153 lines
4.6 KiB
XML
153 lines
4.6 KiB
XML
<?xml version="1.0"?>
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<PropertyList>
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<path>RP-3.ac</path>
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<nasal>
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<load>
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var path = cmdarg();
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var name_node = path.getNode("name",1);
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print("LOAD " ~ name_node.getValue() ~ " " ~ path.getPath());
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var loopid = 0;
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var force_path_node = path.getNode("force/path",1);
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var elapsed_time_node = path.getNode("sim/time/elapsed-sec",1);
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var pch_node = path.getNode("orientation/pitch-deg", 1);
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var hdg_node = path.getNode("orientation/hdg-deg", 1);
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var force_stab_node = path.getNode("controls/force-stabilized", 1);
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var aero_stab_node = path.getNode("controls/aero-stabilized", 1);
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var smoke_node = path.getNode("controls/smoke", 1);
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var slaved_node = path.getNode("controls/slave-to-ac", 1);
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var invisible_node = path.getNode("controls/invisible", 1);
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var load_node = props.globals.getNode("sim/stores/load-RP-3-60",1);
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elapsed_time_node.setBoolValue(0);
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pch_node.setDoubleValue(0);
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hdg_node.setDoubleValue(0);
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var station = substr(name_node.getValue(), 11);
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var control_node = props.globals.getNode("controls/armament/station[" ~ station ~ "]/release-all",1);
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var control_all_node = props.globals.getNode("/controls/armament/release-all",1);
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var parent_pch_node = props.globals.getNode("/orientation/pitch-deg", 1);
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var parent_hdg_node = props.globals.getNode("/orientation/hdg-deg", 1);
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control_node.setBoolValue(0);
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control_all_node.setBoolValue(0);
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#pch_node.setDoubleValue(parent_pch_node.getValue());
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#hdg_node.setDoubleValue(parent_hdg_node.getValue());
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var force_path = force_path_node.getValue();
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var force_lb_node = props.globals.getNode(force_path,1).getChild("force-lb",0,1);
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var force_azimuth_deg_node = props.globals.getNode(force_path,1).getChild("force-azimuth-deg",0,1);
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var force_elevation_deg_node =props.globals.getNode(force_path,1).getChild("force-elevation-deg",0,1);
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force_lb_node.setDoubleValue(0);
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force_elevation_deg_node.setDoubleValue(pch_node.getValue());
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force_azimuth_deg_node.setDoubleValue(hdg_node.getValue());
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smoke_node.setBoolValue(0);
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force_stab_node.setBoolValue(0);
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aero_stab_node.setBoolValue(0);
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var loop = func(id) {
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id == loopid or return;
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force_elevation_deg_node.setDoubleValue(pch_node.getValue());
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force_azimuth_deg_node.setDoubleValue(hdg_node.getValue());
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# print ("all ", control_all_node.getValue()," "," pair ", control_node.getValue());
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if(load_node.getValue() == 0){
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#print("unload RP3-60");
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invisible_node.setBoolValue(1);
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smoke_node.setBoolValue(0);
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settimer(func { loop(id) },0);
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return;
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}elsif (control_all_node.getValue() == 1 or control_node.getValue() == 1){
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#print("RP3-60 unslaved");
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slaved_node.setBoolValue(0);
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if(elapsed_time_node.getValue() > 0 and elapsed_time_node.getValue() < 0.333){
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force_stab_node.setBoolValue(1);
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aero_stab_node.setBoolValue(0);
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force_lb_node.setDoubleValue(1500);
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smoke_node.setBoolValue(1);
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} elsif (elapsed_time_node.getValue() >= 0.333 and elapsed_time_node.getValue() < 3.0){
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#print("RP3-60 boost");
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force_stab_node.setBoolValue(0);
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aero_stab_node.setBoolValue(1);
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force_lb_node.setDoubleValue(1500);
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smoke_node.setBoolValue(1);
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} else {
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#print("RP3-60 coast or never launched");
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force_stab_node.setBoolValue(0);
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aero_stab_node.setBoolValue(1);
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force_lb_node.setDoubleValue(0);
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smoke_node.setBoolValue(0);
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}
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} else {
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#print("RP3-60 slaved");
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slaved_node.setBoolValue(1);
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invisible_node.setBoolValue(0);
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aero_stab_node.setBoolValue(0);
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force_stab_node.setBoolValue(0);
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smoke_node.setBoolValue(0);
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elapsed_time_node.setBoolValue(0);
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force_lb_node.setDoubleValue(0);
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}
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#print("pitch ", force_elevation_deg_node.getValue(), " hdg ", force_azimuth_deg_node.getValue(),
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#" force ", force_lb_node.getValue());
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settimer(func { loop(id) },0);
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}
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loop(loopid);
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</load>
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<unload>
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print("UNLOAD AI 3Inch RP 60lbs", path.getPath());
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loopid += 1;
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</unload>
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</nasal>
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<animation>
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<enable-hot type="bool">false</enable-hot>
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</animation>
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<model>
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<path>Models/Geometry/RP-3/exhaust-smoke.xml</path>
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<name>Smoke</name>
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<offsets>
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<x-m>1</x-m>
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<y-m>0</y-m>
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<z-m>0</z-m>
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</offsets>
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</model>
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<animation>
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<type>select</type>>
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<object-name>Smoke</object-name>
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<condition>
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<equals>
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<property>controls/smoke</property>
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<value>1</value>
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</equals>
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</condition>
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</animation>
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<animation>
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<type>select</type>>
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<object-name>Rail Assmbly</object-name>
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</animation>
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<animation>
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<type>select</type>>
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<object-name>Shot-25lbs</object-name>
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</animation>
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</PropertyList>
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