a9576e8c8d
- get rid of global variables and use instance variables - identified all important drawing routines and move them into *.draw files - changed to dynamic loading of *.draw *.model and *.layer files - implemented poor-man's controller hash to move use-case specific conditionals out of the draw files, and back into the instantiation, i.e. Gijs' EFIS class - started identifying stuff that is not specific to drawing, but to what is to be drawn, i.e. Model stuff - such as positioned queries, moved those out into *.model files - some more work on supporting more than a single ND MFD instance per aircraft - renamed a handful of SVG identifiers to avoid naming conflicts and to simplify usage of SVG IDs as member fields - moved all of the setlistener setup out of the fdm-initialized stub right into the ctor of the Efis class (actually that's controller stuff...) - initial MapStructure framework - aircraft-agnostic NavDisplay class - preparations for deprecating map.nas - additions to canvas.map - preparations for making NDStyles configurable via XML
14 lines
421 B
Text
14 lines
421 B
Text
var draw_parking = func(group, apt, lod) {
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var group = group.createChild("group", "apt-"~apt.id);
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foreach(var park; apt.parking()) {
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var icon_park =
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group.createChild("text", "parking-" ~ park.name)
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.setDrawMode( canvas.Text.ALIGNMENT
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+ canvas.Text.TEXT )
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.setText(park.name)
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.setFont("LiberationFonts/LiberationMono-Bold.ttf")
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.setGeoPosition(park.lat, park.lon)
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.setFontSize(15, 1.3);
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}
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}
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