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%%
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%% getstart.tex -- Flight Gear documentation: Installation and Getting Started
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%% Chapter file
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%%
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%% Written by Michael Basler % Bernhard Buckel, starting September 1998.
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%%
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%% Copyright (C) 2002 Michael Basler (pmb@epost.de)
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%% & Bernhard Buckel (buckel@wmad95.mathematik.uni-wuerzburg.de)
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%%
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%% This program is free software; you can redistribute it and/or
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%% modify it under the terms of the GNU General Public License as
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%% published by the Free Software Foundation; either version 2 of the
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%% License, or (at your option) any later version.
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%%
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%% This program is distributed in the hope that it will be useful, but
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%% WITHOUT ANY WARRANTY; without even the implied warranty of
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%% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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%% General Public License for more details.
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%%
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%% You should have received a copy of the GNU General Public License
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%% along with this program; if not, write to the Free Software
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%% Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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%%
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%% $Id: opengl.tex,v 0.6 2002/09/09 michael
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%% (Log is kept at end of this file)
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\chapter{Some words on OpenGL graphics drivers\label{opengl}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\markboth{\thechapter.\hspace*{1mm} GETTING THE ENGINE}{\thesection\hspace*{1mm}
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INSTALLING DRIVERS}
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\FlightGear{}'s graphics engine is based on a \Index{graphics library} called
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\Index{OpenGL}. Its primary advantage is its platform independence, i.\,e., programs
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written with \Index{OpenGL} support can be compiled and executed on several platforms,
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given the proper drivers having been installed in advance. Thus, independent of if you
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want to run the binaries only or if you want to compile the program yourself you must
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have some sort of \Index{OpenGL} support installed for your \Index{video card}.
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A good review on OpenGL drivers\index{OpenGL drivers} can be found at
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\medskip
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\web{http://www.flightgear.org/Hardware}.
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\medskip
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\noindent
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Specific information is collected for windows at
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\medskip
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\web{http://www.x-plane.com/SYSREQ/v5ibm.html}
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\medskip
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\noindent
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and for Macintosh at
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\medskip
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\web{http://www.x-plane.com/SYSREQ/v5mac.html}.
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\medskip
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%%Bernhard, 21.02.1999,25.06.1999
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\noindent
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An excellent place to look for documentation about Linux and 3-D accelerators is the {\it
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Linux \Index{Quake} HOWTO} at
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\medskip
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\web{http://www.linuxquake.com}.
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\medskip
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\noindent
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This should be your first aid in case something goes wrong with your Linux 3-D setup.
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Unfortunately, there are so many graphics boards, chips and drivers out there that we are
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unable to provide a complete description for all systems. Given the present market
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dominance of NVIDIA combined with the fact that their chips have indeed been proven
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powerful for running \FlightGear{}$\!$, we will concentrate on NVIDIA
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drivers\index{NVIDIA!drivers} in what follows.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{NVIDIA chip based cards under \Index{Linux}\label{nvidialinux}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Recent \Index{Linux} distributions include and install anything needed to run OpenGL
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programs under \Index{Linux}. Usually there is no need to install anything else.
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If for whatever reason this does not work, you may try to download the most recent
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drivers from the NVIDIA site at
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\medskip
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\web{http://www.nvidia.com/Products/Drivers.nsf/Linux.html}
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\medskip
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\noindent
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At present, this page has drivers for all NVIDIA chips for the following Linux
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distributions:\index{NVIDIA!Linux drivers} RedHat 7.1, Redhat 7.0, Redhat 6.2, Redhat
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6.1, Mandrake 7.1, Mandrake 7.2, SuSE 7.1, SuSE 7.0 in several formats (.rpm, .tar.gz).
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These drivers support OpenGL natively and do not need any additional stuff.
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The page named above contains a detailed \texttt{README and Installation Guide} giving a
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step-by-step description, making it unnecessary to copy the material here.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{NVIDIA chip based cards under \Index{Windows}\label{nvidiawindows}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Again, you may first try the drivers coming with your graphics card. Usually they should
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include \Index{OpenGL} support. If for whatever reason the maker of your board did not
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include this feature into the driver, you should install the \Index{Detonator reference
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drivers}\index{NVIDIA!Windows drivers} made by \Index{NVIDIA} (which might be a good idea
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anyway). These are available in three different versions (Windows 95/98/ME, Windows 2000,
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Windows NT) from
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\medskip
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\web{http://www.nvidia.com/products.nsf/htmlmedia/detonator3.html}
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\medskip
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\noindent
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Just read carefully the Release notes to be found on that page. Notably do not
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forget to uninstall your present driver and install a standard VGA graphics adapter
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before switching to the new NVIDIA drivers first.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{3DFX chip based cards under \Index{Windows}\label{3dfxwindows}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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With the Glide drivers no longer provided by 3DFX there seems to be little chance to get
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it running (except to find older OpenGL drivers somewhere on the net or privately). All
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pages which formerly provided official support or instructions for 3DFX are gone now. For
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an alternative, you may want to check the next section, though.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{An alternative approach for Windows users}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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There is now an attempt to build a program which detects the graphics chip on your board
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and automatically installs the appropriate OpenGL drivers. This is called \Index{OpenGL
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Setup} and is presently in beta stage. It's home page can be found at
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\medskip
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\web{http://www.glsetup.com/}.
