c2e6b853de
that we are using since a while (especially in the bo105)
688 lines
24 KiB
Text
688 lines
24 KiB
Text
A very special thanks is due to the following people and groups.
|
||
|
||
Note: as hard as we've tried, it is impossible to perfectly maintain
|
||
this file. If you are aware of someone who you think should be
|
||
included here, PLEASE let me know. Projects like this are made
|
||
possible only by the help and hard work of others. I want to properly
|
||
credit everyone who has contributed to this project.
|
||
|
||
|
||
A1 Free Sounds <techie@mail.ev1.net> http://www.a1freesoundeffects.com
|
||
Granted permission for the flightgear project to use some of the
|
||
sound effects from their site.
|
||
|
||
|
||
Raul Alonzo <amil@las.es>
|
||
Mr. Alonzo is the author of Ssystem and provided his kind permission
|
||
for using the moon texture. I also used parts of his code as a template
|
||
when adding the texture. Ssystem Homepage can be found at:
|
||
http://www1.las.es/~amil/ssystem
|
||
|
||
|
||
Michele America <nomimarketing@mail.telepac.pt>
|
||
Contributed to the HUD code.
|
||
|
||
|
||
Andrei Barbu "T"Eval" teval@myrealbox.com
|
||
Designed and implemented the current version of the FlightGear website.
|
||
|
||
|
||
Michael Basler <pmb@knUUt.de>
|
||
Author of the Getting Started guide.
|
||
|
||
|
||
Paul Beardsley <Beardspa@hotmail.com>
|
||
The 1903 Wright Flyer was inspired by a model contributed by Paul
|
||
Beardsley. Very little of the original model remains, but without
|
||
Paul's excellent work we might not have our own 1903 Flyer. Model
|
||
was reworked and retextured by Jim Wilson.
|
||
|
||
|
||
Jon S. Berndt <jon@jsbsim.org>
|
||
Chief architect of JSBSim, the default flight dynamics model (FDM)
|
||
for FlightGear. Jon's professional work has involved simulation and
|
||
prototyping for vehicles ranging from the F-16 to his current work
|
||
on the space shuttle and future manned launch vehicles. Since 1998
|
||
Jon has been working on creating JSBSim together with co-author Tony
|
||
Peden. JSBSim is an object-oriented, multi-platform aerospace
|
||
vehicle simulator that can be integrated with broader flight
|
||
simulation programs (since it provides no visual model), or run in a
|
||
standalone mode for batch runs. For more information, see the JSBSim
|
||
home page at: http://www.jsbsim.org
|
||
|
||
|
||
Paul Bleisch <pbleisch@acm.org>
|
||
Paul redid the "debug" system so that it would be much more flexible,
|
||
so it could be easily disabled for production system, and so that
|
||
messages for certain subsystems could be selectively enabled.
|
||
Also contributed a first stab at a config file/command line parsing
|
||
system.
|
||
|
||
|
||
Jim Brennan <jj@kingmont.com>
|
||
Provided a big chunk of online space to store USA scenery for Flight Gear.
|
||
|
||
|
||
Bernie Bright <bbright@bigpond.net.au>
|
||
Many C++ style, usage, and implementation improvements.
|
||
STL portability, tons o' stuff. :-)
|
||
Threading support and threaded tile pager.
|
||
|
||
|
||
Bernhard H. Buckel <buckel@mail.uni-wuerzburg.de>
|
||
Contributed the README.Linux
|
||
Co-Author of the "Getting Started Manual"
|
||
|
||
|
||
Gene Buckle <geneb@deltasoft.com>
|
||
Gene has done a lot of work getting FG to compile with the MSVC++
|
||
compiler. Also, he has pushed, proded, and bugged me endlessly to
|
||
do my stuff right. (I mean that in a good way, because sometimes
|
||
when the little nudge in the right direction isn't working, I need
|
||
a good hard shove.) :-)
|
||
|
||
|
||
Ralph Carmichael <ralph@pdas.com>
|
||
Thanks to Ralph for his support of the FlightGear project. At
|
||
Public Domain Aeronautical Software you will find the PDAS CD-ROM for sale,
|
||
packed with great programs of use to aeronautical engineers. At this web
|
||
site there are also some sample downloads to show what is on the CD.
