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fgdata/Textures/Water
Edward d'Auvergne 3bf57db6b4 Fixes for all PNG files with corrupted ICC color profiles.
The files were identified using the pngcrush software and repaired by stripping
out the PNG header including the ICC profile using the command:

$ pngcrush -fix -force old.png new.png; mv -f new.png old.png

Each file was manually checked in an image viewer to look for any corruptions.

This follows from the threads
http://thread.gmane.org/gmane.games.flightgear.devel/79895 and
http://thread.gmane.org/gmane.games.flightgear.devel/79898 .
2016-01-06 21:38:13 +01:00
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bowwave3.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
bowwave_normal.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
perlin-noise-nm.dds
perlin-noise-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
sea_foam.dds
sea_foam.png Fixes for all PNG files with corrupted ICC color profiles. 2016-01-06 21:38:13 +01:00
water-reflection-grey.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection-grey.png Bring grey texture into line with blue 2012-05-07 16:39:29 +01:00
water-reflection.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water_sine_nmap.dds add texture 2011-12-01 23:01:20 +00:00
water_sine_nmap.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
waves-ver10-dudv.dds
waves-ver10-nm.dds
waves-ver10-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00