1
0
Fork 0
fgdata/gui/dialogs/weather.xml
2013-04-25 22:02:47 +01:00

696 lines
22 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<nasal>
<open>
<![CDATA[
setprop("sim/gui/dialogs/metar/description[1]","Simple and fast weather engine that interprets METAR data directly or a set of manually defined parameters. Recommended for use with Multiplayer.");
setprop("sim/gui/dialogs/metar/description[2]"," Scripted weather engine that gives more detailed and realistic results based on METAR data and a set of predefiend parameters. Use this for Atmospheric Light Scattering.");
var normalize_string = func(src) {
if( src == nil ) src = "";
var dst = "";
for( var i = 0; i < size(src); i+=1 ) {
if( src[i] == `\n` or src[i] == `\r` )
src[i] = ` `;
if (i == 0 and src[i] == ` `)
continue;
if( i != 0 and src[i] == ` ` and src[i-1] == ` ` )
continue;
dst = dst ~ " ";
dst[size(dst)-1] = src[i];
}
return dst;
}
var GlobalWeatherDialogController = {
new : func( dlgRoot ) {
var obj = { parents: [GlobalWeatherDialogController] };
obj.dlgRoot = dlgRoot;
obj.base = "sim/gui/dialogs/metar";
obj.baseN = props.globals.getNode( obj.base, 1 );
return obj;
},
refresh : func {
var scenarioName = getprop( me.base ~ "/source-selection");
if (getprop( me.base ~ "/mode/manual-weather")) {
# In manual weather mode we have to disable live weather
# fetch so the weather can be changed by the user in the
# weather configuration dialog.
setprop( "/environment/params/metar-updates-environment", 0 );
setprop( "/environment/realwx/enabled", 0 );
setprop( "/environment/config/enabled", 1 );
} else if( scenarioName == "Live data" ) {
# If we've selected Live Data we need to force
# a refresh of the Live Data setting.
setprop( "/environment/realwx/enabled", 1 );
}
},
open : func {
# Determine the weather mode.
if ( getprop("/nasal/local_weather/enabled") == 1) {
# Local weather mode
setprop( me.base ~ "/mode/global-weather", "0" );
setprop( me.base ~ "/mode/local-weather", "1" );
setprop( me.base ~ "/mode/manual-weather", "0" );
} else if ( getprop( "environment/params/metar-updates-environment" ) == 0 ) {
# Manual weather mode
setprop( me.base ~ "/mode/global-weather", "0" );
setprop( me.base ~ "/mode/local-weather", "0" );
setprop( me.base ~ "/mode/manual-weather", "1" );
} else {
# Global weather mode
setprop( me.base ~ "/mode/global-weather", "1" );
setprop( me.base ~ "/mode/local-weather", "0" );
setprop( me.base ~ "/mode/manual-weather", "0" );
}
# initialize the METAR source selection
if( getprop( "environment/realwx/enabled" ) ) {
setprop( me.base ~ "/source-selection", "Live data" );
} else {
# preset configured scenario
var wsn = props.globals.getNode( "/environment/weather-scenarios" );
var current = getprop("/environment/weather-scenario", "");
var found = 0;
if( wsn != nil ) {
var scenarios = wsn.getChildren("scenario");
forindex (var i; scenarios ) {
var metarN = scenarios[i].getNode("metar");
metarN == nil and continue;
if( scenarios[i].getNode("name").getValue() == current ) {
setprop( me.base ~ "/source-selection", scenarios[i].getNode("name").getValue() );
found = 1;
break;
}
}
}
if( found == 0 )
setprop( me.base ~ "/source-selection", "Manual input" );
}
setprop( me.base ~ "/metar-string", normalize_string(getprop("environment/metar/data")) );
gui.findElementByName( me.dlgRoot, "metar-string" ).getNode("legend", 1).setValue(normalize_string(getprop("environment/metar/data")));
# fill the METAR source combo box
var combo = gui.findElementByName( me.dlgRoot, "source-selection" );