|
||
http://www.pdas.com
|
||
|
||
|
||
Didier Chauveau <chauveau@math.univ-mlv.fr>
|
||
Provided some initial code to parse the 30 arcsec DEM files found at:
|
||
http://edcwww.cr.usgs.gov/landdaac/gtopo30/gtopo30.html
|
||
|
||
|
||
John Check <j4strngs@rockfish.net>
|
||
Maintains the base package repository
|
||
Joystick howto
|
||
Panel howto
|
||
New instrument panel configurations
|
||
|
||
|
||
Dave Cornish <dmc@halcyon.com>
|
||
Created our new, super cool, runway textures.
|
||
Created some of our cloud textures.
|
||
|
||
|
||
Oliver Delise <delise@mail.isis.de>
|
||
FAQ Maintainer, Documentation, Public Relations.
|
||
Author of (the now depreciated) networking / multi-user support.
|
||
Founder of the FlightGear MultiPilot Project :
|
||
http://www.isis.de/members/~odelise/progs/flightgear
|
||
|
||
|
||
Dave Eberly <eberly@magic-software.com>
|
||
Contributed some sphere interpolation code used by Christian Mayer's
|
||
weather data base system. Go to Dave's web site. He has a ton of
|
||
really useful looking code available there.
|
||
http://www.magic-software.com
|
||
|
||
|
||
Jean-Francois Doue
|
||
Vector 2D, 3D, 4D and Matrix 3D and 4D inlined C++ classes. (Based on
|
||
Graphics Gems IV ed. Paul S. Heckbert)
|
||
http://www.animats.com/simpleppp/ftp/public_html/topics/developers.html
|
||
|
||
|
||
Francine Evans <evans@cs.sunysb.edu>
|
||
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
|
||
http://www.cs.sunysb.edu/~evans/stripe.html
|
||
|
||
|
||
Oscar Everitt <bigoc@premier.net>
|
||
Created single engine piston engine sounds as part of an F4U package
|
||
for FS98. They are pretty cool and Oscar was happy to contribute
|
||
them to our little project.
|
||
|
||
|
||
Bruce Finney <bfinney@gte.net>
|
||
MSVC5 compatibility.
|
||
|
||
|
||
Melchior Franz <mfranz@aon.at>
|
||
Made that joystick high/low support for joystick hats.
|
||
Nasal-ified the Saitek Cyborg Gold 3D (USB) joystick which now forms
|
||
the basis of a lot of programmable joysticks.
|
||
Created the led.txf font.
|
||
Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
|
||
Maintains the only fully working helicopter model in FlightGear (Bolkow 105).
|
||
Made the GUI code fully XML configurable and added support for themes.
|
||
Started the Nasal library for easy model animation.
|
||
Reorganized the joystick code so it won't leave configuration data resident
|
||
for joysticks that aren't present.
|
||
|
||
|
||
Jean-loup Gailly and Mark Adler <zlib@gzip.org>
|
||
Authors of the zlib library. Used for on-the-fly compression and
|
||
decompression routines.
|
||
http://www.cdrom.com/pub/infozip/zlib/
|
||
|
||
|
||
Thomas Gellekum <tg@ihf.rwth-aachen.de>
|
||
Changes and updates for compiling on FreeBSD
|
||
|
||
|
||
Neetha Girish <neethagirish@usa.net>
|
||
Contributed the xml configurable HUD changes.
|
||
|
||
|
||
Jeff Goeke-Smith <jgoeke@voyager.net>
|
||
Contributed our first autopilot. (Heading Hold)
|
||
Better autoconf check for external timezone/daylight variables in
|
||
#include <time.h>
|
||
|
||
|
||
Michael I. Gold <gold@puck.asd.sgi.com>
|
||
Patiently answered my endless "newbie" OpenGL questions.
|
||
His effort alone has made me a great SGI fan.
|
||
|
||
|
||
Habibie <habibie@MailandNews.com>
|
||
RedHat package building changes for SimGear.
|
||
|
||
|
||
Dave Haskell <dave@haskell.demon.co.uk>
|
||
Original exterior textures for the Cessna 310 U-3A model. Only a few
|
||
minor modifications were made.
|
||
|
||
|
||
Mike Hill <mikehill@flightsim.com>
|
||
Contributed 3d aircraft models to our project.
|
||
http://www.flightsimnetwork.com/mikehill/home.htm
|
||
|
||
|
||
Erik Hofman <erik@ehofman.com>
|
||
Major overhaul and parameterization of the sound module, to allow
|
||
aircraft-specific sound configuration at runtime.
