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fgdata/Textures/Water
Emilian Huminiuc d43770ab58 Effects/model-default.eff move skydome to technique 5 to provide more headroom
Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
..
bowwave3.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
bowwave_normal.dds Add bow-wave textures 2011-12-01 22:06:40 +00:00
dudvmap2.png Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
normalmap2.png Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
perlin-noise-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
sea_foam.dds Add texture. 2011-10-07 14:29:46 +01:00
sea_foam.png Add foam to water effect. Based on work by Emilian Huminuc. 2011-09-26 23:35:20 +01:00
water-dudv.png Adding files 2010-09-30 01:29:41 +02:00
water-normalmap.png Adding files 2010-09-30 01:29:41 +02:00
water-normalmap2.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
water-reflection-grey.png Effects/model-default.eff move skydome to technique 5 to provide more headroom 2012-03-31 15:00:36 +03:00
water-reflection-inland.dds Fourth tranche of .dds textures 2011-09-05 13:58:46 +01:00
water-reflection-inland.png Effects/model-default.eff move skydome to technique 5 to provide more headroom 2012-03-31 15:00:36 +03:00
water-reflection.png Effects/model-default.eff move skydome to technique 5 to provide more headroom 2012-03-31 15:00:36 +03:00
water_sine_nmap.dds add texture 2011-12-01 23:01:20 +00:00
waves-ver10-dudv.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves-ver10-nm.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00
waves2.dds Water shader PhaseII improvements. 2011-10-07 12:46:01 +01:00