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fgdata/Materials/base/urban-buildings.xml
Stuart Buchanan 97d54bf17f Make LOD for trees/buildings/objects/STG configurable.
Now based on /sim/rendering/static-lod/rough.

This commit removes a large number of range
settings that should in general be set by the user.
2016-04-08 22:39:29 +01:00

40 lines
1.3 KiB
XML

<?xml version="1.0"?>
<!-- Set of Urban buildings, for inclusion in a materials file -->
<PropertyList>
<object>
<path>Models/Buildings/factory.ac</path>
<coverage-m2>40000000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/big-apartment.ac</path>
<coverage-m2>10000000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Residential/cube-apartment.ac</path>
<path>Models/Residential/medium-apartment.ac</path>
<path>Models/Buildings/renovated-apartment.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Commercial/small-glass-office-building.ac</path>
<path>Models/Buildings/medium-glass-office-building.ac</path>
<path>Models/Buildings/small-modern-office.ac</path>
<path>Models/Buildings/small-office.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/big-church.ac</path>
<coverage-m2>500000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/brick-school.ac</path>
<path>Models/Buildings/bank-building.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
</PropertyList>