|
||
Did a lot of code improvements and bug-hunting.
|
||
Creator of most of the ground textures.
|
||
Maintainer of the F-15, F-16, F-104, T-37, PC-7, Fokker 50 and 100 models.
|
||
Keeps the Irix port current.
|
||
Localization support.
|
||
|
||
|
||
Charlie Hotchkiss <clhotch@pacbell.net>
|
||
Worked on improving and enhancing the HUD code.
|
||
Lots of code style tips and code tweaks ...
|
||
|
||
|
||
Bruce Jackson of NASA <e.b.jackson@larc.nasa.gov>
|
||
Developed the LaRCsim code under funding by NASA which we use to provide
|
||
the flight model. Bruce has patiently answered my many, many questions.
|
||
http://dcb.larc.nasa.gov/www/DCBStaff/ebj/ebj.html
|
||
|
||
|
||
Maik Justus <fg@mjustus.de>
|
||
Developed YASim's helicopter/rotor logic.
|
||
Wrote the Bo105 helicopter FDM configuration file.
|
||
|
||
|
||
Ove Kaaven
|
||
Debian packaging of SimGear/FlightGear
|
||
|
||
|
||
Richard Kaszeta <bofh@me.umn.edu>
|
||
Contributed screen buffer to ppm screen shot routine.
|
||
Rich has also helped in the early development of the Flight Gear "altitude
|
||
hold autopilot module" by teaching Curt Olson the basics of Control Theory
|
||
and helping him code and debug early versions. Curt's "Boss" Bob Hain
|
||
also contributed <bob@me.umn.edu>. Further details available at:
|
||
http://www.menet.umn.edu/~curt/fgfs/Docs/Autopilot/AltitudeHold/AltitudeHold.html
|
||
Rich's Homepage: http://www.menet.umn.edu/~kaszeta
|
||
|
||
|
||
Vassilii Khachaturov <vassilii@tarunz.org>
|
||
Support of navaids as autopilot waypoints.
|
||
Switching the tower view to a different tower at any time.
|
||
Various code, GUI, and documentation fixes and updates.
|
||
|
||
|
||
Tom Knienieder <tom@knienieder.com>
|
||
Ported Steve's Audio library first to OpenBSD and IRIX and
|
||
after that also to Win32
|
||
|
||
|
||
Reto Koradi <kor@mol.biol.ethz.ch>
|
||
Helped me get on track with setting up fog effects.
|
||
http://www.mol.biol.ethz.ch/wuthrich/people/kor
|
||
|
||
|
||
Bob Kuehne <rpk@who.net>
|
||
Redid the Makefile system so it is simpler and more robust.
|
||
|
||
|
||
Chris Lampard <c.lampard@ntlworld.com>
|
||
Original exterior geometry for the Cessna 310 U-3A model. Several
|
||
modifications made but most of the exterior is as is converted from
|
||
Chris's original. The interior cockpit was added by Jim Wilson.
|
||
|
||
|
||
David Luff <david.luff@nottingham.ac.uk>
|
||
Contributed heavily to the IO360 piston engine model.
|
||
Created the ATC intelligent traffic subsystem.
|
||
Creator of TaxiDraw, a program to modify the taxiway layout
|
||
for FlightGear.
|
||
|
||
|
||
Lewis Magruder <blackhawk96@hotmail.com>
|
||
Original A-4 Blue Angels exterior model and textures. Lewis's work
|
||
is pretty much as converted from the original. The interior cockpit
|
||
was added by Jim Wilson.
|
||
|
||
|
||
Christian Mayer <flightgear@christianmayer.de>
|
||
Working on a multi-lingual conversion tools for fgfs
|
||
as a demonstration of technology ;-)
|
||
Contributed code to read msfs formated texture files.
|
||
Working on a completely new weather subsystem.
|
||
Working on a balloon simulator.
|
||
|
||
|
||
David Megginson <david@megginson.com>
|
||
Contributed a patch to allow mouse input to control the yoke.
|
||
Contributed financially towards hard drive space for use by the
|
||
flight gear project.
|
||
Updates to README.running.
|
||
Working on getting fgfs and ssg to work without textures.
|
||
Also added the new 2D panel and the save/load support.
|
||
Reorganization of the GUI to make it XML configurable.