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\medskip
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We did not try this ourselves, but would suggest it for those completely lost.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{3DFX chip based cards under \Index{Linux}\label{3dfxlinux}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%% MAS, 19.06.2001
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Notably, with \Index{3DFX} now having been taken over by \Index{NVIDIA}, manufacturer's
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support already has disappeared. However with XFree86-4.x (with x at least being greater
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than 1) Voodoo3 cards are known to be pretty usable in 16 bit color mode. Newer cards
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should work fine as well. If you are still running a version of Xfree86 3.X and run into
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problems, consider an upgrade. The recent distributions by Debian or SuSE have been
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reported to work well.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{ATI chip based cards under \Index{Linux}\index{ATI}\label{atilinux}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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There is support for \Index{ATI} chips in XFree86-4.1 and greater. Lots of
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AGP boards based on the Rage128 chip - from simple Rage128 board to ATI
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Xpert2000 - are mostly usable for FlightGear. Since XFree86-4.1 you can use
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early Radeon chips - up to Radeon7500 with XFree86-4.2.
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{Building your own OpenGL support under \Index{Linux}\index{OpenGL}\label{ownopengl}}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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Setting up proper OpenGL support\index{OpenGL!Linux} with a recent Linux distribution should be
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pretty simple. As an example \Index{SuSE} ships everything you need plus some small
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shell scripts to adjust the missing bits automagically. If you just want to
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execute pre-built binaries of FlightGear, then you're done by using the
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supplied \FlightGear{} package plus the mandantory runtime libraries (and
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kernel modules). The package manager will tell you which ones to choose.
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In case you want to run a self-made kernel, you want to compile \FlightGear{}
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yourself, you're tweaking your X server configuration file yourself or you
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even run a homebrewed Linux ''distribution'' (this means, you want to compile
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everything yourself), this chapter might be useful for you.
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Now let's have a look at the parts that build OpenGL support on Linux. First
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there's a Linux kernel with support for your graphics adapter.
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Examples on which graphics hardware is supported natively by Open Source
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drivers are provided on
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\medskip
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\noindent
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\web{http://dri.sourceforge.net/status.phtml}.
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\medskip
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There are a few graphics chip families that are not directly or no more than
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partly supported by \Index{XFree86}, the X window implementation on Linux, because
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vendors don't like to provide programming information on their chips. In
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these cases - notably IBM/DIAMOND/now: \Index{ATI} FireGL graphics boards and \Index{NVIDIA}
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GeForce based cards - you depend on the manufacturers will to follow the
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ongoing development of the XFree86 graphics display infrastructure. These
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boards might prove to deliver impressing performance but in many cases -
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considering the CPU's speed you find in today's PC's - you have many choices
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which all lead to respectable performance of \FlightGear{}.
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As long as you use a distribution provided kernel, you can expect to find
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all necessary kernel modules at the appropriate location. If you compile the
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kernel yourself, then you have to take care of two sub-menus in the kernel
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configuration menu. You'll find them in the ''Character devices'' menu.
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Please notice that AGP support is not compulsory for hardware accelerated
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OpenGL support on Linux. This also works quite fine with some PCI cards
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(\Index{3dfx} Voodoo3 PCI for example, in case you still own one). Although every
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modern PC graphics card utilizes the AGP 'bus' for fast data transfer.
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Besides ''\Index{AGP Support}'' for your chipset - you might want to ask your
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mainboard manual which one is on - you definitely want to activate ''Direct
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Rendering Manager'' for your graphics board. Please note that recent releases
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of XFree86 - namely 4.1.0 and higher might not be supported by the DRI
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included in older Linux kernels. Also newer 2.4.x kernels from 2.4.8 up to
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2.4.17 do not support DRI in XFree86-4.0.x.
