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fgdata/Aircraft/Instruments-3d/radar2/radar2.nas

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##### radar2.nas Multiplayer radar and ECM/RWR system.
# Alexis Bory, 2008.
# Cycles through the list of multiplayers and tankers, then triggers
# radar or ECM/RWR computations if those features are enabled in our aircraft -set.xml file.
# Needs radardist.nas for some visibilty computations based on radardist radar and RCS database.
# watch_aimp_models() has to be periodicaly called from one of our aircraft
# nasal files. Do not forget to init both scripts.
# Properties:
# instrumentation/radar/enabled (bool) (radar display)
# instrumentation/ecm/enabled (bool) (RWR display)
# At least one of these.
# /instrumentation/radar/range : fixed limit to any computation (both radar and ECM/RWR)
# /instrumentation/radar/radar2-range : our own and current display range.
# TODO: /instrumentation/radar/symbols-enabled (bool) as we could also display raw spots on the screen.
# /instrumentation/radar/radar-standby (int), shall be transmited via sim/multiplay/generic/int[2]
# (until we get a good definition of radar and related properties that could be added to the
# standard set of MP transmited parameters). With this property set to 1, your radar is not
# updated anymore but continue to show targets as they where before entering standby and it
# enter silent mode and do not trigger any alert on other players using a RWR.
# /instrumentation/ecm/on-off (bool)
# alert type 1: at least one weak scan detected. /instrumentation/ecm/alert-type1 (bool)
# alert type 2: at least one strong scan detected. /instrumentation/ecm/alert-type1 (bool)
# About radar2.nas and wxradar.
# radar2.nas was intended first to permit building a radar display using a standard .xml animation.
# Then it was enhanced to provide new multiplayer feature. wxradar was already a good candidate for that
# and would have a great avantage because those standard .xml animations are really a pity to do,
# (as many as 3000 xml lines for the f-14 display). Anyway, I'm not enough skilled to write C++ and
# I also hope that radar2.nas feature will be integrated in wxradar so both can operate together in
# the same sky.
var watch_i = 0;
var list_count = 0;
var radar_able = nil;
var ecm_able = nil;
var impact_able = nil;
var synbols_enabled = nil;
var my_radarcorr = 0;
var Mp = props.globals.getNode("ai/models");
var watch_list = [];
# Our aircraft controls.
var OurRadarStandby = props.globals.getNode("instrumentation/radar/radar-standby", 1);
var RangeRadar = props.globals.getNode("instrumentation/radar/range");
var RangeRadar2 = props.globals.getNode("instrumentation/radar/radar2-range");
var EcmOn = props.globals.getNode("instrumentation/ecm/on-off", 1);
var OurAlt = props.globals.getNode("position/altitude-ft");
# ECM warnings.
var EcmAlert1 = props.globals.getNode("instrumentation/ecm/alert-type1", 1);
var EcmAlert2 = props.globals.getNode("instrumentation/ecm/alert-type2", 1);
var ecm_alert1 = 0;
var ecm_alert2 = 0;
var ecm_alert1_last = 0;
var ecm_alert2_last = 0;
var init = func {
var our_ac_name = getprop("sim/aircraft");
# Check which feature are enabled for our aircraft to avoid computing useless things.
radar_able = props.globals.getNode("instrumentation/radar/enabled").getValue();
ecm_able = props.globals.getNode("instrumentation/ecm/enabled").getValue();
# TODO: synbols_enabled = props.globals.getNode("instrumentation/radar/symbols_enabled");
# Get our radar max range.
if (radar_able) {
my_radarcorr = radardist.my_maxrange( our_ac_name ); # in kilometers
}
if ( OurRadarStandby.getValue() == nil ) {
OurRadarStandby.setBoolValue(0);
}
}
# Main loop.
var watch_aimp_models = func {
# Cycle through an ordered list of multiplayers and tankers.
if ( watch_i == 0 ) {
list_count = get_list();
}
var target_type = watch_list[watch_i][0];
var target_index = watch_list[watch_i][1];
var target_string = "ai/models/" ~ target_type ~ "[" ~ target_index ~ "]";
target_process( target_string );
if ( watch_i == ( list_count - 1 )) {
watch_i = 0;
} else {
watch_i += 1;
}
}
var get_list = func {
watch_list = [];
var raw_list = Mp.getChildren();
foreach( var c; raw_list ) {
var type = c.getName();
# Carriers are not well handled yet by AIBase.cxx, so we only reconize mp-carriers.
if (type == "multiplayer" or type == "tanker") {
append(watch_list, [type, c.getIndex()]);
}
}
return size(watch_list);
}
var target_process = func ( target ) {
var TNode = props.globals.getNode(target);
var TRadar = TNode.getNode("radar");
var TRadarStandby = TNode.getNode("sim/multiplay/generic/int[2]");
# This propery used by ECM over MP should be standardized,
# like "ai/models/multiplayer[0]/radar/radar-standby"
var THeading = TNode.getNode("orientation/true-heading-deg");
var TInRange = TRadar.getNode("in-range");
var TCarrier = TRadar.getNode("carrier", 1);
var TDisplay = TRadar.getNode("display", 1);
var TEcmSignal = TRadar.getNode("ecm-signal", 1);
