02b4b4a3f0
Here're some updates for some of the instruments, the TSR2 and the B52. The instruments are just parameterised/non-specific versions of the engine and fuel gauges. The old gauges will still be used by the a10s and the sea hawks until I get them done. There're a couple of tweaks to the tsr2 yasim config and amendments to the model file to change the angle at which the airbrakes operate, correct the direction that the nose gear retracts/extends and to rotate the main-gear carts during retraction/extention. There're also new panels, using the new instruments. The b52 yasim config has some big changes due to finding some more info i.e. wing incidence of 6 degrees, fuel capacities and aileron changes (removed from G & H versions!). It's now based on an 'F' model and I've put some comments in the yasim config about it. The b52-readme.txt includes a suggested method on getting airborne;). I've included an amended model - B52-F.3ds, which is the default in the new model file, and a couple of panels. I'm quite pleased with the b52 - the take-offs resemble the photographs I've seen and I think I've got reasonable values where I've had to guess at stuff, but the results from the yasim solver look as through the model is approaching the limits of acceptability for yasim. By this I mean that the model is probably a bit dodgy, not that the yasim solver is limited.
126 lines
2.8 KiB
XML
Executable file
126 lines
2.8 KiB
XML
Executable file
<?xml version="1.0"?>
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<!--
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Throttle qquadrant.
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December 2001 by John Check, j4strngs@rockfish.net
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This is an instrument configuration file for the open-source flight
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simulator FlightGear (www.flightgear.org). The file is an XML-encoded
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FlightGear property list defining the instrument's layers and actions.
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Each instrument is composed of layers stacked on top of each other.
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A layer may be a texture (with transparent parts to show the layers
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underneath), text, or a special layer that switches between two
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others (say, to turn an indicator light on or off). Each layer can
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move independently in proportion to a property value, and text
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can be generated from property values as well: all of the layer's
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movements are defined as transformations.
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Actions are hotspots on the instrument that will respond to a mouse
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click. Actions always modify the values of properties, either by
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adjusting them, toggling them, or swaping them with other
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properties' values.
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Hacked to create a three step flap quadrant - the flaps are
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extended/retracted in three steps.
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2003/01 Lee Elliott
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-->
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<PropertyList>
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<name>flap quadrant</name>
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<w-base>22</w-base>
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<h-base>70</h-base>
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<params>
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<flaps-select>/controls/flaps</flaps-select>
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</params>
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<layers>
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<layer>
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<name>backplate</name>
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<texture>
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<path>Aircraft/Instruments/Textures/faces-LE-misc1.rgb</path>
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<x1>0.0</x1>
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<x2>0.125</x2>
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<y1>0.75</y1>
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<y2>1.0</y2>
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</texture>
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<w>22</w>
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<h>70</h>
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</layer>
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<!-- flap -->
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<layer>
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<name>flap handle </name>
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<texture>
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<path>Aircraft/Instruments/Textures/handles.rgb</path>
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<x1>0.0</x1>
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<x2>0.37890625</x2>
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<y1>0.6015625</y1>
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<y2>0.72265625</y2>
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</texture>
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<w>20</w>
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<h>30</h>
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<transformations>
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<transformation>
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<type>x-shift</type>
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<offset>0</offset>
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</transformation>
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<transformation>
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<type>y-shift</type>
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<property alias="../../../../../params/flaps-select"/>
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<min>0.0</min>
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<max>1.0</max>
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<scale>40</scale>
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<offset>-20</offset>
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</transformation>
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</transformations>
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</layer>
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</layers>
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<actions>
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<!-- flap extend/retract -->
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<action>
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<name>Flap Retract</name>
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<button>0</button>
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<x>-20</x>
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<y>-35</y>
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<w>40</w>
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<h>20</h>
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<binding>
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<command>property-adjust</command>
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<property alias="../../../../params/flaps-select"/>
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<step>-0.34</step>
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<min>0</min>
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<max>1.0</max>
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<wrap>false</wrap>
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</binding>
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</action>
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<action>
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<name>Flap Extend</name>
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<button>0</button>
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<x>-20</x>
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<y>10</y>
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<w>40</w>
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<h>20</h>
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<binding>
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<command>property-adjust</command>
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<property alias="../../../../params/flaps-select"/>
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<step>0.34</step>
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<min>0</min>
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<max>1.0</max>
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<wrap>false</wrap>
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</binding>
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</action>
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</actions>
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</PropertyList>
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