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fgdata/gui/shaders/canvas_pipeline.vert
2024-01-23 19:23:22 +01:00

18 lines
335 B
GLSL

#version 330 core
out vec2 texImageCoord;
out vec2 paintCoord;
in vec2 pos;
in vec2 textureUV;
uniform mat4 sh_Model;
uniform mat4 sh_Ortho;
uniform mat3 paintInverted;
void main()
{
gl_Position = sh_Ortho * sh_Model * vec4(pos, 0.0, 1.0);
texImageCoord = textureUV;
paintCoord = (paintInverted * vec3(pos, 1.0)).xy;
}