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fgdata/Input/Joysticks/ThrustMaster/Warthog-Stick.xml
Melchior FRANZ a6c2cfa172 warthog: add first aircraft specific overlay file
These files take complexity out of the main joystick file, while
not adding much code. They also update the description (<desc>)
used by the Help->Joystick information dialog. All <nasal> code
is executed in the joystick's namespace, so variables and funtions
of the main file (popup()) can be accessed.
2011-09-11 14:33:11 +02:00

239 lines
5.4 KiB
XML

<?xml version="1.0"?>
<!--
Copyright (c) 2011 Melchior FRANZ mfranz # aon : at
Work In Progress
-->
<PropertyList>
<name>Thustmaster Joystick - HOTAS Warthog</name>
<nasal>
<command>nasal</command>
<script>
var this = cmdarg().getParent();
var popup = func gui.popupTip(call(sprintf, arg));
var is_helicopter = (var _ = props.globals.getNode("rotors", 0)) != nil and _.getAttribute("children");
var load_overlay = func(name) {
foreach (var dir; [getprop("/sim/fg-home"), getprop("/sim/fg-root")]) {
var file = dir ~ "/Input/Joysticks/ThrustMaster/Warthog/Joystick/" ~ name;
if (io.stat(file) != nil) {
printlog("info", "WARTHOG: loading overlay " ~ file);
cmdarg().getNode("script").setValue("");
io.read_properties(file, this);
props.runBinding(cmdarg());
break;
}
}
}
foreach (var b; this.getChildren("button")) {
if (b.getAttribute("children") == 1) {
var name = b.getNode("name", 1).getValue() or "??";
b.setValues({binding: {command: "nasal", script: 'popup("' ~ name ~ '")'}});
}
}
var mod = 0;
var _ = props.globals.initNode("/devices/status/joysticks/warthog/modifier", mod, "INT");
setlistener(_, func(n) mod = n.getValue());
var trimstep = 0.75;
load_overlay("generic.xml");
if (is_helicopter)
load_overlay("helicopter.xml");
load_overlay(getprop("/sim/aircraft") ~ ".xml");
</script>
</nasal>
<axis n="0">
<name>X-axis</name>
<desc>aileron</desc>
<tolerance>0.00001</tolerance>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
</binding>
</axis>
<axis n="1">
<name>Y-axis</name>
<desc>elevator</desc>
<tolerance>0.00001</tolerance>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
</binding>
</axis>
<axis n="2">
<name>Trim Coolie Left/Right</name>
<desc>adjust aileron trim, +mod: reset aileron trim</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.aileronTrim(-trimstep);
else
setprop("/controls/flight/aileron-trim", 0);
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.aileronTrim(trimstep);
else
setprop("/controls/flight/aileron-trim", 0);
</script>
</binding>
</high>
</axis>
<axis n="3">
<name>Trim Coolie Down/Up</name>
<desc>adjust elevator trim, +mod: reset elevator trim</desc>
<low>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.elevatorTrim(trimstep);
else
setprop("/controls/flight/elevator-trim", 0);
</script>
</binding>
</low>
<high>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
if (mod)
controls.elevatorTrim(-trimstep);
else
setprop("/controls/flight/elevator-trim", 0);
</script>
</binding>
</high>
</axis>
<button n="0">
<name>Trigger Button/Half Pushed</name>
<desc>gun trigger stage 1</desc>
<binding>
<command>nasal</command>
<script>controls.trigger(1)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.trigger(0)</script>
</binding>
</mod-up>
</button>
<button n="1">
<name>Weapons Release</name>
</button>
<button n="2">
<name>Nosewheel Steering Button</name>
</button>
<button n="3">
<name>Paddle Switch</name>
<desc>modifier button</desc>
<binding>
<command>property-assign</command>
<property>/devices/status/joysticks/warthog/modifier</property>
<value>1</value>
</binding>
<mod-up>
<binding>
<command>property-assign</command>
<property>/devices/status/joysticks/warthog/modifier</property>
<value>0</value>
</binding>
</mod-up>
</button>
<button n="4">
<name>Master Mode Control Button</name>
</button>
<button n="5">
<name>Trigger Button/Fully Pushed</name>
<desc>gun trigger stage 2</desc>
<binding>
<command>nasal</command>
<script>controls.trigger(2)</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>controls.trigger(0)</script>
</binding>
</mod-up>
</button>
<button n="6">
<name>Target Management Switch (TMS) up</name>
</button>
<button n="7">
<name>Target Management Switch (TMS) right</name>
</button>
<button n="8">
<name>Target Management Switch (TMS) down</name>
</button>
<button n="9">
<name>Target Management Switch (TMS) left</name>
</button>
<button n="10">
<name>Data Management Switch (DMS) up</name>
</button>
<button n="11">
<name>Data Management Switch (DMS) right</name>
</button>
<button n="12">
<name>Data Management Switch (DMS) down</name>
</button>
<button n="13">
<name>Data Management Switch (DMS) left</name>
</button>
<button n="14">
<name>Countermeasures Management Switch (CMS) up</name>
</button>
<button n="15">
<name>Countermeasures Management Switch (CMS) right</name>
</button>
<button n="16">
<name>Countermeasures Management Switch (CMS) down</name>
</button>
<button n="17">
<name>Countermeasures Management Switch (CMS) left</name>
</button>
<button n="18">
<name>Countermeasures Management Switch (CMS) push</name>
</button>
</PropertyList>