|
||
Property manager
|
||
Generalized input module
|
||
3D model animation module
|
||
initial take of sound-effects module
|
||
Random ground cover objects
|
||
Vacuum and pitot systems.
|
||
|
||
|
||
Eric Mitchell <mitchell@mars.ark.com>
|
||
Contributed some topnotch scenery textures. His textures were
|
||
all original creations.
|
||
|
||
|
||
Cameron Moore <cameron@unbeatenpath.net>
|
||
Reigning list admin.
|
||
Provided man pages.
|
||
Self-proclaimed code janitor.
|
||
FAQ maintainer.
|
||
|
||
|
||
Anders Morken <amrken@online.no>
|
||
Maintained the European mirror of the FG web pages.
|
||
Unfortunately this mirror has been taken down due to reglementation
|
||
changes including an enforcement to 10 MB space per subscriber limit
|
||
which was way too small for the evergrowing FGFS Project's Files.
|
||
He'd be happy to maintain a new one if he could find a place to put it,
|
||
so if you have an idea, contact him!
|
||
|
||
|
||
Alan Murta <amurta@cs.man.ac.uk>
|
||
http://www.cs.man.ac.uk/aig/staff/alan/software/
|
||
Created the Generic Polygon Clipping library
|
||
|
||
|
||
Phil Nelson <phil@cs.wwu.edu>
|
||
Author of GNU dbm. gdbm is a set of database routines that use
|
||
extendible hashing and works similar to the standard UNIX dbm routines.
|
||
|
||
|
||
Alexei Novikov <anovikov@heron.itep.ru>
|
||
Created European Scenery
|
||
Contributed a script to turn fgfs scenery into beautifully rendered
|
||
2d maps.
|
||
Contributed a first draft of a scenery creation howto.
|
||
|
||
|
||
Curt Olson <http://www.flightgear.org/~curt>
|
||
Curt is responsible for overall project and source code management.
|
||
He has his hands in many of the areas, but is primarily responsible
|
||
for the scenery subsystem, as well as much of the infrastructure in
|
||
the sim.
|
||
Handles most parts of the regular scenery rebuild, including lots of
|
||
improvements of the vertex calculation code.
|
||
Added the nw PID based, configurable autopilot code.
|
||
Added the Electrical system.
|
||
Added Runway lighting.
|
||
|
||
|
||
Brian Paul
|
||
His TR Library: http://www.mesa3d.org/brianp/TR.html
|
||
And also Mesa of course: http://www.mesa3d.org
|
||
|
||
|
||
Tony Peden <apeden@earthlink.net>
|
||
Contributions on the flight model front, including a LaRCsim based
|
||
Cessna 172. JSBsim: the initial conditions code, a more complete
|
||
standard atmosphere model, and other bugfixes/additions.
|
||
|
||
|
||
Robin Peel <robin@cpwd.com>
|
||
Maintains the ever growing worldwide airport, runway, and navigation
|
||
aid database for the Flight Gear project as well as for X-Plane.
|
||
|
||
|
||
Alex Perry <alex.perry@ieee.org>
|
||
Contributed code to more accurately model VSI, DG, Altitude.
|
||
Contributed to the Install and Getting Started manual.
|
||
|
||
|
||
Friedemann Reinhard <mpt218@faupt212.physik.uni-erlangen.de>
|
||
Contributed beginnings of a textured instrument panel.
|
||
|
||
|
||
Frederic Bouvier <frbouvi@wanadoo.fr>
|
||
Added French language support
|
||
Keeps FlightGear MSVC compatible.
|
||
Did a number of code changes to improve the animation code.
|
||
Added a number of animations that improves the visual system quite a lot.
|
||
Did a nice job populating the San Francisco bay area by adding a lot
|
||
of static scenery.
|
||
|
||
|
||
Petter Reinholdtsen <pere@games.no>
|
||
Incorporated the Gnu automake/autoconf system (with libtool).
|
||
This should streamline and standardize the build process for all
|
||
Unix-like platforms. It should have little effect on IDE type
|
||
environments since the don't use the Unix make system.
|
||
|
||
|
||
William Riley <riley@technologist.com>
|
||
Contributed code to add "brakes".
|
||
Patch to support a first joystick with more than two axes.
|
||
World scenery based on vmap0 data.
