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fgdata/materials.xml
curt 8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00

1382 lines
32 KiB
XML

<?xml version="1.0"?>
<!--
************************************************************************
FlightGear Materials File
This property file configures the materials for FlightGear. Each
material describes a single visual appearance in the simulator, which
can be represented by a colour, a texture, or both. If a material has
more than one name, all of the names will be used as aliases for the
same material: this is often a good idea to save texture memory.
Currently, colours will not be used unless the user disables textures;
in the future, the program may use textures with an alpha component so
that it will combine with the colour underneath.
Properties currently used:
name: A name for the texture (you may provide more than one). The
FlightGear scenery files look up their textures by name.
texture: A relative path to an SGI RGB file containing a texture for
the material.
wrapu: true if the texture should repeat horizontally over a
surface, false if it should not repeat (default: true).
wrapv: true if the texture should repeat vertically over a
surface, false if it should not repeat (default: true).
mipmap: true if the texture should be mipmapped, false otherwise
(default: true).
xsize: the horizontal size of a single texture repetition, in meters
(0, the default, means use the natural size [??]).
ysize: the vertical size of a single texture repetition, in meters
(0, the default, means use the natural size [??]).
light-coverage: a seed number for generating random night lighting
over an area. A higher number means fewer lights, and 0 means
that lighting is disabled.
ambient: the ambient light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
color components 0.2, alpha 1.0).
diffuse: the diffuse light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
color components 0.8, alpha 1.0).
specular: the specular light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
color components 0.0, alpha 1.0).
emissive: the emissive light colour for the material, specified as
separate red, green, blue, and alpha components (default: all
color components 0.0, alpha 1.0).
rolling-friction: the gear rolling rolling-friction coefficient for this
particular material. (default: 0.02 for Dry concrete/Asphalt).
bumpiness: normalized bumpiness factor for this particular terrain.
(default: 0.0 for a smooth surface).
************************************************************************
-->
<PropertyList>
<!--
Shared parameters for various materials.
-->
<params>
<forest>
<!-- Maximum distance from which a tree is visible -->
<tree-range-m>2000</tree-range-m>
<!-- Average number of square meters per tree with one type -->
<tree-coverage-m2>10000</tree-coverage-m2>
</forest>
</params>
<material>
<name>grass_rwy</name>
<texture>Runway/grass_rwy.rgb</texture>
<xsize>75</xsize>
<ysize>75</ysize>
<rolling-friction>0.05</rolling-friction>
<bumpiness>0.05</bumpiness>
</material>
<material>
<name>dirt_rwy</name>
<texture>Runway/dirt_rwy.rgb</texture>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>lakebed_taxiway</name>
<texture>Runway/lakebed_taxiway.rgb</texture>
<rolling-friction>0.04</rolling-friction>
<bumpiness>0.05</bumpiness>
</material>
<material>
<name>pa_taxiway</name>
<texture>Runway/pa_taxiway.rgb</texture>
</material>
<material>
<name>pa_tiedown</name>
<texture>Runway/pa_tiedown.rgb</texture>
</material>
<material>
<name>pa_dspl_thresh</name>
<texture>Runway/pa_dspl_thresh.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_dspl_arrows</name>
<texture>Runway/pa_dspl_arrows.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_threshold</name>
<texture>Runway/pa_threshold.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material>
<name>pa_L</name>
<texture>Runway/pa_L.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_R</name>
<texture>Runway/pa_R.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_C</name>
<texture>Runway/pa_C.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_0l</name>
<texture>Runway/pa_0l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_0r</name>
<texture>Runway/pa_0r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_1c</name>
<texture>Runway/pa_1c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_1l</name>
<texture>Runway/pa_1l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_1r</name>
<texture>Runway/pa_1r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_11</name>
<texture>Runway/pa_11.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_2c</name>
<texture>Runway/pa_2c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_2l</name>
<texture>Runway/pa_2l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_2r</name>
<texture>Runway/pa_2r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_3c</name>
<texture>Runway/pa_3c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_3l</name>
<texture>Runway/pa_3l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_3r</name>
<texture>Runway/pa_3r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_4c</name>
<texture>Runway/pa_4c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_4r</name>
<texture>Runway/pa_4r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_5c</name>
<texture>Runway/pa_5c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_5r</name>
<texture>Runway/pa_5r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_6c</name>
<texture>Runway/pa_6c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_6r</name>