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After building and installing your kernel modules and the kernel itself this
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task might be completed by loading the 'agpgart' module manually or, in case
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you linked it into the kernel, by a reboot in purpose to get the new kernel
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up and running. While booting your kernel on an AGP capable mainboard you
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may expect boot messages like this one:
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\medskip
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\begin{ttfamily}
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\noindent
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> Linux agpgart interface v0.99 (c) Jeff Hartmann\\
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> gpgart: Maximum main memory to use for agp memory: 439M\\
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> agpgart: Detected Via Apollo Pro chipset\\
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> agpgart: AGP aperture is 64M @ 0xe4000000
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\end{ttfamily}
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\medskip
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If you don't encounter such messages on Linux kernel boot, then you might
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have missed the right chip set. Part one of activation hardware accelerated OpenGL support on your Linux system is now completed.
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The second part consists of configuring your \Index{X server} for OpenGL. This is
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not a big deal as it simply consists of to instructions to load the
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appropriate modules on startup of the X server.
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This is done by editing the configuration file \texttt{/etc/X11/XF86Config}. Today's
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Linux distributions are supposed to provide a tool that does this job for
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you on your demand. Please make sure there are these two instructions:
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\medskip
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\texttt{Load ''glx''}
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\texttt{Load ''dri''}
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\medskip
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\noindent
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in the ''Module'' section your \Index{X server} configuration file. If everything is
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right the X server will take care of loading the appropriate Linux kernel
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module for DRI support of your graphics card. The right Linux kernel module
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name is determined by the 'Driver' statement in the ''Device'' section of the
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XF86Config. Please see three samples on how such a ''Device'' section should
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look like:
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\medskip
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\begin{ttfamily}
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\noindent
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Section ''Device''
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BoardName ''3dfx Voodoo3 PCI''
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BusID ''0:8:0''
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Driver ''tdfx''
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Identifier ''Device[0]''
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Screen 0
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VendorName ''3Dfx''
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\noindent
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EndSection
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\medskip
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\noindent
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Section ''Device''
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BoardName ''ATI Xpert2000 AGP''
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BusID ''1:0:0''
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Driver ''ati''
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Option ''AGPMode'' ''1''
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Identifier ''Device[0]''
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Screen 0
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VendorName ''ATI''
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\noindent
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EndSection
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\medskip
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\noindent
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Section ''Device''
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BoardName ''ATI Radeon 32 MB DDR AGP''
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BusID ''1:0:0''
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Driver ''radeon''
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Option ''AGPMode'' ''4''
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Identifier ''Device[0]''
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Screen 0
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VendorName ''ATI''
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\noindent
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EndSection
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\medskip
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\end{ttfamily}
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By using the Option ''AGPMode'' you can tune AGP performance as long as the
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mainboard and the graphics card permit. The BusID on \Index{AGP} systems should
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always be set to ''1:0:0'' - because you only have one AGP slot on your board
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- whereas the \Index{PCI} BusID differs with the slot your graphics card has been
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applied to. 'lspci' might be your friend in desperate situations. Also a
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look at the end of /var/log/XFree86.0.log, which should be written on X
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server startup, should point to the PCI slot where your card resides.
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This has been the second part of installing hardware accelerated OpenGL
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support on your Linux box.
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The third part carries two subparts: First there are the OpenGL runtime
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libraries,\index{OpenGL!runtime libraries} sufficient to run existing appliactions. For compiling FlightGear you also need the suiting developmental headers.
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As compiling the whole X window system is not subject to this abstract we
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expect that your distribution ships the necessary libraries and headers. In
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case you told your package manager to install some sort of OpenGL support
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you are supposed to find some OpenGL test utilities, at least there should
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be 'glxinfo' or 'gl-info'.
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These command-line utilities are useful to say if the previous steps where
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successfull. If they refuse to start, then your package manager missed
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something because he should have known that these utilities usually depend
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on the existence of OpenGL runtime libraries. If they start, then you're one
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step ahead. Now watch the output of this tool and and have a look at the
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line that starts with
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\Index{OpenGL renderer string}:
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If you find something like
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\medskip
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\texttt{OpenGL renderer string: FireGL2 / FireGL3 (Pentium3)}
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\medskip
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\noindent
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or
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\medskip
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\texttt{OpenGL renderer string: Mesa DRI Voodoo3 20000224}
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\medskip
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\noindent
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or
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\medskip
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\texttt{OpenGL renderer string: Mesa DRI Radeon 20010402}
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\texttt{AGP 4x x86}
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\medskip
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\texttt{OpenGL renderer string: Mesa GLX Indirect}
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\medskip
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\noindent
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mind the word 'Indirect', then it's you who missed something, because OpenGL
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gets dealt with in a software library running solely on your CPU. In this
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case you might want to have a closer look at the preceding paragraphs of
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this chapter. Now please make sure all necessary libraries are at their
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proper location.