|
||
|
||
|
||
Andy Ross <andy@plausible.org>
|
||
Contributed a new configurable FDM, "YASim", based on geometry
|
||
information rather than aerodynamic coefficients.
|
||
Added support for placing 2D panel objects in 3D space.
|
||
Modified the HUD code to make it more accurate and added 3D support.
|
||
Modified the UI code to allow a far more flexible grouping system.
|
||
Added the Nasal scripting language and added FlightGear integration.
|
||
|
||
|
||
Paul Schlyter <pausch@saaf.se>
|
||
Mr. Schlyter provided Durk Talsma with all the information
|
||
he needed to write the astro code. Mr. S. is also willing
|
||
to answer astro-related questions whenever one needs to.
|
||
http://welcome.to/pausch
|
||
|
||
|
||
Chris Schoeneman <crs@millpond.engr.sgi.com>
|
||
Contributed some 3d sound playing code for Irix, Win32, and Linux
|
||
It is unclear if this code will be used directly, but it certainly
|
||
will have an influence on the development of our own audio library.
|
||
|
||
|
||
Phil Schubert <philip@zedley.com>
|
||
Contributed various textures and engine modelling.
|
||
http://www.zedley.com/Philip/index.htm
|
||
|
||
|
||
Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
|
||
Author of the Triangle program. Triangle is used to calculate the
|
||
Delauney triangulation of our irregular terrain.
|
||
|
||
|
||
Gordan Sikic <gsikic@public.srce.hr>
|
||
Contributed a cherokee flight model for LaRCsim.
|
||
Currently is not working and needs to be debugged.
|
||
Use configure --with-flight-model=cherokee
|
||
to build the cherokee instead of the navion.
|
||
|
||
|
||
Michael Smith <msmith99@flash.net>
|
||
Contributed cockpit graphics, 3d models, logos, and other images.
|
||
Project Bonanza - http://members.xoom.com/ConceptSim/index.html
|
||
|
||
|
||
Martin Spott <Martin.Spott@uni-duisburg.de>
|
||
Contributed to the installation / user guide.
|
||
|
||
|
||
Martin Dressler <dr@musicabona.cz>
|
||
Created some outstanding panel instrumentation textures
|
||
for use in full-screen mode.
|
||
|
||
|
||
U.S. Geological Survey
|
||
Provided geographic data used by this project
|
||
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
|
||
|
||
|
||
Durk Talsma <d.talsma@chello.nl>
|
||
Accurate Sun, Moon, and Planets.
|
||
Sun changes color based on position in sky.
|
||
Moon has correct phase and blends well into the sky.
|
||
Planets are correctly positioned and have proper magnitude.
|
||
Help with time functions, gui, and other misc stuff.
|
||
Added the AirTraffic module for scheduled AI airliners and other aircraft.
|
||
2D Cloud layers (nifty).
|
||
http://people.a2000.nl/dtals
|
||
|
||
|
||
UIUC - Department of Aeronautical and Astronautical Engineering
|
||
Contributed modifications to LaRCsim to allow loading of aircraft
|
||
parameters from a file. These modifications were made as part of an
|
||
icing research project.
|
||
|
||
Did the coding and made it all work:
|
||
Jeff Scott <jscott@students.uiuc.edu>
|
||
Bipin Sehgal <bsehgal@uiuc.edu>
|
||
Michael Selig <m-selig@uiuc.edu>
|
||
|
||
Helped support the effort
|
||
Jay Thomas <jthomas2@uiuc.edu>
|
||
Eunice Lee <ey-lee@students.uiuc.edu>
|
||
Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
|
||
Sudhi Uppuluri <suppulur@students.uiuc.edu>
|
||
|
||
|
||
Mark Vallevand <Mark.Vallevand@UNISYS.com>
|
||
Contributed some METAR parsing code.
|
||
Contributed some win32 screen printing routines.
|
||
|
||
|
||
Gary R. Van Sickle <tiberius@braemarinc.com>
|
||
Contributed some initial GameGLUT support and other fixes.
|
||
Has done some interesting preliminary work on a binary file format
|
||
http://www.woodsoup.org/projs/ORKiD/fgfs.htm
|
||
|
||
Has set up a 'Cygwin Tips' site that has been very helpful to many
|
||
people in getting a Cygwin Unix-on-Windows build environment set up
|
||
so they can build FG effectively.
