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fgdata/Aircraft/Generic/Engines/generic-yasim-engine.nas

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# generic-yasim-engine.nas -- a generic Nasal-based engine control system for YASim
# Version 1.0.0
#
# Copyright (C) 2011 Ryan Miller
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as
# published by the Free Software Foundation; either version 2 of the
# License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
var UPDATE_PERIOD = 0; # update interval for engine init() functions
# jet engine class
var Jet =
{
# creates a new engine object
new: func(n, running = 0, idle_throttle = 0.01, max_start_n1 = 5.21, start_threshold = 3, spool_time = 4, start_time = 2, shutdown_time = 4)
{
# copy the Jet object
var m = { parents: [Jet] };
# declare object variables
m.number = n;
m.autostart_status = 0;
m.autostart_id = -1;
m.loop_running = 0;
m.started = 0;
m.starting = 0;
m.idle_throttle = idle_throttle;
m.max_start_n1 = max_start_n1;
m.start_threshold = start_threshold;
m.spool_time = spool_time;
m.start_time = start_time;
m.shutdown_time = shutdown_time;
# create references to properties and set default values
m.cutoff = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/cutoff", 1);
m.cutoff.setBoolValue(!running);
m.n1 = props.globals.getNode("engines/engine[" ~ n ~ "]/n1", 1);
m.n1.setDoubleValue(0);
m.out_of_fuel = props.globals.getNode("engines/engine[" ~ n ~ "]/out-of-fuel", 1);
m.out_of_fuel.setBoolValue(0);
m.reverser = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/reverser", 1);
m.reverser.setBoolValue(0);
m.rpm = props.globals.getNode("engines/engine[" ~ n ~ "]/rpm", 1);
m.rpm.setDoubleValue(running ? 100 : 0);
m.running = props.globals.getNode("engines/engine[" ~ n ~ "]/running", 1);
m.running.setBoolValue(running);
m.serviceable = props.globals.getNode("engines/engine[" ~ n ~ "]/serviceable", 1);
m.serviceable.setBoolValue(1);
m.starter = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/starter", 1);
m.starter.setBoolValue(0);
m.throttle = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/throttle", 1);
m.throttle.setDoubleValue(0);
m.throttle_lever = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/throttle-lever", 1);
m.throttle_lever.setDoubleValue(0);
# return our new object
return m;
},
# engine-specific autostart
autostart: func
{
if (me.autostart_status)
{
me.autostart_status = 0;
me.cutoff.setBoolValue(1);
}
else
{
me.autostart_status = 1;
me.starter.setBoolValue(1);
settimer(func
{
me.cutoff.setBoolValue(0);
}, me.max_start_n1 / me.start_time);
}
},
# creates an engine update loop (optional)
init: func
{
if (me.loop_running) return;
me.loop_running = 1;
var loop = func
{
me.update();
settimer(loop, UPDATE_PERIOD);
};
settimer(loop, 0);
},
# updates the engine
update: func
{
if (me.running.getBoolValue() and !me.started)
{
me.running.setBoolValue(0);
}
if (me.cutoff.getBoolValue() or !me.serviceable.getBoolValue() or me.out_of_fuel.getBoolValue())
{
var rpm = me.rpm.getValue();
var time_delta = getprop("sim/time/delta-realtime-sec");
if (me.starter.getBoolValue())
{
rpm += time_delta * me.spool_time;
me.rpm.setValue(rpm >= me.max_start_n1 ? me.max_start_n1 : rpm);
}
else
{
rpm -= time_delta * me.shutdown_time;
me.rpm.setValue(rpm <= 0 ? 0 : rpm);
me.running.setBoolValue(0);
me.throttle_lever.setDoubleValue(0);
me.started = 0;
}
}
elsif (me.starter.getBoolValue())
{
var rpm = me.rpm.getValue();
if (rpm >= me.start_threshold)
{
var time_delta = getprop("sim/time/delta-realtime-sec");
rpm += time_delta * me.spool_time;
me.rpm.setValue(rpm);
if (rpm >= me.n1.getValue())
{
me.running.setBoolValue(1);
me.starter.setBoolValue(0);
me.started = 1;
}
else
{
me.running.setBoolValue(0);
}
}
}
elsif (me.running.getBoolValue())
{
me.throttle_lever.setValue(me.idle_throttle + (1 - me.idle_throttle) * me.throttle.getValue());
me.rpm.setValue(me.n1.getValue());
}
}
};
# turboprop engine class
var turboprop_condition_cutoff = 0.001; # minimum condition value for YASim turboprops to start
var Turboprop =
{
new: func(n, running = 0, min_condition = 0.2)
{
# copy the Turboprop object
var m = { parents: [Turboprop] };
# declare object variables
m.number = n;
m.autostart_status = 0;
m.loop_running = 0;
m.min_condition = min_condition;
# create references to properties and set default values
m.condition = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/condition", 1);
m.condition.setDoubleValue(0);
m.condition_lever = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/condition-lever", 1);
m.condition_lever.setDoubleValue(running ? min_condition : 0);
m.cutoff = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/cutoff", 1);
m.cutoff.setBoolValue(!running);
m.n1 = props.globals.getNode("engines/engine[" ~ n ~ "]/n1", 1);
m.n1.setDoubleValue(running ? 100 : 0);
m.n2 = props.globals.getNode("engines/engine[" ~ n ~ "]/n2", 1);
m.n2.setDoubleValue(0);
m.out_of_fuel = props.globals.getNode("engines/engine[" ~ n ~ "]/out-of-fuel", 1);
m.out_of_fuel.setBoolValue(0);
m.propeller_feather = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/propeller-feather", 1);
m.propeller_feather.setBoolValue(0);
m.starter = props.globals.getNode("controls/engines/engine[" ~ n ~ "]/starter", 1);
m.starter.setBoolValue(0);
# return our new object
return m;
},
# engine-specific autostart
autostart: func
{
if (me.autostart_status)
{
me.autostart_status = 0;
me.cutoff.setBoolValue(1);
me.condition.setValue(0);
}
else
{
me.autostart_status = 1;
me.cutoff.setBoolValue(0);
me.starter.setBoolValue(1);
me.condition.setValue(me.min_condition);
}
},
# creates an engine update loop (optional)
init: func
{
if (me.loop_running) return;
me.loop_running = 1;
var loop = func
{
me.update();
settimer(loop, UPDATE_PERIOD);
};
settimer(loop, 0);
},
# updates the engine
update: func
{
if (me.cutoff.getBoolValue())
{
me.out_of_fuel.setBoolValue(1);
}
if (me.starter.getBoolValue() and me.condition_lever.getValue() < turboprop_condition_cutoff and me.condition.getValue() >= me.min_condition)
{
me.condition_lever.setValue(me._get_condition_value(me.condition.getValue()));
}
elsif (me.condition_lever.getValue() < turboprop_condition_cutoff and me.n2.getValue() < 0.5)
{
if (me.propeller_feather.getBoolValue())
{
me.n1.setValue(0);
}
me.condition_lever.setValue(0);
}
if (me.n2.getValue() >= 0.5)
{
if (me.condition_lever.getValue() >= turboprop_condition_cutoff)
{
me.condition_lever.setValue(me._get_condition_value(me.condition.getValue()));
}
else
{
me.condition_lever.setValue(0);
}
me.n1.setValue(me.n2.getValue());
}
},
_get_condition_value: func(v)
{
if (v >= me.min_condition)
{
return turboprop_condition_cutoff + (v - me.min_condition) / (1 - me.min_condition) * (1 - turboprop_condition_cutoff);
}
return v / me.min_condition * turboprop_condition_cutoff;
}
};