28fbda2e2a
A GeoEventNotification can be used to notify all other MP craft (that are connected to the bridge) of AI objects or ballistic items that are present on the local player's machine. For example tankers, dropped payloads, missiles, carriers. Changes - Fix transfer string encoding for bridge. If the string contained untransmittable characters the length was wrong. Change to use the valid characters from BinaryTransfer. - Fix bug transferring negative numbers. - Add method to notification to provide the type key to be used to decide if a non distinct message should be added to the queue; rather than relying on the simple type.ident. This allows multiple notifications of the same type to be non distinct but also be transmitted - Allow the maximum size of the mp string to be defined per bridge; rather than a system wide value. This allows the bridges to have their size tuned to match expected requirements; for example a bridge that is transmitting GeoEventNotification may need a lot more space than a bridge that is transmitting property sync notifications. - Improve error message when out of space (due to the maximum string length) - add trace option to bridges to aid debugging of transmitted values. This will produce verbose output. - Add UniqueIndex to GeoEventNotification; to allow for multiple non-distinct notifications to be transmitted concurrently. This overrides the GetBridgeMessageNotificationTypeKey to include the UniqueIndex
460 lines
17 KiB
Text
460 lines
17 KiB
Text
#---------------------------------------------------------------------------
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#
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# Title : EMESARY inter-object communication
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#
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# File Type : Implementation File
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#
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# Description : Provides generic inter-object communication. For an object to receive a message it
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# : must first register with an instance of a Transmitter, and provide a Receive method
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#
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# : To send a message use a Transmitter with an object. That's all there is to it.
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#
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# References : http://chateau-logic.com/content/emesary-nasal-implementation-flightgear
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# : http://www.chateau-logic.com/content/class-based-inter-object-communication
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# : http://chateau-logic.com/content/emesary-efficient-inter-object-communication-using-interfaces-and-inheritance
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# : http://chateau-logic.com/content/c-wpf-application-plumbing-using-emesary
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#
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# Author : Richard Harrison (richard@zaretto.com)
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#
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# Creation Date : 29 January 2016
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#
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# Version : 4.8
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#
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# Copyright © 2016 Richard Harrison Released under GPL V2
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#
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#---------------------------------------------------------------------------*/
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var __emesaryUniqueId = 14; # 0-15 are reserved, this way the global transmitter will be 15.
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# Transmitters send notifications to all recipients that are registered.
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var Transmitter =
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{
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ReceiptStatus_OK : 0, # Processing completed successfully
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ReceiptStatus_Fail : 1, # Processing resulted in at least one failure
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ReceiptStatus_Abort : 2, # Fatal error, stop processing any further recipieints of this message. Implicitly failed.
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ReceiptStatus_Finished : 3, # Definitive completion - do not send message to any further recipieints
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ReceiptStatus_NotProcessed : 4,# Return value when method doesn't process a message.
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ReceiptStatus_Pending : 5, # Message sent with indeterminate return status as processing underway
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ReceiptStatus_PendingFinished : 6,# Message definitively handled, status indeterminate. The message will not be sent any further
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# create a new transmitter. shouldn't need many of these
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new: func(_ident)
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{
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var new_class = { parents: [Transmitter]};
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new_class.Recipients = [];
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new_class.Ident = _ident;
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__emesaryUniqueId += 1;
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new_class.UniqueId = __emesaryUniqueId;
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return new_class;
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},
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# Add a recipient to receive notifications from this transmitter
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Register: func (recipient)
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{
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append(me.Recipients, recipient);
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},
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# Stops a recipient from receiving notifications from this transmitter.
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DeRegister: func(todelete_recipient)
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{
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var out_idx = 0;
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var element_deleted = 0;
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for (var idx = 0; idx < size(me.Recipients); idx += 1)
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{
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if (me.Recipients[idx] != todelete_recipient)
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{
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me.Recipients[out_idx] = me.Recipients[idx];
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out_idx = out_idx + 1;
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}
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else
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element_deleted = 1;
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}
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if (element_deleted)
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pop(me.Recipients);
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},
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RecipientCount: func
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{
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return size(me.Recipients);
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},
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PrintRecipients: func
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{
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print("Emesary: Recipient list for ",me.Ident,"(",me.UniqueId,")");
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for (var idx = 0; idx < size(me.Recipients); idx += 1)
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print("Emesary: Recipient[",idx,"] ",me.Recipients[idx].Ident," (",me.Recipients[idx].UniqueId,")");
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},
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# Notify all registered recipients. Stop when receipt status of abort or finished are received.
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# The receipt status from this method will be
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# - OK > message handled
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# - Fail > message not handled. A status of Abort from a recipient will result in our status
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# being fail as Abort means that the message was not and cannot be handled, and
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# allows for usages such as access controls.
