151 lines
3.9 KiB
XML
151 lines
3.9 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<PropertyList>
|
|
<name>Effects/contrail2</name>
|
|
<inherits-from>Effects/cloud</inherits-from>
|
|
<parameters>
|
|
<texture n ="0">
|
|
<image>/Models/Weather/contrail.png</image>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<rendering-hint>transparent</rendering-hint>
|
|
<shade-model>smooth</shade-model>
|
|
|
|
<scale-x type="float">250</scale-x>
|
|
<scale-y type="float">3.5</scale-y>
|
|
<scale-z type="float">3.5</scale-z>
|
|
|
|
<offset-x type="float">5.0</offset-x>
|
|
<offset-y type="float">350.0</offset-y>
|
|
<offset-z type="float">1.5</offset-z>
|
|
|
|
<fade-max type="float">1.0</fade-max>
|
|
<fade-min type="float">0.4</fade-min>
|
|
|
|
</parameters>
|
|
<technique n="10">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shader-effects</property>
|
|
<property>/sim/rendering/contrail-shader</property>
|
|
<less-equal>
|
|
<value type="float">1.0</value>
|
|
<shader-language/>
|
|
</less-equal>
|
|
</and>
|
|
</predicate>
|
|
<pass n="0">
|
|
<!-- This is apparently not used, so maybe we'll blow it way soon. -->
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<ambient type="vec4d">0.5 0.5 0.5 1.0</ambient>
|
|
<diffuse type="vec4d">0.5 0.5 0.5 1.0</diffuse>
|
|
<color-mode>off</color-mode>
|
|
</material>
|
|
<alpha-test>
|
|
<comparison>greater</comparison>
|
|
<reference type="float">0.01</reference>
|
|
</alpha-test>
|
|
<shade-model>smooth</shade-model>
|
|
<blend>
|
|
<source>src-alpha</source>
|
|
<destination>one-minus-src-alpha</destination>
|
|
</blend>
|
|
<depth>
|
|
<write-mask>false</write-mask>
|
|
</depth>
|
|
<render-bin>
|
|
<bin-number>10</bin-number>
|
|
<bin-name>DepthSortedBin</bin-name>
|
|
</render-bin>
|
|
<texture-unit>
|
|
<unit>0</unit>
|
|
<type>
|
|
<use>texture[0]/type</use>
|
|
</type>
|
|
<image>
|
|
<use>texture[0]/image</use>
|
|
</image>
|
|
<filter>
|
|
<use>texture[0]/filter</use>
|
|
</filter>
|
|
<wrap-s>
|
|
<use>texture[0]/wrap-s</use>
|
|
</wrap-s>
|
|
<wrap-t>
|
|
<use>texture[0]/wrap-t</use>
|
|
</wrap-t>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<type>noise</type>
|
|
</texture-unit>
|
|
<program>
|
|
<vertex-shader>Shaders/contrail.vert</vertex-shader>
|
|
<fragment-shader>Shaders/contrail.frag</fragment-shader>
|
|
</program>
|
|
<uniform>
|
|
<name>baseTexture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>Noise</name>
|
|
<type>sampler-3d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scale_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scale-x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scale_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scale-y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scale_z</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>scale-z</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>offset_x</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>offset-x</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>offset_y</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>offset-y</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fade_max</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fade-max</use>
|
|
</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fade_min</name>
|
|
<type>float</type>
|
|
<value>
|
|
<use>fade-min</use>
|
|
</value>
|
|
</uniform>
|
|
<vertex-program-two-side>false</vertex-program-two-side>
|
|
</pass>
|
|
</technique>
|
|
</PropertyList>
|