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fgdata/Materials/regions/iceland.xml
Erik Hofman 21675f903f vnts:
Materials changes version 2 - Iceland and California

1. Keep regional definitions for the new default airport BIKF, and Iceland. Uses
 new grass colours texture airport-grass-summer3.png with custom autumn effect i
n alpha channel, and bare volcanic bare ground layer - to produce patchy grass a
nd blend in with surrounding landclasses. 3d grass overlays have height modulati
on turned on so grass patches are followed. Actual grass cover and colour at BIK
F varies a lot even for the same month in different years going by photos, needs
 autumn effect to depict the range properly. The grass near the terminal areas s
eems to receive a more water while the rest is often quite bare in photos - the
current patchy-ness is a compromise. The texture for low settings is still autum
n-grass-summer2.png.

2. Keep regional definitions for KSFO and California. Switches to grass effect s
o 3d grass is enabled. Grass layer and patchy bare ground layer format with heig
ht modulation for 3d grass. Currently tuned to hints of dry green grass similar
to the old version.
2020-10-22 15:13:04 +02:00

321 lines
11 KiB
XML

<?xml version="1.0"?>
<PropertyList>
<name>Iceland</name>
<area>
<lon1>-25.0</lon1>
<lon2>-10.0</lon2>
<lat1>60.0</lat1>
<lat2>70.0</lat2>
</area>
<condition>
<equals>
<property>sim/startup/season</property>
<value>summer</value>
</equals>
</condition>
<material>
<name>Grass</name>
<name>Airport</name>
<name>AirportKeep</name>
<name>Greenspace</name>
<effect>Effects/grass</effect>
<texture-set>
<texture>Terrain/airport-grass-summer2.png</texture>
<texture n="13">Terrain/airport-grass-summer3.png</texture>
<texture n="14">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/airport_grass_structure_overlay1.png</texture>
<texture n="20">Terrain/airport-grass-summer3.png</texture>
</texture-set>
<parameters>
<grit_alpha>0.4</grit_alpha>
<base_layer_magnification>1.0</base_layer_magnification>
<use_overlay>1</use_overlay>
<overlay_layer_magnification>8.0</overlay_layer_magnification>
<overlay_bias>0.125</overlay_bias>
<overlay_alpha>0.75</overlay_alpha>
<use_color_overlay>0</use_color_overlay>
<use_grain>1</use_grain>
<grain_layer_magnification>8.0</grain_layer_magnification>
<max_grass_height>0.3</max_grass_height>
<grass_density>1.0</grass_density>
<grass_groups>2</grass_groups>
<grass_modulate_by_overlay>1</grass_modulate_by_overlay>
<grass_modulate_height_min>0.0</grass_modulate_height_min>
</parameters>
<xsize>256</xsize>
<ysize>256</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.7</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>Landmass</name>
<name>SomeSort</name>
<name>Island</name>
<name>Default</name>
<name>BarrenCover</name>
<name>Rock</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
<texture n="20">Terrain/rocks-lava.png</texture>
</texture-set>
<parameters>
<max_overlay_height>1.0</max_overlay_height>
<overlay_hardness>1.0</overlay_hardness>
<overlay_density>0.05</overlay_density>
<overlay_scale>2.0</overlay_scale>
<overlay_brightness_top>1.0</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>EvergreenBroadCover</name>
<name>DeciduousBroadCover</name>
<name>DeciduousForest</name>
<name>CropGrass</name>
<name>Grassland</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/iceland_grass-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/dry_pasture4.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/herbtundra_iceland.png</texture>
<texture n="20">Terrain/rainforest-hawaii.png</texture>
<texture n="21">Terrain/rocks-lava.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<max_overlay_height>1.0</max_overlay_height>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>0.2</overlay_density>
<overlay_scale>2.0</overlay_scale>
<overlay_brightness_top>1.0</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
<overlay_secondary_flag>1</overlay_secondary_flag>
<overlay_secondary_hardness>1.0</overlay_secondary_hardness>
<overlay_secondary_density>0.0</overlay_secondary_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<!--<wood-coverage>800000.0</wood-coverage>
<tree-texture>Trees/deciduous-alt.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>25.0</tree-height-m>
<tree-width-m>15.0</tree-width-m>-->
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