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NotifyAll: func(message)
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{
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var return_status = Transmitter.ReceiptStatus_NotProcessed;
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foreach (var recipient; me.Recipients)
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{
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if (recipient.RecipientActive)
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{
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var rstat = recipient.Receive(message);
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if(rstat == Transmitter.ReceiptStatus_Fail)
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{
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return_status = Transmitter.ReceiptStatus_Fail;
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}
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elsif(rstat == Transmitter.ReceiptStatus_Pending)
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{
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return_status = Transmitter.ReceiptStatus_Pending;
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}
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elsif(rstat == Transmitter.ReceiptStatus_PendingFinished)
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{
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return rstat;
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}
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# elsif(rstat == Transmitter.ReceiptStatus_NotProcessed)
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# {
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# ;
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# }
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elsif(rstat == Transmitter.ReceiptStatus_OK)
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{
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if (return_status == Transmitter.ReceiptStatus_NotProcessed)
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return_status = rstat;
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}
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elsif(rstat == Transmitter.ReceiptStatus_Abort)
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{
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return Transmitter.ReceiptStatus_Abort;
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}
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elsif(rstat == Transmitter.ReceiptStatus_Finished)
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{
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return Transmitter.ReceiptStatus_OK;
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}
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}
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}
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return return_status;
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},
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# Returns true if a return value from NotifyAll is to be considered a failure.
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IsFailed: func(receiptStatus)
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{
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# Failed is either Fail or Abort.
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# NotProcessed isn't a failure because it hasn't been processed.
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if (receiptStatus == Transmitter.ReceiptStatus_Fail or receiptStatus == Transmitter.ReceiptStatus_Abort)
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return 1;
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return 0;
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}
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};
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#
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#
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# Base class for Notifications. By convention a Notification has a type and a value.
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# SubClasses can add extra properties or methods.
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# Properties:
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# Ident : Generic message identity. Can be an ident, or for simple messages a value that needs transmitting.
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# NotificationType : Notification Type
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# IsDistinct : non zero if this message supercedes previous messages of this type.
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# Distinct messages are usually sent often and self contained
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# (i.e. no relative state changes such as toggle value)
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# Messages that indicate an event (such as after a pilot action)
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# will usually be non-distinct. So an example would be gear/up down
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# or ATC acknowledgements that all need to be transmitted
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# The IsDistinct is important for any messages that are bridged over MP as
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# only the most recently sent distinct message will be transmitted over MP
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var NotificationAutoTypeId = 1;
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var Notification =
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{
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new: func(_type, _ident, _typeid=0)
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{
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var new_class = { parents: [Notification]};
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new_class.Ident = _ident;
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new_class.NotificationType = _type;
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new_class.IsDistinct = 1;
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new_class.FromIncomingBridge = 0;
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new_class.Callsign = nil;
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new_class.GetBridgeMessageNotificationTypeKey = func {
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return me.NotificationType~"."~me.Ident;
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};
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if (_typeid == 0)
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{
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_typeid = NotificationAutoTypeId;
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NotificationAutoTypeId = NotificationAutoTypeId + 1;
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}
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new_class.TypeId = _typeid;
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return new_class;
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},
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};
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# Inherit or implement class with the same signatures to receive messages.
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var Recipient =
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{
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new: func(_ident)
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{
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var new_class = { parents: [Recipient]};
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if (_ident == nil or _ident == "")
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{
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_ident = id(new_class);
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print("Emesary Error: Ident required when creating a recipient, defaulting to ",_ident);
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}
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Recipient.construct(_ident, new_class);
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},
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construct: func(_ident, new_class)
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{
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new_class.Ident = _ident;
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new_class.RecipientActive = 1;
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__emesaryUniqueId += 1;
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new_class.UniqueId = __emesaryUniqueId;
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new_class.Receive = func(notification)
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{
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# warning if required function not
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print("Emesary Error: Receive function not implemented in recipient ",me.Ident);
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return Transmitter.ReceiptStatus_NotProcessed;
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};
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return new_class;
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},
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};
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#
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# Instantiate a Global Transmitter, this is a convenience and a known starting point. Generally most classes will
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# use this transmitters, however other transmitters can be created and merely use the global transmitter to discover each other
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var GlobalTransmitter = Transmitter.new("GlobalTransmitter");
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#
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#
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# This is basically a base64 like encode except we just use alphanumerics which gives us a base62 encode.