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You will need three OpenGL libraries for running \FlightGear{}. In most cases
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you will find them in /usr/lib/:
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\texttt{/usr/lib/libGL.so.1}
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\texttt{/usr/lib/libGLU.so.1}
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\texttt{/usr/lib/libglut.so.3}
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These may be the libraries itself or symlinks to appropriate libraries
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located in some other directories. Depending on the distribution you use
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these libraries might be shipped in different packages. \Index{SuSE} for example
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ships libGL in package 'xf86\_glx', libGLU in 'xf86glu' and libglut in
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'mesaglut'. Additionally for \FlightGear{} you need libplib which is part of
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the 'plib' package.
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For compiling \FlightGear{} yourself - as already mentioned - you need the
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appropriate header files which often reside in /usr/include/GL/. Two are
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necessary for libGL and they come in - no, not 'xf86glx-devel' (o.k., they
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do but they do not work correctly) but in 'mesa-devel':
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\medskip
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\texttt{/usr/include/GL/gl.h}
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\texttt{/usr/include/GL/glx.h}
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\medskip
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\noindent
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One comes with libGLU in 'xf86glu-devel':
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\medskip
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\texttt{/usr/include/GL/glu.h}
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\medskip
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and one with libglut in 'mesaglut-devel'
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\medskip
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\texttt{/usr/include/GL/glut.h}
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\medskip
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The 'plib' package comes with some more libraries and headers that are too
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many to be mentioned here. If all this is present and you have a comfortable
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compiler environment, then you are ready to compile \FlightGear{} and enjoy the
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result.
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Further information on \Index{OpenGL} issues of specific \Index{XFree86} releases is
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available here:
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\medskip
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\underline{http://www.xfree86.org/{$<$}RELEASE NUMBER{$>$}/DRI.html}
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\medskip
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\noindent
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Additional reading on \Index{DRI}:
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\medskip
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\web{http://www.precisioninsight.com/piinsights.html}
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\medskip
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\noindent
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In case you are missing some 'spare parts':
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\medskip
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\web{http://dri.sourceforge.net/res.phtml}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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\section{OpenGL on Macintosh}\index{OpenGL!Macintosh}
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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OpenGL is pre-installed on Mac OS 9.x and later. You may find a newer version than the one installed for \Index{Mac OS 9.x} at
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\medskip
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\web{http://www.apple.com/opengl}
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\medskip
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You should receive the updates automatically for \Index{Mac OSX}.
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\noindent
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\textbf{One final word:} We would recommend that you test your \Index{OpenGL} support
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with one of the programs that accompany the drivers, to be absolutely confident
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that it is functioning well. There are also many little programs, often available as
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screen savers, that can be used for testing. It is important that you are confident in
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your graphics acceleration because \FlightGear{} will try to run the card as fast as
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possible. If your drivers aren't working well, or are unstable, you will have difficulty
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tracking down the source of any problems and have a frustrating time.
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|
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%% Revision 0.00 1998/09/08 michael
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%% Initial revision for version 0.53.
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|
%% incl. Linux stuff from b buckel
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%% Revision 0.01 1998/09/20 michael
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%% several extensions and corrections
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|
%% revision 0.10 1998/10/01 michael
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|
%% added 3dfx stuff from b. buckel
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%% final proofreading for release
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|
%% revision 0.11 1998/11/01 michael
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%% Remark on mini-OpenGL drivers
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%% revision 0.12 1999/03/07 bernhard
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%% Complete rewrite of 3DFX/Linux part
|
|
%% revision 0.12 1999/03/07 michael
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%% Added Riva TNT Win95
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%% Added 3DFX Win95
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%% revision 0.20 1999/06/04 michael
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%% corrections of links
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%% revision 0.21 1999/06/30 bernhard
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%% updated and expanded 3DFX/Linux
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%% revision 0.3 2000/04/20 michael
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%% Minor corrections, mainly on software rendering
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%% revision 0.31 2000/05/01 michael
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%% Added remarks on OpenGL/Matrox by Alex Perry
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%% revision 0.5 2002/01/01 michael/martin
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%% completely shortened and rewritten
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%% removed all stuff old cards, notably 3DFX related
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%% added new description for NVIDIA cards
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%% removed section on software rendering - no longer useful,
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%% added OpenGL setup
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%% Section ATI chip based cards under Linux by Martin
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%% revision 0.6 2002/01/01 michael
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%% removed numerous spelling errors :-( |