<texture>Runway/pa_6r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_7c</name>
<texture>Runway/pa_7c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_7r</name>
<texture>Runway/pa_7r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_8c</name>
<texture>Runway/pa_8c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_8r</name>
<texture>Runway/pa_8r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_9c</name>
<texture>Runway/pa_9c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_9r</name>
<texture>Runway/pa_9r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_tz_three</name>
<texture>Runway/pa_tz_three.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_aim</name>
<texture>Runway/pa_aim.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_tz_two_a</name>
<texture>Runway/pa_tz_two_a.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_tz_two_b</name>
<texture>Runway/pa_tz_two_b.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_tz_one_a</name>
<texture>Runway/pa_tz_one_a.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_tz_one_b</name>
<texture>Runway/pa_tz_one_b.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_centerline</name>
<texture>Runway/pa_centerline.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pa_rest</name>
<texture>Runway/pa_rest.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_taxiway</name>
<name>dirt_rwytaxiway</name>
<texture>Runway/pc_taxiway.rgb</texture>
</material>
<material>
<name>pc_tiedown</name>
<name>dirt_rwytiedown</name>
<texture>Runway/pc_tiedown.rgb</texture>
</material>
<material>
<name>pc_dspl_thresh</name>
<texture>Runway/pc_dspl_thresh.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_dspl_arrows</name>
<texture>Runway/pc_dspl_arrows.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_threshold</name>
<name>dirt_rwythreshold</name>
<texture>Runway/pc_threshold.rgb</texture>
<wrapu>false</wrapu>
<wrapv>false</wrapv>
</material>
<material>
<name>pc_L</name>
<name>dirt_rwyL</name>
<texture>Runway/pc_L.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_R</name>
<name>dirt_rwyR</name>
<texture>Runway/pc_R.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_C</name>
<name>dirt_rwyC</name>
<texture>Runway/pc_C.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_0l</name>
<name>dirt_rwy0l</name>
<texture>Runway/pc_0l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_0r</name>
<name>dirt_rwy0r</name>
<texture>Runway/pc_0r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_1c</name>
<name>dirt_rwy1c</name>
<texture>Runway/pc_1c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_1l</name>
<name>dirt_rwy1l</name>
<texture>Runway/pc_1l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_1r</name>
<name>dirt_rwy1r</name>
<texture>Runway/pc_1r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_11</name>
<name>dirt_rwy11</name>
<texture>Runway/pc_11.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_2c</name>
<name>dirt_rwy2c</name>
<texture>Runway/pc_2c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_2l</name>
<name>dirt_rwy2l</name>
<texture>Runway/pc_2l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_2r</name>
<name>dirt_rwy2r</name>
<texture>Runway/pc_2r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_3c</name>
<name>dirt_rwy3c</name>
<texture>Runway/pc_3c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_3l</name>
<name>dirt_rwy3l</name>
<texture>Runway/pc_3l.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_3r</name>
<name>dirt_rwy3r</name>
<texture>Runway/pc_3r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_4c</name>
<name>dirt_rwy4c</name>
<texture>Runway/pc_4c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_4r</name>
<name>dirt_rwy4r</name>
<texture>Runway/pc_4r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_5c</name>
<name>dirt_rwy5c</name>
<texture>Runway/pc_5c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_5r</name>
<name>dirt_rwy5r</name>
<texture>Runway/pc_5r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_6c</name>
<name>dirt_rwy6c</name>
<texture>Runway/pc_6c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_6r</name>
<name>dirt_rwy6r</name>
<texture>Runway/pc_6r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_7c</name>
<name>dirt_rwy7c</name>
<texture>Runway/pc_7c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_7r</name>
<name>dirt_rwy7r</name>
<texture>Runway/pc_7r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_8c</name>
<name>dirt_rwy8c</name>
<texture>Runway/pc_8c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_8r</name>
<name>dirt_rwy8r</name>
<texture>Runway/pc_8r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_9c</name>
<name>dirt_rwy9c</name>
<texture>Runway/pc_9c.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_9r</name>
<name>dirt_rwy9r</name>
<texture>Runway/pc_9r.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_tz_three</name>
<name>dirt_rwytz_three</name>
<texture>Runway/pc_tz_three.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_aim</name>
<name>dirt_rwyaim</name>
<texture>Runway/pc_aim.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_tz_two_a</name>
<name>dirt_rwytz_two_a</name>
<texture>Runway/pc_tz_two_a.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_tz_two_b</name>
<name>dirt_rwytz_two_b</name>
<texture>Runway/pc_tz_two_b.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_tz_one_a</name>
<name>dirt_rwytz_one_a</name>
