f0d44ae8fe
Fix the main bugs, add features and convert most of the layers. Move/refactor some things as well. Add a canvas map dialog next to the built-in one -- it's not 100% functional but it's quite close actually. As before, the excitement has been taking place at our team clone. https://gitorious.org/fg/canvas-hackers-fgdata/commits/0b4cc84 (topics/canvas-map-dialog branch this time, current HEAD in above URL.)
45 lines
982 B
Text
45 lines
982 B
Text
# See: http://wiki.flightgear.org/MapStructure
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# Class things:
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var name = 'APT';
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var parents = [SymbolLayer.Controller];
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var __self__ = caller(0)[0];
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SymbolLayer.Controller.add(name, __self__);
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SymbolLayer.add(name, {
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parents: [MultiSymbolLayer],
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type: name, # Symbol type
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df_controller: __self__, # controller to use by default -- this one
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df_style: {
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line_width: 3,
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scale_factor: 1,
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debug: 1,
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color_default: [0,0.6,0.85],
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label_font_color:[0,0.6,0.85],
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label_font_size: 28,
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},
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});
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var a_instance = nil;
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var new = func(layer) {
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var m = {
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parents: [__self__],
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layer: layer,
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map: layer.map,
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listeners: [],
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};
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m.addVisibilityListener();
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return m;
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};
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var del = func() {
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#print(name,".lcontroller.del()");
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foreach (var l; me.listeners)
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removelistener(l);
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};
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var searchCmd = func {
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#print("Running query:", name);
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var range = me.map.getRange();
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if (range == nil) return;
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return positioned.findAirportsWithinRange(me.map.getPosCoord(), range);
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};
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