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fgdata/Nasal/gui/XMLDialog.nas
2022-06-30 12:41:10 +02:00

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# XML Dialog - XML dialog object without using PUI
# Copyright (C) 2022 James Turner
# SPDX-License-Identifier: GPL-2.0-or-later
# alias this module to keep things somewhat readable
var cwidgets = canvas.gui.widgets;
# This is the Nasal peer of a dialog defined by XML
# it manages creating some top level Canvas (eg a Window) according
# to the XML data
var XMLDialog = {
init: func(dialogProps)
{
var d = me.dialog();
var sz = [d.width, d.height];
me._window = canvas.Window.new(sz, "dialog", d.name);
# FIXME: lookup translated dialog name, this is the
# key string here
me._window.setTitle(d.name);
var m = me;
me._window.del = func {
m.onWindowClosed();
}
},
didBuild: func()
{
var ourCanvas = me._window.getCanvas(1); # create, probably
ourCanvas.set("background", canvas.style.getColor("bg_color"));
var rootCanvasGroup = ourCanvas.createGroup();
# get the root XMLObject, almost certainly a container of
# some kind. (eg frame / group / scroll area)
var rootObject = me.dialog().root;
# show the root object inside our Canvas group. We could delay this
# until we are made visible to make things more efficient/lazy
rootObject.show(rootCanvasGroup);
ourCanvas.setLayout(rootObject.layoutItem());
},
# this is the callback from the canvas.Window: we request a close of
# the dialog, which will end up with us in 'onClosed'
onWindowClosed: func
{
logprint(LOG_WARN, "XMLDialog window was requested to closed");
me.dialog().close();
},
onBringToFront: func()
{
me._window.raise();
},
onGeometryChanged: func()
{
var d = me.dialog();
logprint(LOG_INFO, "Dialog geometry is now:" ~ d.x ~ ", " ~ d.y ~ " w:" ~ d.width ~ ", h:" ~ d.height);
me._window.setPosition(d.x, d.y);
me._window.setSize(d.width, d.height);
},
onClose: func
{
logprint(LOG_WARN, "XMLDialog closed");
# call the base canvas.Window delete method, not
# our wrapper above.
call(canvas.Window.del, [], me._window);
}
};
# this is the callback function which C++ invokes, to create a peer
# for an XML dialog (and its C++ class). In the future, different kinds
# of dialog could be created if necessary (eg, with different window frame
# styles or frameless / non-draggable)
var _createDialogPeer = func(type)
{
logprint(LOG_INFO, "Creating dialog of type:" ~ type);
var z = gui.xml.Dialog.new({
parents: [XMLDialog]
});
return z;
};
var _getProp = func(objectProps, name, def)
{
var node = objectProps.getNode(name);
if (node == nil)
return def;
return node.getValue();
}
var _getBoolProp = func(objectProps, name, def)
{
var node = objectProps.getNode(name);
if (node == nil)
return def;
return node.getBoolValue();
}
var _getDoubleProp = func(objectProps, name, def)
{
var node = objectProps.getNode(name);
if (node == nil)
return def;
return node.getDoubleValue();
}
#################################################################################################
var XMLObjectBase =
{
_configValue: func(name, def = nil)
{
var node = me.config.getNode(name);
if (node == nil)
return def;
return node.getValue();
},
_configDouble: func(name, def = 0.0)
{
var node = me.config.getNode(name);
if (node == nil)
return def;
return node.getDoubleValue();
},
_configBool: func(name, def = 0)
{
var node = me.config.getNode(name);
if (node == nil)
return def;
return node.getBoolValue();
},
_applyLayoutConfig: func()
{
var halign = me._configValue("halign");
var valign = me._configValue("valign");
var l = me.layoutItem();
if (!l)
return;
if (halign or valign) {
var ha = 0;
if (halign == "left") {
ha = canvas.AlignLeft;
} elsif (halign == "center") {
ha = canvas.AlignHCenter;
} elsif (halign == "right") {
ha = canvas.AlignRight;
}
var va = 0;
if (valign == "top") {
va = canvas.AlignTop;
} elsif (valign == "center") {
va = canvas.AlignVCenter;
} elsif (valign == "bottom") {
va = canvas.AlignBottom;
}
l.setAlignment(ha + va);
}
if (ghosttype(l) == "canvas.Widget") {
var fixedWidth = me._configValue("width");
var fixedHeight = me._configValue("height");
if (fixedWidth or fixedHeight) {
# query existing values in case we only write to
# one axis, instead of both
var minSize = l.minimumSize();
var maxSize = l.maximumSize();
if (fixedWidth) {
minSize[0] = fixedWidth;
maxSize[0] = fixedWidth;
}
if (fixedHeight) {
minSize[1] = fixedHeight;
maxSize[1] = fixedHeight;
}
l.setMaximumSize(maxSize);
l.setMinimumSize(minSize);
}
var prefWidth = me._configValue("pref-width");
var prefHeight = me._configValue("pref-height");
if (prefWidth or prefHeight) {
var hint = l.sizeHint();
if (prefWidth) {
hint[0] = prefWidth;
}
if (prefHeight) {
hint[1] = prefHeight;
}
l.setSizeHint(hint);
}
} else {
# layout item is not a NasalWidget, so lacks public
# setters for these. Could extend the API if we need to
# cover these cases where XML dialogs specify sizes on
# layouts
}
},
view: func { return me._view; },
layoutItem : func { return me._layout; }
};
#################################################################################################
