8c55e1b2bc
Author: Tim Moore <timoore@redhat.com>
11 lines
315 B
GLSL
11 lines
315 B
GLSL
uniform sampler2D baseTexture;
|
|
varying float fogFactor;
|
|
|
|
void main(void)
|
|
{
|
|
vec4 base = texture2D( baseTexture, gl_TexCoord[0].st);
|
|
vec4 finalColor = base * gl_Color;
|
|
gl_FragColor.rgb = mix(gl_Fog.color.rgb, finalColor.rgb, fogFactor );
|
|
gl_FragColor.a = mix(0.0, finalColor.a, fogFactor);
|
|
}
|
|
|