var wsn = props.globals.getNode( "/environment/weather-scenarios" );
if( wsn != nil ) {
var scenarios = wsn.getChildren("scenario");
forindex (var i; scenarios ) {
combo.getChild("value", i, 1).setValue(scenarios[i].getNode("name").getValue());
}
}
me.scenarioListenerId = setlistener( me.base ~ "/source-selection", func(n) { me.scenarioListener(n); }, 1, 1 );
me.metarListenerId = setlistener( "environment/metar/valid", func(n) { me.metarListener(n); }, 1, 1 );
# Update the dialog itself
me.refresh();
},
close : func {
removelistener( me.scenarioListenerId );
removelistener( me.metarListenerId );
},
apply : func {
var scenarioName = getprop( me.base ~ "/source-selection");
var metar = getprop( "environment/metar/data" );
var global_weather_enabled = getprop( me.base ~ "/mode/global-weather");
var local_weather_enabled = getprop( me.base ~ "/mode/local-weather");
var manual_weather_enabled = getprop( me.base ~ "/mode/manual-weather");
# General weather settings based on scenario
if (manual_weather_enabled == 1) {
setprop( "/environment/params/metar-updates-environment", 0 );
setprop( "/environment/realwx/enabled", 0 );
setprop( "/environment/config/enabled", 1 );
metar = "";
} else if( scenarioName == "Live data" ) {
setprop( "/environment/params/metar-updates-environment", 1 );
setprop( "/environment/realwx/enabled", 1 );
setprop( "/environment/config/enabled", 1 );
} else if( scenarioName == "Manual input" ) {
setprop( "/environment/params/metar-updates-environment", 1 );
setprop( "/environment/realwx/enabled", 0 );
setprop( "/environment/config/enabled", 1 );
metar = getprop( me.base ~ "/metar-string" );
} else {
setprop( "/environment/params/metar-updates-environment", 1 );
setprop( "/environment/realwx/enabled", 0 );
setprop( "/environment/config/enabled", 1 );
metar = getprop( me.base ~ "/metar-string" );
setprop("/environment/weather-scenario", scenarioName);
}
if( metar != nil ) {
setprop( "environment/metar/data", normalize_string(metar) );
}
# Clear any local weather that might be running
if (getprop("/nasal/local_weather/loaded")) local_weather.clear_all();
setprop("/nasal/local_weather/enabled", "false");
if (local_weather_enabled) {
# If Local Weather is enabled, re-initialize with updated
# initial tile and tile selection.
setprop("/nasal/local_weather/enabled", "true");
# Re-initialize local weather.
settimer( func {local_weather.set_tile();}, 0.2);
}
},
findScenarioByName : func(name) {
var wsn = props.globals.getNode( "/environment/weather-scenarios" );
if( wsn != nil ) {
var scenarios = wsn.getChildren("scenario");
foreach (var scenario; scenarios ) {
if( scenario.getNode("name").getValue() == name )
return scenario;
}
}
return nil;
},
scenarioListener : func( n ) {
var description = "";
var metar = "nil";
var local_weather_props = nil;
var scenario = me.findScenarioByName( n.getValue() );
if( scenario != nil ) {
description = normalize_string(scenario.getNode("description", 1 ).getValue());
metar = normalize_string(scenario.getNode("metar", 1 ).getValue());
local_weather_props = scenario.getNode("local-weather");
}
if (n.getValue() == "Live data") {
# Special case - retrieve live data
var metar = getprop( "environment/metar/data" );
}
if (n.getValue() == "Manual input") {
# Special case - retain current values
var metar = getprop( me.base ~ "/metar-string" );
}
setprop(me.base ~ "/description", description );
setprop(me.base ~ "/metar-string", metar );
# Set the wind from the METAR string.
var result = [];
var msplit = split(" ", string.uc(metar));