<texture>Runway/pc_tz_one_a.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_tz_one_b</name>
<name>dirt_rwytz_one_b</name>
<texture>Runway/pc_tz_one_b.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_centerline</name>
<name>dirt_rwycenterline</name>
<texture>Runway/pc_centerline.rgb</texture>
<wrapu>false</wrapu>
</material>
<material>
<name>pc_rest</name>
<name>dirt_rwyrest</name>
<texture>Runway/pc_rest.rgb</texture>
<wrapu>false</wrapu>
</material>
<!-- Default -->
<material>
<name>Default</name>
<name>SomeSort</name>
<name>EvergreenBroadCover</name>
<name>Island</name>
<texture>Terrain/forest1a.rgb</texture>
<texture>Terrain/forest1b.rgb</texture>
<texture>Terrain/forest1c.rgb</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
<object-group>
<range-m alias="/params/forest/tree-range-m"/>
<object>
<path>Models/Trees/coniferous-tree.ac</path>
<path>Models/Trees/coniferous-tree3.ac</path>
<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
<heading-type>billboard</heading-type>
</object>
</object-group>
</material>
<material>
<name>DeciduousBroadCover</name>
<name>Bog</name>
<texture>Terrain/deciduous1.rgb</texture>
<texture>Terrain/deciduous2.rgb</texture>
<texture>Terrain/deciduous4.rgb</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>0.85</bumpiness>
<object-group>
<range-m alias="/params/forest/tree-range-m"/>
<object>
<path>Models/Trees/deciduous-tree.ac</path>
<path>Models/Trees/deciduous-tree2.ac</path>
<path>Models/Trees/deciduous-tree3.ac</path>
<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
<heading-type>billboard</heading-type>
</object>
</object-group>
</material>
<material>
<name>MixedForestCover</name>
<texture>Terrain/mixedforest.rgb</texture>
<texture>Terrain/mixedforest2.rgb</texture>
<texture>Terrain/mixedforest3.rgb</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>5000000.0</light-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>0.95</bumpiness>
<object-group>
<range-m alias="/params/forest/tree-range-m"/>
<object>
<path>Models/Trees/deciduous-tree.ac</path>
<path>Models/Trees/deciduous-tree2.ac</path>
<path>Models/Trees/deciduous-tree3.ac</path>
<path>Models/Trees/coniferous-tree.ac</path>
<path>Models/Trees/coniferous-tree2.ac</path>
<path>Models/Trees/deciduous-tree3.ac</path>
<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
<heading-type>billboard</heading-type>
</object>
</object-group>
</material>
<material>
<name>EvergreenNeedleCover</name>
<name>WoodedTundraCover</name>
<texture>Terrain/evergreen.rgb</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
<object-group>
<range-m alias="/params/forest/tree-range-m"/>
<object>
<path>Models/Trees/coniferous-tree.ac</path>
<path>Models/Trees/deciduous-tree3.ac</path>
<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
<heading-type>billboard</heading-type>
</object>
</object-group>
</material>
<material>
<name>DeciduousNeedleCover</name>
<texture>Terrain/dec_evergreen.rgb</texture>
<xsize>1000</xsize>
<ysize>1000</ysize>
<light-coverage>10000000.0</light-coverage>
<rolling-friction>1</rolling-friction>
<bumpiness>1</bumpiness>
<object-group>
<range-m alias="/params/forest/tree-range-m"/>
<object>
<path>Models/Trees/deciduous-tree.ac</path>
<path>Models/Trees/deciduous-tree2.ac</path>
<path>Models/Trees/deciduous-tree3.ac</path>
<coverage-m2 alias="/params/forest/tree-coverage-m2"/>
<heading-type>billboard</heading-type>
</object>
</object-group>
</material>
<material>
<name>Sand</name>
<texture>Terrain/sand1.rgb</texture>
<texture>Terrain/sand2.rgb</texture>
<texture>Terrain/sand3.rgb</texture>
<texture>Terrain/sand4.rgb</texture>
<texture>Terrain/sand5.rgb</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<light-coverage>10000000.0</light-coverage>
<shininess>2.5</shininess>
<rolling-friction>0.1</rolling-friction>
<bumpiness>0.1</bumpiness>
</material>
<material>
<name>ShrubCover</name>
<name>ShrubGrassCover</name>
<texture>Terrain/shrub.rgb</texture>
<texture>Terrain/shrub2.rgb</texture>
<texture>Terrain/shrub3.rgb</texture>
<xsize>2000</xsize>
<ysize>2000</ysize>
<diffuse>
<r>0.86</r>
<g>0.86</g>
<b>0.86</b>
<a>1.0</a>
</diffuse>
<specular>
<r>0.1</r>
<g>0.1</g>
<b>0.1</b>
<a>1.0</a>
</specular>
<shininess>1.2</shininess>
<light-coverage>20000000.0</light-coverage>
<rolling-friction>0.6</rolling-friction>
<bumpiness>0.4</bumpiness>
</material>
<material>
<name>BuiltUpCover</name>
<name>Urban</name>
<texture>Terrain/city1.rgb</texture>
<texture>Terrain/city2.rgb</texture>
<texture>Terrain/city3.rgb</texture>
<xsize>1024</xsize>
<ysize>1024</ysize>
<light-coverage>100000.0</light-coverage>
<emissive>
<r>0.05</r>
<g>0.05</g>
<b>0.02</b>
<a>1.0</a>
</emissive>
<object-group>
<range-m>10000</range-m>
<object>
<path>Models/Buildings/oil-tanks.ac</path>
<coverage-m2>10000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Buildings/big-apartment.ac</path>
<coverage-m2>10000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Buildings/factory.ac</path>
<coverage-m2>4000000</coverage-m2>
<heading-type>random</heading-type>
</object>
</object-group>
<object-group>
<range-m>5000</range-m>
<object>
<path>Models/Buildings/cube-apartment.ac</path>
<path>Models/Buildings/medium-apartment.ac</path>
<path>Models/Buildings/renovated-apartment.ac</path>
<coverage-m2>1000000</coverage-m2>
<heading-type>random</heading-type>
</object>
<object>
<path>Models/Buildings/small-glass-office-building.ac</path>
<path>Models/Buildings/medium-glass-office-building.ac</path>
<path>Models/Buildings/small-modern-office.ac</path>
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