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var BinaryAsciiTransfer =
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{
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# alphabet : "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ",
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alphabet : chr(1)~chr(2)~chr(3)~chr(4)~chr(5)~chr(6)~chr(7)~chr(8)~chr(9)~chr(10)~chr(11)~chr(12)~chr(13)
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~chr(14)~chr(15)~chr(16)~chr(17)~chr(18)~chr(19)~chr(20)~chr(21)~chr(22)~chr(23)~chr(24)~chr(25)
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~chr(26)~chr(27)~chr(28)~chr(29)~chr(30)~chr(31)~chr(34)
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~"%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}"
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~chr(128)~chr(129)~chr(130)~chr(131)~chr(132)~chr(133)~chr(134)~chr(135)~chr(136)~chr(137)~chr(138)
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~chr(139)~chr(140)~chr(141)~chr(142)~chr(143)~chr(144)~chr(145)~chr(146)~chr(147)~chr(148)~chr(149)
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~chr(150)~chr(151)~chr(152)~chr(153)~chr(154)~chr(155)~chr(156)~chr(157)~chr(158)~chr(159)~chr(160)
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~chr(161)~chr(162)~chr(163)~chr(164)~chr(165)~chr(166)~chr(167)~chr(168)~chr(169)~chr(170)~chr(171)
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~chr(172)~chr(173)~chr(174)~chr(175)~chr(176)~chr(177)~chr(178)~chr(179)~chr(180)~chr(181)~chr(182)
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~chr(183)~chr(184)~chr(185)~chr(186)~chr(187)~chr(188)~chr(189)~chr(190)~chr(191)~chr(192)~chr(193)
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~chr(194)~chr(195)~chr(196)~chr(197)~chr(198)~chr(199)~chr(200)~chr(201)~chr(202)~chr(203)~chr(204)
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~chr(205)~chr(206)~chr(207)~chr(208)~chr(209)~chr(210)~chr(211)~chr(212)~chr(213)~chr(214)~chr(215)
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~chr(216)~chr(217)~chr(218)~chr(219)~chr(220)~chr(221)~chr(222)~chr(223)~chr(224)~chr(225)~chr(226)
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~chr(227)~chr(228)~chr(229)~chr(230)~chr(231)~chr(232)~chr(233)~chr(234)~chr(235)~chr(236)~chr(237)
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~chr(238)~chr(239)~chr(240)~chr(241)~chr(242)~chr(243)~chr(244)~chr(245)~chr(246)~chr(247)~chr(248)
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~chr(249)~chr(250)~chr(251)~chr(252)~chr(253)~chr(254)~chr(255),
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_base: 248,
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spaces: " ",
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empty_encoding: chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1)~chr(1),
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encodeInt : func(num,length)
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{
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if (num == 0)
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return substr(BinaryAsciiTransfer.empty_encoding,0,length);
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var arr="";
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var negate=0;
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if (num < 0) {
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negate = 1;
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num = -num;
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}
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while (num > 0 and length > 0) {
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var num0 = num;
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num = (int)(num / BinaryAsciiTransfer._base);
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rem = num0-(num*BinaryAsciiTransfer._base);
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arr =substr(BinaryAsciiTransfer.alphabet, rem,1) ~ arr;
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length -= 1;
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}
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if (length>0)
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arr = substr(BinaryAsciiTransfer.spaces,0,length)~arr;
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if(negate)
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arr = "-"~arr;
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return arr;
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},
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retval : {value:0, pos:0},
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decodeInt : func(str, length, pos)
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{
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var power = length-1;
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var negate = 0;
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BinaryAsciiTransfer.retval.value = 0;
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BinaryAsciiTransfer.retval.pos = pos;
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if (substr(str,BinaryAsciiTransfer.retval.pos,1)=="-") {
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negate=1;
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BinaryAsciiTransfer.retval.pos = BinaryAsciiTransfer.retval.pos+1;
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}
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while (length > 0 and power > 0) {
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var c = substr(str,BinaryAsciiTransfer.retval.pos,1);
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if (c != " ") break;
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power = power -1;
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length = length-1;
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BinaryAsciiTransfer.retval.pos = BinaryAsciiTransfer.retval.pos + 1;
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}
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while (length >= 0 and power >= 0) {
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var c = substr(str,BinaryAsciiTransfer.retval.pos,1);
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# spaces are used as padding so ignore them.
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if (c != " ") {
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var cc = find(c,BinaryAsciiTransfer.alphabet);
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if (cc < 0)
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{
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print("Emesary: BinaryAsciiTransfer.decodeInt: Bad encoding ");
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return BinaryAsciiTransfer.retval;
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}
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BinaryAsciiTransfer.retval.value += int(cc * math.exp(math.ln(BinaryAsciiTransfer._base) * power));
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power = power - 1;
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}
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length = length-1;
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BinaryAsciiTransfer.retval.pos = BinaryAsciiTransfer.retval.pos + 1;
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}
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if (negate)
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BinaryAsciiTransfer.retval.value = -BinaryAsciiTransfer.retval.value;
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return BinaryAsciiTransfer.retval;
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}
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};
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var TransferString =
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{
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MaxLength:16,
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#
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# just to pack a valid range and keep the lower and very upper control codes for seperators
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# that way we don't need to do anything special to encode the string.