foreach (var word; msplit) {
if ((size(word) > 6) and string.match(word, "*[0-9][0-9]KT")) {
# We've got the wind definition word. Now to split it up.
# Format is nnnmmKT or nnnmmGppKT
# Direction is easy - the first 3 characters.
var dir = chr(word[0]) ~ chr(word[1]) ~ chr(word[2]);
if (dir == "VRB") {
setprop("/local-weather/tmp/tile-orientation-deg", 360.0 * rand());
setprop("/local-weather/tmp/gust-angular-variation-deg", 180.0);
setprop("/local-weather/tmp/gust-frequency-hz", 0.001);
} else {
setprop("/local-weather/tmp/tile-orientation-deg", dir);
setprop("/local-weather/tmp/gust-angular-variation-deg", 0.0);
setprop("/local-weather/tmp/gust-frequency-hz", 0.0);
}
# Next two are the base wind
var spd = chr(word[3]) ~ chr(word[4]);
setprop("/local-weather/tmp/windspeed-kt", spd);
var gst = 0;
if ((size(word) > 7) and (chr(word[5]) == 'G')) {
# Gusty case
gst = chr(word[6]) ~ chr(word[7]);
}
if ((gst > spd) and (spd > 0)) {
setprop("/local-weather/tmp/gust-relative-strength", (gst - spd) / spd);
setprop("/local-weather/tmp/gust-frequency-hz", 0.7);
} else {
setprop("/local-weather/tmp/gust-relative-strength", 0.0);
}
}
}
if (local_weather_props != nil) {
# The local weather properties need to be set now, so they can
# be configured by the user if they select Advanced Settings
props.copy(local_weather_props, props.globals.getNode("/local-weather/tmp", 1));
} else {
# If no local weather properties have been set, we'll read from the scenario
# METAR
setprop("/local-weather/tmp/tile-type", "manual");
setprop("/local-weather/tmp/tile-management", "METAR");
}
me.refresh();
},
metarListener : func( n ) {
var metar = getprop("environment/metar/data");
if( metar == nil or metar == "" ) metar = "NIL";
metar = normalize_string(metar);
printlog( "info", "new METAR: " ~ metar );
setprop( me.base ~ "/metar-string", metar );
gui.dialog_update( "weather-conditions", "metar-string" );
},
};
var controller = GlobalWeatherDialogController.new( cmdarg() );
controller.open();
]]>
</open>
<close>
<![CDATA[
controller.close();
]]>
</close>
</nasal>
<!-- Control the weather -->
<name>weather</name>
<modal>false</modal>
<resizable>false</resizable>
<layout>vbox</layout>
<default-padding>3</default-padding>
<!-- Title bar with close button -->
<group>
<layout>hbox</layout>
<default-padding>1</default-padding>
<empty>
<stretch>true</stretch>
</empty>
<text>
<label>Weather Conditions</label>
</text>
<empty>
<stretch>true</stretch>
</empty>
<button>
<legend/>
<key>Esc</key>
<pref-width>16</pref-width>
<pref-height>16</pref-height>
<border>2</border>
<binding>
<command>dialog-close</command>
</binding>
</button>
</group>
<hrule/>
<group>
<layout>vbox</layout>
<text>
<halign>left</halign>
<label>Select weather engine</label>
</text>
<group>
<layout>hbox</layout>
<halign>left</halign>
<empty>
<stretch>true</stretch>
</empty>
<group>
<layout>table</layout>
<radio>
<row>0</row>
<col>0</col>
<halign>left</halign>
<name>simple-weather</name>
<property>sim/gui/dialogs/metar/mode/global-weather</property>
<live>true</live>
<label>Basic Weather (default)</label>
<binding>
<command>property-assign</command>
<property>sim/gui/dialogs/metar/mode/global-weather</property>
<value>1</value>
</binding>
<binding>
<command>property-assign</command>
<property>sim/gui/dialogs/metar/mode/local-weather</property>
<value>0</value>
</binding>
<binding>
<command>property-assign</command>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
<value>0</value>
</binding>
<binding>
<command>nasal</command>
<script>
controller.refresh();
</script>
</binding>
</radio>
<checkbox>
<row>0</row>
<col>2</col>
<name>manual-weather-config</name>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
<label>Manually Configure Weather</label>
<live>true</live>
<enable>
<property>sim/gui/dialogs/metar/mode/global-weather</property>
</enable>
<binding>
<command>dialog-apply</command>
<object-name>manual-weather-config</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
controller.refresh();
</script>
</binding>
</checkbox>
</group>
</group>
<textbox>
<name>basic description</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>250</pref-width>
<pref-height>55</pref-height>
<slider>0</slider>
<editable>false</editable>
<wrap>true</wrap>
<live>true</live>
<property>sim/gui/dialogs/metar/description[1]</property>
</textbox>
<group>
<layout>hbox</layout>
<halign>left</halign>
<empty>
<stretch>true</stretch>
</empty>
<group>
<layout>table</layout>
<radio>
<row>0</row>
<col>0</col>
<halign>left</halign>
<name>simple-weather</name>
<property>sim/gui/dialogs/metar/mode/local-weather</property>
<live>true</live>
<label>Detailed Weather</label>
<binding>
<command>property-assign</command>
