75 lines
1.5 KiB
Text
75 lines
1.5 KiB
Text
var Dialog = {
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# Constructor
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#
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# @param size_dlg Dialog size ([width, height])
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new: func(size_dlg, id = nil)
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{
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var m = {
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parents: [Dialog, PropertyElement.new(["/sim/gui/canvas", "window"], id)]
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};
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m.setInt("size[0]", size_dlg[0]);
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m.setInt("size[1]", size_dlg[1]);
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return m;
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},
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# Create the canvas to be used for this dialog
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#
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# @return The new canvas
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createCanvas: func()
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{
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var size_dlg = [
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me.get("size[0]"),
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me.get("size[1]")
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];
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me._canvas = new({
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size: [2 * size_dlg[0], 2 * size_dlg[1]],
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view: size_dlg,
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placement: {
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type: "window",
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index: me._node.getIndex()
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}
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});
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},
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# Set an existing canvas to be used for this dialog
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setCanvas: func(canvas_)
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{
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if( !isa(canvas_, canvas.Canvas) )
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return debug.warn("Not a canvas.Canvas");
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canvas_.addPlacement({type: "window", index: me._node.getIndex()});
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me['_canvas'] = canvas_;
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},
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# Get the displayed canvas
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getCanvas: func()
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{
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return me['_canvas'];
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},
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setPosition: func(x, y)
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{
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me.setInt("x", x);
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me.setInt("y", y);
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},
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move: func(x, y)
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{
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me.setInt("x", me.get("x", 0) + x);
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me.setInt("y", me.get("y", 0) + y);
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},
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# Raise to top of window stack
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raise: func()
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{
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me.setBool("raise-top", 1);
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}
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};
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var Event = {
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PUSH: 1,
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RELEASE: 2,
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DRAG: 8,
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MOVE: 16,
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SCROLL: 512,
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LEFT_MOUSE_BUTTON: 1,
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MIDDLE_MOUSE_BUTTON: 2,
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RIGHT_MOUSE_BUTTON: 4
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};
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