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fgdata/Aircraft/Instruments-3d/FG1000/GMA1347/GMA1347.xml
Stuart Buchanan c49c6a38c6 FG1000: GMA1347 Audio Interface and NAV/COM active
The G1000 highlights the active NAV and COM radios in cyan.
In the NAV case, this is the radio being used by the CDI.
In the COM case, this is the COM radio selected on the audio panel.
2021-08-18 20:18:57 +01:00

643 lines
17 KiB
XML

<?xml version="1.0" ?>
<PropertyList>
<path>GMA1347.ac</path>
<animation>
<object-name>body.mixer</object-name>
<object-name>softkey.COM1MIC</object-name>
<object-name>softkey.COM2MIC</object-name>
<object-name>softkey.COM3MIC</object-name>
<object-name>softkey.COM12</object-name>
<object-name>softkey.PA</object-name>
<object-name>softkey.MKRMUTE</object-name>
<object-name>softkey.DME</object-name>
<object-name>softkey.ADF</object-name>
<object-name>softkey.AUX</object-name>
<object-name>softkey.MANSQ</object-name>
<object-name>softkey.PILOT</object-name>
<object-name>softkey.COM1</object-name>
<object-name>softkey.COM2</object-name>
<object-name>softkey.COM3</object-name>
<object-name>softkey.TEL</object-name>
<object-name>softkey.SPKR</object-name>
<object-name>softkey.HISENS</object-name>
<object-name>softkey.NAV1</object-name>
<object-name>softkey.NAV2</object-name>
<object-name>softkey.PLAY</object-name>
<object-name>softkey.COPLT</object-name>
<object-name>led.COM1MIC</object-name>
<object-name>led.COM2MIC</object-name>
<object-name>led.COM3MIC</object-name>
<object-name>led.COM12</object-name>
<object-name>led.PA</object-name>
<object-name>led.MKRMUTE</object-name>
<object-name>led.DME</object-name>
<object-name>led.ADF</object-name>
<object-name>led.AUX</object-name>
<object-name>led.MANSQ</object-name>
<object-name>led.PILOT</object-name>
<object-name>led.COM1</object-name>
<object-name>led.COM2</object-name>
<object-name>led.COM3</object-name>
<object-name>led.TEL</object-name>
<object-name>led.SPKR</object-name>
<object-name>led.HISENS</object-name>
<object-name>led.NAV1</object-name>
<object-name>led.NAV2</object-name>
<object-name>led.PLAY</object-name>
<object-name>led.COPLT</object-name>
<object-name>knob.Vol.large</object-name>
<object-name>knob.Vol.small</object-name>
<object-name>knob.RED</object-name>
</animation>
<animation>
<type>material</type>
<object-name>body.mixer</object-name>
<object-name>knob.Vol.large</object-name>
<object-name>knob.Vol.small</object-name>
<object-name>softkey.PILOT</object-name>
<object-name>softkey.COPLT</object-name>
<object-name>softkey.MANSQ</object-name>
<object-name>softkey.PLAY</object-name>
<object-name>softkey.AUX</object-name>
<object-name>softkey.ADF</object-name>
<object-name>softkey.DME</object-name>
<object-name>softkey.NAV1</object-name>
<object-name>softkey.NAV2</object-name>
<object-name>softkey.MKRMUTE</object-name>
<object-name>softkey.HISENS</object-name>
<object-name>softkey.PA</object-name>
<object-name>softkey.SPKR</object-name>
<object-name>softkey.COM12</object-name>
<object-name>softkey.TEL</object-name>
<object-name>softkey.COM1MIC</object-name>
<object-name>softkey.COM1</object-name>
<object-name>softkey.COM2MIC</object-name>
<object-name>softkey.COM2</object-name>
<object-name>softkey.COM3MIC</object-name>
<object-name>softkey.COM3</object-name>
<condition>
<property>controls/lighting/instrument-lights</property>
<property>controls/electric/battery-switch</property>
</condition>
<emission>
<factor-prop>controls/lighting/floods-lights</factor-prop>
<blue> 0.2 </blue>
<red> 0.2 </red>
<green> 0.2 </green>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.COM1MIC</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COM1MIC</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.COM1MIC</object-name>
<emission>
<factor-prop>instrumentation/audio-panel/com-mic[0]</factor-prop>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
</emission>
</animation>
<!---->
<animation>
<type>pick</type>
<object-name>softkey.COM1</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
</action>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COM1</notification>
<offset>0</offset>
</binding>
</animation>
<animation>
<type>material</type>
<object-name>led.COM1</object-name>
<emission>
<factor-prop>instrumentation/audio-panel/com[0]</factor-prop>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.COM2MIC</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COM2MIC</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.COM2MIC</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/com-mic[1]</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.COM2</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COM2</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.COM2</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/com[1]</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.COM3MIC</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COM3MIC</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.COM3MIC</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/com-mic[2]</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.COM3</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COM3</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.COM3</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/com[2]</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.COM12</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COM12</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.COM12</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/com12</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.TEL</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>TEL</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.TEL</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/tel</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.PA</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>PA</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.PA</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/crew</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.SPKR</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>SPKR</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.SPKR</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/spkr</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.MKRMUTE</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>MKRMUTE</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.MKRMUTE</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/mkrmute</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.HISENS</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>HISENS</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.HISENS</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/hi</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.DME</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>DME</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.DME</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>/instrumentation/dme[0]/ident</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.NAV1</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>NAV1</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.NAV1</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>/instrumentation/nav[0]/ident</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.ADF</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>ADF</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.ADF</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/adf[0]/ident-audible</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.NAV2</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>NAV2</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.NAV2</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/nav[1]/ident</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.AUX</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>AUX</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.AUX</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/aux</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.MANSQ</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>MANSQ</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.MANSQ</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/mansq</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.PLAY</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>PLAY</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.PLAY</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/play</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.PILOT</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>PILOT</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.PILOT</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/pilot</factor-prop>
</emission>
</animation>
<animation>
<type>pick</type>
<object-name>softkey.COPLT</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>FG1000HardKeyPushed</command>
<device>10</device>
<notification>COPLT</notification>
<offset>0</offset>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>led.COPLT</object-name>
<emission>
<red> 1 </red>
<green> 1 </green>
<blue> 1 </blue>
<factor-prop>instrumentation/audio-panel/copilot</factor-prop>
</emission>
</animation>
</PropertyList>