<property>sim/gui/dialogs/metar/mode/local-weather</property>
<value>1</value>
</binding>
<binding>
<command>property-assign</command>
<property>sim/gui/dialogs/metar/mode/global-weather</property>
<value>0</value>
</binding>
<binding>
<command>property-assign</command>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
<value>0</value>
</binding>
<binding>
<command>nasal</command>
<script>
controller.refresh();
</script>
</binding>
</radio>
</group>
</group>
<textbox>
<name>advance-description</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>250</pref-width>
<pref-height>55</pref-height>
<slider>0</slider>
<editable>false</editable>
<wrap>true</wrap>
<live>true</live>
<property>sim/gui/dialogs/metar/description[2]</property>
</textbox>
<group>
<layout>table</layout>
<button>
<row>0</row>
<col>0</col>
<colspan>3</colspan>
<pref-width>200</pref-width>
<pref-height>40</pref-height>
<halign>center</halign>
<stretch>true</stretch>
<legend>Manual Weather Configuration...</legend>
<visible>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
</visible>
<enable>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
</enable>
<binding>
<command>dialog-show</command>
<dialog-name>weather-configuration</dialog-name>
</binding>
<!--<binding>
<command>property-assign</command>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
<value>1</value>
</binding>-->
</button>
<button>
<row>0</row>
<col>0</col>
<colspan>3</colspan>
<pref-width>200</pref-width>
<pref-height>40</pref-height>
<halign>center</halign>
<stretch>true</stretch>
<legend>Advanced Settings...</legend>
<visible>
<property>sim/gui/dialogs/metar/mode/local-weather</property>
</visible>
<enable>
<property>sim/gui/dialogs/metar/mode/local-weather</property>
<value>1</value>
</enable>
<binding>
<command>dialog-show</command>
<dialog-name>local-weather</dialog-name>
</binding>
</button>
</group>
<empty>
<stretch>true</stretch>
</empty>
</group>
<hrule/>
<group>
<layout>vbox</layout>
<group>
<layout>table</layout>
<text>
<row>0</row>
<col>0</col>
<label>Weather Conditions</label>
</text>
<combo>
<row>0</row>
<col>1</col>
<name>source-selection</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>400</pref-width>
<property>sim/gui/dialogs/metar/source-selection</property>
<enable>
<equals>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
<value>0</value>
</equals>
</enable>
<binding>
<command>dialog-apply</command>
<object-name>source-selection</object-name>
</binding>
<binding>
<command>dialog-update</command>
<object-name>metar-string</object-name>
</binding>
</combo>
</group>
<group>
<layout>hbox</layout>
<text>
<label>METAR Data</label>
</text>
<empty>
<stretch>true</stretch>
</empty>
<text>
<label>Data is valid</label>
</text>
<checkbox>
<property>/environment/metar/valid</property>
<label/>
<live>true</live>
<enable>
<false/>
</enable>
</checkbox>
</group>
<group>
<layout>hbox</layout>
<textbox>
<name>metar-string</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>250</pref-width>
<pref-height>60</pref-height>
<editable>true</editable>
<wrap>true</wrap>
<live>false</live>
<slider>false</slider>
<property>sim/gui/dialogs/metar/metar-string</property>
<enable>
<and>
<equals>
<property>sim/gui/dialogs/metar/mode/manual-weather</property>
<value>0</value>
</equals>
<equals>
<property>sim/gui/dialogs/metar/source-selection</property>
<value>Manual input</value>
</equals>
</and>
</enable>
<binding>
<command>dialog-apply</command>
<object-name>metar-string</object-name>
</binding>
</textbox>
</group>
<group>
<layout>hbox</layout>
<text>
<label>Description</label>
</text>
<empty>
<stretch>true</stretch>
</empty>
</group>
<textbox>
<name>description</name>
<halign>fill</halign>
<stretch>true</stretch>
<pref-width>250</pref-width>
<pref-height>150</pref-height>
<slider>0</slider>
<editable>false</editable>
<wrap>true</wrap>
<live>true</live>
<property>sim/gui/dialogs/metar/description[0]</property>
</textbox>
</group>
<hrule/>
<group>
<empty>
<stretch>true</stretch>
</empty>
<layout>hbox</layout>
<button>
<legend>OK</legend>
<binding>
<command>dialog-apply</command>
<object-name>metar-string</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
controller.apply();
</script>
</binding>
<binding>
<command>dialog-close</command>
</binding>
</button>
<button>
<legend>Apply</legend>
<binding>
<command>dialog-apply</command>
<object-name>metar-string</object-name>
</binding>
<binding>
<command>nasal</command>
<script>
controller.apply();
</script>
</binding>
</button>
<button>
<legend>Close</legend>
<default>true</default>
<key>Esc</key>
<binding>
<command>dialog-close</command>
</binding>
</button>
<empty>
<stretch>true</stretch>
</empty>
</group>
</PropertyList>