# Set variables.
var t_carrier = 0;
var t_display = 0;
var t_ecm_signal = 0;
var t_radar_standby = 0;
if ( TRadarStandby != nil ) {
t_radar_standby = TRadarStandby.getValue();
if ( t_radar_standby == nil ) {
t_radar_standby = 0;
} elsif ( t_radar_standby != 1 ) {
t_radar_standby = 0;
}
}
var our_radar_standby = OurRadarStandby.getValue();
var t_in_range = TInRange.getValue();
if ( t_in_range ) {
var TPosition = TNode.getNode("position");
var TRange = TRadar.getNode("range-nm");
var t_range = TRange.getValue();
var TBearing = TRadar.getNode("bearing-deg");
var t_bearing = TBearing.getValue();
var TAlt = TPosition.getNode("altitude-ft");
var t_alt = TAlt.getValue();
var TDrawRangeNm = TRadar.getNode("draw-range-nm", 1);
var TRoundedAlt = TRadar.getNode("rounded-alt-ft", 1);
var t_heading = THeading.getValue();
var range_radar = RangeRadar.getValue();
var range_radar2 = RangeRadar2.getValue();
var TPath = TNode.getNode("sim/model/path");
var TACType = TNode.getNode("sim/model/ac-type");
if (( t_bearing == nil ) or ( t_alt == nil ) or ( TPath == nil )) {
return;
}
var t_ac_type = "none";
if ( TACType != nil ) { t_ac_type = TACType.getValue() }
if ( t_ac_type == "MP-Nimitz" or t_ac_type == "MP-Eisenhower") {
t_carrier = 1;
}
var our_alt = OurAlt.getValue();
var horizon = radardist.radar_horizon( our_alt, t_alt );
# RADAR stuff.
# Check if mp within our radar field (hard coded 74°) and if detectable.
if ( radar_able and t_range <= range_radar2 and !our_radar_standby ) {
var true_heading = getprop("orientation/heading-deg");
var deviation_deg = deviation_normdeg(true_heading, t_bearing);
if ( deviation_deg > -37 and deviation_deg < 37 and radardist.radis(target, my_radarcorr) and t_range < horizon ) {
# Compute mp position in our radar display. (Horizontal situation)
if ( range_radar2 == 0 ) { range_radar2 = 0.00000001 }
var factor_range_radar = 0.15 / range_radar2;
var draw_radar = factor_range_radar * t_range;
TDrawRangeNm.setValue(draw_radar);
# Compute first digit of mp altitude rounded to nearest thousand. (labels).
var rounded_alt = rounding1000(t_alt) / 1000;
TRoundedAlt.setValue(rounded_alt);
t_display = 1;
}
}
# ECM/RWR stuff.
# Test if target has a radar. Computes if we are illuminated.
ecm_on = EcmOn.getValue();
if ( ecm_able and ecm_on and t_radar_standby == 0 ) {
# TODO: overide display when alert.
t_path = TPath.getValue();
var t_name = radardist.get_aircraft_name(target);
var t_maxrange = radardist.my_maxrange(t_name); # in kilometer, 0 is unknown or no radar.
if ( t_maxrange > 0 and t_range < horizon ) {
# Test if we are in its (arbitrary 120°) angular coverage or if we have a carrier.
# Compute the signal strength.
var t_reciprocal_bearing = geo.normdeg(t_bearing + 180);
var our_deviation_deg = deviation_normdeg(t_heading, t_reciprocal_bearing);
if ( our_deviation_deg < 0 ) { our_deviation_deg *= -1 }
if ( our_deviation_deg < 60 or t_carrier == 1 ) {
t_ecm_signal = ( (((-our_deviation_deg/30)+2.5)*(!t_carrier )) + (-t_range/20) + 2.6 + (t_carrier*1.8));
}
}
# Compute global threat situation. (undiscriminant warning lights)
if ( t_ecm_signal > 1 and t_ecm_signal < 3 ) {
EcmAlert1.setBoolValue(1);
ecm_alert1 = 1;
} elsif ( t_ecm_signal >= 3 ) {
EcmAlert2.setBoolValue(1);
ecm_alert2 = 1;
}
}
}
# Outputs:
if ( ! our_radar_standby ) {
# If stanby: stop updating but do not erase targets positions.
TCarrier.setBoolValue(t_carrier);
TDisplay.setBoolValue(t_display);
}
if ( watch_i == 0 ) {
if ( ecm_alert1 == 0 and ecm_alert1_last == 0 ) { EcmAlert1.setBoolValue(0) }
if ( ecm_alert2 == 0 and ecm_alert1_last == 0 ) { EcmAlert2.setBoolValue(0) }
# Avoid alert blinking at each loop.
ecm_alert1_last = ecm_alert1;
ecm_alert2_last = ecm_alert2;
ecm_alert1 = 0;
ecm_alert2 = 0;
}
TEcmSignal.setValue(t_ecm_signal);
}
# Utilities.
var deviation_normdeg = func(our_heading, target_bearing) {
var dev_norm = our_heading - target_bearing;
while (dev_norm < -180) dev_norm += 360;
while (dev_norm > 180) dev_norm -= 360;
return(dev_norm);
}
var rounding1000 = func(n) {
var a = int( n / 1000 );
var l = ( a + 0.5 ) * 1000;
n = (n >= l) ? ((a + 1) * 1000) : (a * 1000);
return( n );
}