</material>
<material>
<name>Sand</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/lava1.png</texture>
<texture n="11">Terrain/lava_hires.png</texture>
<texture n="12">Terrain/rocks-desert.png</texture>
<texture n="13">Terrain/rocks-desert.png</texture>
<texture n="15">Terrain/rocks-lava.png</texture>
<texture n="20">Terrain/rocks-lava.png</texture>
</texture-set>
<parameters>
<max_overlay_height>1.0</max_overlay_height>
<overlay_hardness>1.0</overlay_hardness>
<overlay_density>-0.1</overlay_density>
<overlay_scale>2.0</overlay_scale>
<overlay_brightness_top>1.0</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<friction-factor>0.7</friction-factor>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<name>ScrubCover</name>
<name>Scrub</name>
<name>Heath</name>
<name>Sclerophyllous</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/shrub1-autumn.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/herbtundra_iceland.png</texture>
<texture n="13">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/rock.png</texture>
<texture n="20">Terrain/rainforest-hawaii.png</texture>
<texture n="21">Terrain/rocks-lava.png</texture>
</texture-set>
<parameters>
<dot_density>0.1</dot_density>
<transition_model>0.7</transition_model>
<hires_overlay_bias>-0.4</hires_overlay_bias>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>0.2</overlay_density>
<overlay_scale>2.0</overlay_scale>
<overlay_brightness_top>1.0</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
<overlay_secondary_flag>1</overlay_secondary_flag>
<overlay_secondary_hardness>1.0</overlay_secondary_hardness>
<overlay_secondary_density>0.0</overlay_secondary_density>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<wood-coverage>12000.0</wood-coverage>
<tree-texture>Trees/mixed-shrub.png</tree-texture>
<tree-varieties>8</tree-varieties>
<tree-height-m>2.0</tree-height-m>
<tree-width-m>2.0</tree-width-m>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>DryLake</name>
<name>IntermittentReservoir</name>
<name>IntermittentLake</name>
<texture-set>
<texture>Terrain/lava_drylake.png</texture>
<texture n="11">Terrain/lava_drylake.png</texture>
</texture-set>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<friction-factor>0.9</friction-factor>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>Marsh</name>
<name>Littoral</name>
<name>FloodLand</name>
<name>SaltMarsh</name>
<name>HerbWetlandCover</name>
<name>WoodedWetlandCover</name>
<name>Bog</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/marsh4a-autumn.png</texture>
<texture n="12">Terrain/marsh4a-autumn.png</texture>
<texture n="11">Terrain/grass_hires.png</texture>
<texture n="20">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<grain_strength>0.9</grain_strength>
<intrinsic_wetness>0.3</intrinsic_wetness>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>0.1</overlay_density>
<overlay_scale>2.0</overlay_scale>
<overlay_brightness_top>1.0</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<solid>1</solid>
<light-coverage>40000000.0</light-coverage>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.3</rolling-friction>
<bumpiness>0.2</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
<material>
<name>HerbTundraCover</name>
<name>HerbTundra</name>
<effect>Effects/terrain-overlay</effect>
<texture-set>
<texture>Terrain/herbtundra_iceland.png</texture>
<texture n="11">Terrain/grass_green_hires-autumn.png</texture>
<texture n="12">Terrain/rocks-lava.png</texture>
<texture n="15">Terrain/grass_hires.png</texture>
<texture n="20">Terrain/rainforest-hawaii.png</texture>
</texture-set>
<parameters>
<dot_size>5.0</dot_size>
<grain_strength>0.9</grain_strength>
<hires_overlay_bias>-0.15</hires_overlay_bias>
<overlay_hardness>0.0</overlay_hardness>
<overlay_density>0.1</overlay_density>
<overlay_scale>2.0</overlay_scale>
<overlay_brightness_top>1.0</overlay_brightness_top>
<overlay_brightness_bottom>0.4</overlay_brightness_bottom>
</parameters>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>4000000.0</light-coverage>
<diffuse>
<r>0.93</r>
<g>0.95</g>
<b>0.93</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.12</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<solid>1</solid>
<friction-factor>0.8</friction-factor>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.15</bumpiness>
<load-resistance>1e30</load-resistance>
</material>
</PropertyList>