# XML object peers
#
# For each object defined in XML, we create a C++ object (PUICompatObject) and invoke
# the callback below (_createCompatObject) to create a corresponding Nasal peer. There is
# no requirement for a 1:1 mapping from XML types to the classes below.
#
# The Nasal peer class responds to callbacks from C++, especially showing and hiding, to
# create some visual representation of the object. It's important that this view of the
# object is only created on demand, so that invisible GUI elements do not create Canvas
# objects, which have a rendering cost.
var XMLButton =
{
init: func(objectProps)
{
me._isDefault = me._configBool("default");
me._label = me.configValue("legend");
},
show: func(viewParent)
{
me._view = cwidgets.Button.new(viewParent, canvas.style, {});
me._view.setText(me._label);
me._layout = me._view;
if (me._isDefault) {
me._view.setDefault(1);
}
# hook up the button to our bindings
me._view.listen("clicked", func me.activateBindings(); );
me._applyLayoutConfig();
}
};
var XMLCheckbox =
{
init: func(objectProps)
{
me._label = me.configValue("label");
},
show: func(viewParent)
{
me._view = cwidgets.CheckBox.new(viewParent, canvas.style, {});
me._view.setText(me._label);
me._layout = me._view;
me._applyLayoutConfig();
me.update();
return me._view;
},
update: func()
{
if (me._view == nil)
return;
var v = me.value;
if (v) {
me._view.setText(str(v));
}
}
};
var XMLLabel =
{
init: func(objectProps)
{
me._label = me.configValue("label");
},
show: func(viewParent)
{
me._view = cwidgets.Label.new(viewParent, canvas.style, {});
me._view.setText(me._label);
me._layout = me._view;
me._applyLayoutConfig();
me.update();
return me._view;
},
update: func()
{
if (me._view == nil)
return;
var v = me.value;
if (v) {
me._view.setText(str(v));
}
}
};
var XMLGroup =
{
init: func(objectProps)
{
me._layoutType = me.configValue("layout");
me._padding = me._configDouble("default-padding");
},
show: func(viewParent)
{
me._view = viewParent.createChild("group");
# check for layout on us
var layout = nil;
if (me._layoutType == "hbox") {
layout = canvas.HBoxLayout.new();
} elsif (me._layoutType == "vbox") {
layout = canvas.VBoxLayout.new();
} elsif (me._layoutType == "table") {
layout = canvas.GridLayout.new();
} else {
logprint(LOG_WARN, "Unknown layout type:" ~ me._layoutType);
}
if (layout != nil) {
me._layout = layout;
layout.setSpacing(me._padding);
me._applyLayoutConfig();
}
foreach (var c; me.children) {
# create view for each child
c.show(me._view);
if (layout != nil) {
var childItem = c.layoutItem();
if (me._layoutType == "table") {
var gpos = c.gridLocation();
layout.addItem(childItem, gpos.column, gpos.row, gpos.columnSpan, gpos.rowSpan);
} else {
layout.addItem(childItem);
# TODO: support 'equal' configBool here, set
# stretch factor as well?
# old layout.cxx code only implements stretch on
# hbox and vbox, so this is the correct equivalent place
# for compatability
if (c._configBool("stretch")) {
layout.setStretchFactor(childItem, 1.0);
}
}
} # of children show+layout iteration
# record the childView elsewhere?
}
return me._view;
},
update: func()
{
# re-create children is we are visible?
}
};
var XMLSlider =
{
init: func(objectProps)
{
logprint(LOG_INFO, "Init of XMLSlider");
# TODO: support vertical sliders
},
show: func(viewParent)
{
me._view = cwidgets.Slider.new(viewParent, canvas.style, {});
me._layout = me._view;
me._applyLayoutConfig();
me.update();
return me._view;
},
update: func()
{
}
};
var XMLTextEdit =
{
init: func(objectProps)
{
# TODO: config to restrict to numerical / decimal input, etc
},
show: func(viewParent)
{
me._view = cwidgets.LineEdit.new(viewParent, canvas.style, {});
me._layout = me._view;
me._applyLayoutConfig();
me.update();
return me._view;
},
update: func()
{
# don't overwrite if it has focus
if (me._view and !me._view.hasActiveFocus()) {
me._view.setText(str(me.value));
}
}
};
var XMLEmpty =
{
init: func(objectProps)
{
},
show: func(viewParent)
{
# TODO: add Nasal-Canvas API to create spacer items
# explicitly
me._view = canvas.createChild("empty", "group");
me._layout = canvas.Spacer.new();
me._applyLayoutConfig();
return me._view;
},
update: func()
{
me._view.setSize(me._size);
}
};
var XMLHRule =
{
show: func(viewParent)
{
me._view = cwidgets.HorizontalRule.new(viewParent, canvas.style, {});
me._layout = me._view;
me._applyLayoutConfig();
return me._view;
}
};
var XMLVRule =
{
show: func(viewParent)
{
me._view = cwidgets.VerticalRule.new(viewParent, canvas.style, {});
me._layout = me._view;
me._applyLayoutConfig();
return me._view;
}
};
# this is the callback function invoked by C++ to build Nasal peers
# for the C++ objects defined by XML (PUICompatObject). It's primarly
# a factory method: once the peer object is created, all other behaviour
# is passed to it.
var _createCompatObject = func(type)
{
# default to a label
var widget = XMLLabel;
# FIXME use a hash for these :)
if (type == "button") {
widget = XMLButton;
}
if (type == "checkbox") {
widget = XMLCheckbox;
}
if (type == "slider") {
widget = XMLSlider;
}
if (type == "group") {
widget = XMLGroup;
}
if (type == "input") {
widget = XMLTextEdit;
}
if (type == "empty") {
widget = XMLEmptyWidget;
}
if (type == "hrule") {
widget = XMLHRule;
}
if (type == "vrule") {
widget = XMLVRule;
}
return gui.xml.Object.new({
parents: [widget, XMLObjectBase]
}, type);
};
logprint(LOG_INFO, "Loaded gui.XMLDialog");