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fgdata/Effects/Fallback/hdr-shadow.eff
2021-08-24 23:38:56 +02:00

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XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/Fallback/hdr-shadow</name>
<technique n="120">
<scheme>hdr-shadow</scheme>
<pass>
<texture-unit>
<unit>0</unit>
<type><use>texture[0]/type</use></type>
<image><use>texture[0]/image</use></image>
<filter><use>texture[0]/filter</use></filter>
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
</texture-unit>
<color-mask type="vec4d">0 0 0 0</color-mask>
<cull-face>back</cull-face>
<blend>
<active>false</active>
</blend>
<polygon-offset>
<factor>1.1</factor>
<units>4.0</units>
</polygon-offset>
<program>
<vertex-shader>Shaders/HDR/geometry-shadow.vert</vertex-shader>
<fragment-shader>Shaders/HDR/geometry-shadow.frag</fragment-shader>
</program>
<uniform>
<name>color_tex</name>
<type>sampler-2d</type>
<value type="int">0</value>
</uniform>
</pass>
</technique>
</PropertyList>