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fgdata/Textures/Water
2012-06-16 18:57:14 +03:00
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bowwave3.dds
bowwave_normal.dds
dudvmap2.png
normalmap2.png
perlin-noise-nm.dds
perlin-noise-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
sea_foam.dds
sea_foam.png
water-dudv.png
water-normalmap.png
water-normalmap2.dds
water-reflection-grey.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection-grey.png
water-reflection-inland.dds
water-reflection-inland.png
water-reflection.dds Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water-reflection.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
water_sine_nmap.dds
water_sine_nmap.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
waves-ver10-dudv.dds
waves-ver10-nm.dds
waves-ver10-nm.png Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file. 2012-06-16 18:57:14 +03:00
waves2.dds