config, 0]] ~ read_rules;
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write_rules = [["*/" ~ config, 0]] ~ write_rules;
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if (__.log_level <= 3) {
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print("IOrules/READ: ", debug.string(read_rules));
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print("IOrules/WRITE: ", debug.string(write_rules));
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}
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# make safe, local copies
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var setValue = props._setValue;
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var getValue = props._getValue;
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var normpath = string.normpath;
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var match = string.match;
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var caller = caller;
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var die = die;
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# validators
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var valid = func(path, rules) {
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var fpath = normpath(path);
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foreach (var d; rules)
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if (match(fpath, d[0]))
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return d[1] ? fpath : nil;
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return nil;
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}
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var read_validator = func(n) setValue(n, [valid(getValue(n, []), read_rules) or ""]);
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var write_validator = func(n) setValue(n, [valid(getValue(n, []), write_rules) or ""]);
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# validation listeners for load[xml]/save[xml]/parsexml() (see utils.cxx:fgValidatePath)
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var n = props.globals.getNode("/sim/paths/validate", 1).remove();
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var rval = _setlistener(n.getNode("read", 1)._g, read_validator);
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var wval = _setlistener(n.getNode("write", 1)._g, write_validator);
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# wrap removelistener
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globals.removelistener = var remove_listener = (func {
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var _removelistener = globals.removelistener;
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func(n) {
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if (n != rval and n != wval)
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return _removelistener(n);
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die("removelistener(): removal of protected listener #'" ~ n ~ "' denied (unauthorized access)\n ");
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}
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})();
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# wrap io.open()
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io.open = var io_open = (func {
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var _open = io.open;
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func(path, mode = "rb") {
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var rules = write_rules;
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if (mode == "r" or mode == "rb" or mode == "br")
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rules = read_rules;
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if (var vpath = valid(path, rules))
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return _open(vpath, mode);
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die("io.open(): opening file '" ~ path ~ "' denied (unauthorized access)\n ");
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}
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})();
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# wrap closure() to prevent tampering with security related functions
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var thislistener = caller(0)[1];
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globals.closure = (func {
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var _closure = globals.closure;
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func(fn, level = 0) {
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var thisfunction = caller(0)[1];
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if (fn != thislistener and fn != io_open and fn != thisfunction
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and fn != read_validator and fn != write_validator
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and fn != remove_listener)
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return _closure(fn, level);
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die("closure(): query denied (unauthorized access)\n ");
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}
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})();
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});
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