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fgdata/Nasal/canvas/gui/widgets/ScrollArea.nas

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gui.widgets.ScrollArea = {
new: func(parent, style, cfg)
{
var cfg = Config.new(cfg);
var m = gui.Widget.new(gui.widgets.ScrollArea);
m._focus_policy = m.NoFocus;
m._scroll_pos = [0,0];
m._max_scroll = [0, 0];
m._content_size = [0, 0];
m._layout = nil;
if( style != nil )
m._setView( style.createWidget(parent, "scroll-area", cfg) );
m.setMinimumSize([32, 32]);
return m;
},
setLayout: func(l)
{
me._layout = l;
l.setParent(me);
return me.update();
},
getContent: func()
{
return me._view.content;
},
# Set the background color for the content area.
#
# @param color Vector of 3 or 4 values in [0, 1]
setColorBackground: func
{
if( size(arg) == 1 )
var arg = arg[0];
me._view.setColorBackground(arg);
},
# Reset the size of the content area, e.g. on window resize.
#
# @param sz Vector of [x,y] values.
setSize: func
{
if( size(arg) == 1 )
var arg = arg[0];
var (x,y) = arg;
me._size = [x,y];
me.update();
},
# Move the scrollable area to the coordinates x,y (or as far as possible) and
# update.
#
# @param x The x coordinate (positive is right)
# @param y The y coordinate (positive is down)
moveTo: func(x, y)
{
var bb = me._updateBB();
me._scroll_pos[0] = math.max(0, math.min(x, me._max_scroll[0]));
me._scroll_pos[1] = math.max(0, math.min(y, me._max_scroll[1]));
me.update(bb);
},
# Move the scrollable area to the top-most position and update.
moveToTop: func()
{
me._scroll_pos[1] = 0;
me.update();
},
# Move the scrollable area to the bottom-most position and update.
moveToBottom: func()
{
var bb = me._updateBB();
me._scroll_pos[1] = me._max_scroll[1];
me.update(bb);
},
# Move the scrollable area to the left-most position and update.
moveToLeft: func()
{
me._scroll_pos[0] = 0;
me.update();
},
# Move the scrollable area to the right-most position and update.
moveToRight: func()
{
var bb = me._updateBB();
me._scroll_pos[0] = me._max_scroll[0];
me.update(bb);
},
# Update scroll bar and content area.
#
# Needs to be called when the size of the content changes.
update: func(bb=nil)
{
if (bb == nil) bb = me._updateBB();
if (bb == nil) return me;
var offset = [ me._content_offset[0],
me._content_offset[1] ];
if( me._max_scroll[0] > 1 )
offset[0] -= (me._scroll_pos[0] / me._max_scroll[0])
* (me._content_size[0] - me._size[0]);
if( me._max_scroll[1] > 1 )
offset[1] -= (me._scroll_pos[1] / me._max_scroll[1])
* (me._content_size[1] - me._size[1]);
me.getContent().setTranslation(offset);
me._view.update(me);
me.getContent().update();
return me;
},
# protected:
_setView: func(view)
{
view.vert.addEventListener("mousedown", func(e) me._dragStart(e));
view.horiz.addEventListener("mousedown", func(e) me._dragStart(e));
view.vert.addEventListener
(
"drag",
func(e) me.moveTo(me._scroll_pos[0], me._drag_offsetY + e.clientY)
);
view.horiz.addEventListener
(
"drag",
func(e) me.moveTo(me._drag_offsetX + e.clientX, me._scroll_pos[1])
);
view._root.addEventListener
(
"wheel",
func(e) me.moveTo(me._scroll_pos[0], me._scroll_pos[1] - e.deltaY)
);
call(gui.Widget._setView, [view], me);
},
_dragStart: func(e)
{
me._drag_offsetX = me._scroll_pos[0] - e.clientX;
me._drag_offsetY = me._scroll_pos[1] - e.clientY;
},
_updateBB: func()
{
# TODO only update on content resize
if( me._layout == nil )
{
var bb = me.getContent().getTightBoundingBox();
if( bb[2] < bb[0] or bb[3] < bb[1] )
return nil;
var w = bb[2] - bb[0];
var h = bb[3] - bb[1];
var cur_offset = me.getContent().getTranslation();
me._content_offset = [cur_offset[0] - bb[0], cur_offset[1] - bb[1]];
}
else
{
var min_size = me._layout.minimumSize();
var max_size = me._layout.maximumSize();
var size_hint = me._layout.sizeHint();
var w = math.min(max_size[0], math.max(math.max(min_size[0], size_hint[0]), me._size[0]));
var h = math.min(max_size[1], math.max(math.max(min_size[1], size_hint[1]), me._size[1]));
me._layout.setGeometry([0, 0, w, h]);
# Layout always has the origin at (0, 0)
me._content_offset = [0, 0];
}
if( w > me._size[0] )
{
var scroller_size = math.max(12, me._size[0] * (me._size[0] / w));
me._max_scroll[0] = me._size[0] - scroller_size;
}
else
me._max_scroll[0] = 0;
if( h > me._size[1] )
{
var scroller_size = math.max(12, me._size[1] * (me._size[1] / h));
me._max_scroll[1] = me._size[1] - scroller_size;
}
else
me._max_scroll[1] = 0;
me._content_size[0] = w;
me._content_size[1] = h;
}
};