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fgdata/Materials/base/town-buildings.xml
Stuart Buchanan 9c901780ac Split out common materials and settings from materials files, create file structure
to support more materials definitions in future. Also make a couple of fixes:
- Runway effect now works for both dds and non-dds
- PNG definitions for pa_shoulder and pc_shoulder
- Defined Industrial area (previously this was common with Urban)
2012-02-24 21:17:44 +00:00

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XML

<?xml version="1.0"?>
<!-- Set of town buildings, for inclusion in a materials file -->
<PropertyList>
<range-m>10000</range-m>
<object>
<path>Models/Buildings/water-tower.ac</path>
<path>Models/Buildings/oil-tanks.ac</path>
<coverage-m2>2000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Buildings/big-church.ac</path>
<path>Models/Buildings/brick-school.ac</path>
<coverage-m2>100000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Buildings/shop.ac</path>
<path>Models/Buildings/hosshop.ac</path>
<path>Models/Buildings/weapshop.ac</path>
<coverage-m2>20000</coverage-m2>
<heading-type>mask</heading-type>
</object>
<object>
<path>Models/Residential/germanvillagehouse1.ac</path>
<path>Models/Residential/MontHse1Grey_White.ac</path>
<path>Models/Residential/MontHse1Red_Tile_Yellow.ac</path>
<coverage-m2>5000</coverage-m2>
<heading-type>mask</heading-type>
</object>
</PropertyList>