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Stuart Buchanan a06298055a MR269 - Added the Milky Way onto the night sky
from Chris RINGEVAL

https://sourceforge.net/p/flightgear/fgdata/merge-requests/269/

Squashed commit of the following:

commit 23194c0fed49609999b4da67b2990af774f7df03
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Sun Jan 30 23:52:09 2022 +0100

    Remove CC-BY-SA 3.0 texture provided by EAS and replace it with one made by myself

commit cb30c7972ba3db6b4cb4ad5f9dcd12d7e0ddbc1a
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Sun Dec 5 15:49:31 2021 +0100

    Optimize shaders for vram usage and use new uniforms

commit 7541e49c6757a23b08684f1c4354e84b9af3bcc3
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Thu Dec 2 17:22:55 2021 +0100

    Reduce the oversized galaxy texture to 400kB

commit 0e6591907a9978077dc6dff1b53dea7c439a6cc4
Author: Chris Ringeval <eatdirt@protonmail.com>
Date:   Tue Nov 30 23:49:24 2021 +0100

    Add Milky Way onto the night sky
2022-02-01 16:19:35 +00:00
..
Cars ALS: Traffic shader uses car images on texture - artwork by Gilberto Agostinho 2019-01-14 13:57:02 +02:00
Globe Fix a misaligned lakes layer 2021-05-11 11:27:07 +02:00
osm2city Atlas for 2017.2 using 16k*256 size 2017-05-21 08:55:36 +02:00
PBR HDR: Use a better DFG LUT 2021-07-31 19:13:19 +02:00
Runway Add support for more linear airport features 2019-07-29 15:46:57 +02:00
Signs Merge Textures.high into Textures 2014-08-27 19:40:36 +02:00
Sky MR269 - Added the Milky Way onto the night sky 2022-02-01 16:19:35 +00:00
SMAA HDR: Add SMAA as the default antialiasing technique 2021-08-23 01:05:41 +02:00
Symbols Add taxiway symbols in dds. 2011-10-10 10:51:25 +01:00
Terrain Improved frozen-lake texture without snow 2021-12-25 10:55:09 +01:00
Trees Improved visuals for mediterranean shrublands using new vegetation texture sheet and overlay effect 2017-11-12 17:43:21 +02:00
Unused Update color profile 2021-02-27 00:25:29 -06:00
Water Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
buildings-caribbean-lightmap.png Instance based random buildings 2019-08-20 17:02:27 +01:00
buildings-caribbean.png Instance based random buildings 2019-08-20 17:02:27 +01:00
buildings-lightmap.png Shader Buildings - Remove velux windows 2019-12-08 18:47:09 +00:00
buildings-normalmap_orig.png Removal of the unused executable bit from two affected Textures PNG files. 2015-04-29 17:49:08 +02:00
buildings.png Updated random building texture from Benih. 2020-09-12 16:30:01 +01:00
Credits Gilberto Agostinho: 2015-12-30 17:13:18 +01:00
film-dirt.png Add film wear to the cinema postprocessing effects 2012-08-05 18:51:02 +02:00
noise_tex.jpg Night vision post processing effect in Rembrandt 2012-08-05 00:08:23 +01:00
perlin.png WS30: Use perlin texture to reduce tiling 2021-01-26 20:17:17 +00:00
Splash1.png Filter new splash screens through gimp import/export - fixes the crashes during splash load observed here 2017-02-26 10:27:48 +02:00
Splash2.png New splash screens, remove old ones. 2017-02-25 21:50:14 +00:00
Splash3.png Filter new splash screens through gimp import/export - fixes the crashes during splash load observed here 2017-02-26 10:27:48 +02:00