|
||
http://www.woodsoup.org/projs/ORKiD/cygwin.htm
|
||
|
||
|
||
Norman Vine <nhv@yahoo.com>
|
||
Provided more than uncountable URL's to the "FlightGear Community".
|
||
Many performance optimizations throughout the code.
|
||
Many contributions and much advice for the scenery generation section.
|
||
Lots of windoze related contributions.
|
||
Contributed wgs84 distance and course routines.
|
||
Contributed a great circle route autopilot mode based on wgs84 routines.
|
||
Many other GUI, HUD, and autopilot contributions.
|
||
Contributed a patch to allow mouse input to control view direction.
|
||
Ultra hires tiled screen dumps.
|
||
Contributed the initial 'goto airport' and 'reset' functions
|
||
Contributed the initial http image server code
|
||
Did the build instructions for OpenAL (and SDL) for Cygwin.
|
||
|
||
|
||
Roland Voegtli <voegtli@sanw.unibe.ch>
|
||
Great photorealistic textures.
|
||
Founder of European Scenery Project for X-Plane
|
||
http://www.g-point.com/xpcity/esp/
|
||
|
||
|
||
Carmelo Volpe <carmelo.volpe@mednut.ki.se>
|
||
Contributed some work to porting Flight Gear to the Metro Works
|
||
development environment (PC/Mac)
|
||
|
||
|
||
Darrell Walisser <dwaliss1@purdue.edu>
|
||
Contributed a large number of MacOS changes and has somehow managed
|
||
to get a pile of code written by a bunch of people who've never seen
|
||
a Mac to compile and run on said platform.
|
||
Provides MacOS-specific info in the docs.
|
||
|
||
|
||
Davud Culp <davidculp2@attbi.com>
|
||
Changed the layout of the conbtrolls section and added a great number
|
||
of extra controls which will prove to be usefull no and for the future.
|
||
Contributed a number of aircraft configuration files, including a T-38 and
|
||
Boeing 737.
|
||
Implemented the AIModels subsystem (originally based on the ATC traffic code)
|
||
and extended it to support ships, aircraft, ballistic objects, thunder-storms,
|
||
and thermals.
|
||
Added a lot of updated to JSBSIm, esp. for the turbine section.
|
||
|
||
|
||
Ed Williams <Ed_Williams@compuserve.com>
|
||
Contributed magnetic variation code (impliments Nima WMM 2000)
|
||
We've also borrowed from Ed's wonderful aviation formulary at various
|
||
times as well.
|
||
http://www.best.com/~williams/index.html
|
||
|
||
|
||
Jim Wilson <jimw@kelcomaine.com>
|
||
Wrote a major overhaul of the viewer code to make it more flexible
|
||
and modular. Contributed many small fixes and bug reports.
|
||
Contributed the the pui property browser.
|
||
Contributed to the autopilot.
|
||
Created several excellent 3D aircraft models, including the p-51,
|
||
Wright Flyer and the Boeing 747.
|
||
|
||
|
||
Jean-Claude Wippler <jcw@equi4.com>
|
||
Author of MetaKit - a portable, embeddible database with a portable
|
||
data file format. This software is not GPL'd but the author is kindly
|
||
allowing us to bundle MetaKit with our code. MetaKit has a liberal
|
||
X/MIT-style license. Please see the following URL for more info:
|
||
http://www.equi4.com/metakit
|
||
|
||
|
||
John Wojnaroski <castle@mminternet.com>
|
||
Open Glass Cockpit project
|
||
3d clouds
|
||
|
||
|
||
Lee Elliot <leee@spatial.freeserve.co.uk>
|
||
Author of the YF-23, A-10, Ann225, B-52 and TSR-2 models.
|
||
Did a lot of suggestions for better aircraft modelling, some of which
|
||
resulted in code changes to accomplish them.
|
||
|
||
|
||
Innis Cunningham <innisc@hotmail.com>
|
||
Modelled the 737 and contributed to the T38.
|
||
|
||
|
||
Vivian Meazza <vivian.meazza@lineone.net>
|
||
Added a number of excellent aircraft models including the Hawker Hunter
|
||
and Seahawk.
|
||
Provided realistic wind, gravity and drag calculations for AIBallistic models.
|
||
Added the Fresnel Lens Optical Landing System and AI code for AICarrier and
|
||
AIShip, and implemented the TACAN navigation instrument
|
||
|
||
|
||
David Culp <davidculp2@comcast.net>
|
||
Added the AI model and scenario code which allows non interactive models
|
||
(like aircraft, ships, ballistic models, storms and thermals) to move
|
||
around the scenery in a predefined way. Every model can have it's own
|
||
special characteristics. The thermal model for instance is a non-visible
|
||
model that creates an updraft around it's center.
|
||
|
||
|
||
Mathias Fr<46>hlich <Mathias.Froehlich@gmx.net>
|
||
Implemented the groundcache code which made it possible for aircraft
|
||
to follow the ground precisely and, as a result, made it possible to
|
||
land on aircraft carriers.
|
||
Modified YASim, JSBSim and LaRCsim to support the groundcache code.
|
||
Reorganized the code to eliminate the viewer jitter for close by objects.
|
||
|
||
|
||
Harald Johnsen <hjohnsen@evc.net>
|
||
Added a new 3D cloud implementation which also works on big-endian machines.
|
||
This code allows for clouds of any types and any shapes (and even deformation
|
||
while moving).
|
||
Implemented volumetric shadowing.
|
||
|
||
|
||
Roy Vegard Ovesen <rvovesen@tiscali.no>
|
||
Implemented the KAP140 autopilot.
|
||
Added a generic, XML configurable, autopilot framework.
|
||
Added an Altitude encoder.
|
||
Added a transponder.
|
||
Made the instruments code much more configurable, it is now possible to only
|
||
include instruments that are actually present.
|
||
Added several high level, configurable filter implementations for use by
|
||
autopilot designers.
|
||
|
||
|
||
Stuart Buchanan <stuart_d_buchanan@yahoo.co.uk>
|
||
Substantial additions to the Getting Started Manual
|
||
Enhancements to the Cessna-310 3d model.
|
||
Added a generic yoke model, a generic throttle quadrant model and a
|
||
generic pedal set model.
|
||
|
||
|
||
Stefan Seifert <nine@detonation.org>
|
||
Added the save-on-exit option to save the user preferences at program exit.
|
||
|
||
|
||
Space Imaging, Inc http://www.spaceimaging.com/
|
||
Space Imaging has allowed us to use the images in their archive for
|
||
commercial and non-commercial use, provided the original image can't be
|
||
extracted from the textures.
|
||
Some (if not all) of the best textures in use by FlightGear wouldn't be
|
||
possible without the satellite images provided by them.
|
||
|
||
|
||
Airservices Australia
|
||
Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
|
||
FlightGear when putting together a demonstration to show the possibilities
|
||
of using Flightgear as the basis for an Air Traffic
|
||
|
||
|
||
SkyscraperPage.com http://skyscraperpage.com
|
||
SkyscraperPage.com has allowed us to use their building diagrams to
|
||
make textures and 3d models of their buildings.
|
||
|
||
Wolfpack Entertainment http://wolfpack.twu.net/SearchAndRescue/
|
||
Made some sounds available by licensing their helicopter simulator
|
||
SearchAndRescue under the GPL. (engine, overspeed, door, crash, etc.)
|
||
|
||
WoodSoup Project http://www.woodsoup.org
|
||
[ FlightGear no longer uses woodsoup services, but we appreciate
|
||
the support provided to our project during the time they hosted us. ]
|
||
Provided computing resources and services so that the Flight Gear
|
||
project could have real home. This includes, web services,
|
||
ftp services, shell accounts, email lists, dns services, etc.
|
||
|
||
|
||
Robert Allan Zeh <raz@cmg.FCNBD.COM>
|
||
Helped me tremendously in figuring out the Cygnus win32 compiler and
|
||
how to link with .dll's. With out him the first runable win32
|
||
version of FG would have been impossible.
|
||
|
||
|
||
|
||
NOTE:
|
||
----
|
||
|
||
THIS DOCUMENT WAS INITIALLY WRITTEN BY
|
||
|
||
Curt L. Olson <http://www.flightgear.org/~curt>
|
||
|
||
|
||
THE CONTENTS WERE LASTLY RESEARCHED AND UPDATED MARCH, 8 2000
|
||
|
||
Oliver Delise <delise@mail.isis.de>
|
||
|
||
|
||
Updated 2001-12-11 by David Megginson, david@megginson.com
|
||
Updated 2003-04-17,
|
||
Updated 2004-06-01,
|
||
Updated 2005-04-02 by Erik Hofman, erik@ehofman.com
|