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getalphanumericchar : func(v)
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{
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if (find(v,BinaryAsciiTransfer.alphabet) > 0)#"-./0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_abcdefghijklmnopqrstuvwxyz") > 0)
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return v;
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return nil;
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},
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encode : func(v)
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{
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if (v==nil)
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return "0";
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var l = size(v);
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if (l > TransferString.MaxLength)
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l = TransferString.MaxLength;
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var rv = "";
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var actual_len = 0;
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for(var ii = 0; ii < l; ii = ii + 1)
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{
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ev = TransferString.getalphanumericchar(substr(v,ii,1));
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if (ev != nil) {
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rv = rv ~ ev;
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actual_len = actual_len + 1;
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}
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}
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rv = BinaryAsciiTransfer.encodeInt(l,1) ~ rv;
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return rv;
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},
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decode : func(v,pos)
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{
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var dv = BinaryAsciiTransfer.decodeInt(v,1,pos);
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var length = dv.value;
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if (length == 0)
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return dv;
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var rv = substr(v,dv.pos,length);
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dv.pos = dv.pos + length;
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dv.value = rv;
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return dv;
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}
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};
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#
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# encode an int into a specified number of characters.
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var TransferInt =
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{
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encode : func(v, length)
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{
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return BinaryAsciiTransfer.encodeInt(v,length);
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},
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decode : func(v, length, pos)
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{
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return BinaryAsciiTransfer.decodeInt(v,length,pos);
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}
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};
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var TransferFixedDouble =
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{
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po2: [1.0,124.0,30752.0,7626496.0,1891371008.0,469060009984.0,116326882476032.0,28849066854055936.0], # needs to match powers of BinaryAsciiTransfer._base
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encode : func(v, length, factor)
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{
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var scale = int(me.po2[length] / factor);
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var v = int(v * factor);
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if (v < -scale) v = -scale;
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else if (v > scale) v = scale;
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return BinaryAsciiTransfer.encodeInt(int(v), length);
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},
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decode : func(v, length, factor, pos)
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{
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var scale = int(me.po2[length] / factor);
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var dv = BinaryAsciiTransfer.decodeInt(v, length, pos);
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dv.value = (int(dv.value)/factor);
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return dv;
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}
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};
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var TransferNorm =
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{
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powers: [1,10.0, 100.0, 1000.0, 10000.0, 100000.0, 1000000.0, 10000000.0, 100000000.0, 1000000000.0, 10000000000.0, 100000000000.0],
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po2: [1.0,123.0,30751.0,7626495.0,1891371007,469060009983,116326882476031,28849066854055935], # needs to match powers of BinaryAsciiTransfer._base
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encode : func(v, length)
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{
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v = v + 1;
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if(v>2)
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v=2;
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else if (v < 0)
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v=0;
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return BinaryAsciiTransfer.encodeInt(int(v * me.po2[length]),length);
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},
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decode : func(v, length, pos)
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{
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dv = BinaryAsciiTransfer.decodeInt(v, length,pos);
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dv.value = (dv.value/me.po2[length]) - 1;
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return dv;
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}
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};
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var TransferByte =
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{
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encode : func(v)
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{
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return BinaryAsciiTransfer.encodeInt(v,1);
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},
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decode : func(v, pos)
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{
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return BinaryAsciiTransfer.decodeInt(v, 1,pos);
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}
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};
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var TransferCoord =
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{
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# 28 bits = 268435456 (268 435 456)
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# to transfer lat lon (360 degree range) 268435456/360=745654
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# we could use different factors for lat lon due to the differing range, however
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# this will be fine.
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# 1 degree = 110574 meters;
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encode : func(v)
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{
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return BinaryAsciiTransfer.encodeInt((v.lat()+90)*745654,5)
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~ BinaryAsciiTransfer.encodeInt((v.lon()+180)*745654,5)
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~ TransferInt.encode(v.alt(), 3);
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},
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decode : func(v,pos)
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{
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var dv = BinaryAsciiTransfer.decodeInt(v,5,pos);
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var lat = (dv.value / 745654)-90;
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dv = BinaryAsciiTransfer.decodeInt(v,5,dv.pos);
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var lon = (dv.value / 745654)-180;
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dv = TransferInt.decode(v, 3, dv.pos);
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var alt =dv.value;
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dv.value = geo.Coord.new().set_latlon(lat, lon).set_alt(alt);
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return dv;
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}
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};
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#setprop("/sim/startup/terminal-ansi-colors",0);
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#for(i=-1;i<=1;i+=0.1)
|
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#print ("i ",i, " --> ", (TransferNorm.decode(TransferNorm.encode(i,2), 2,0)).value);
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#debug.dump(TransferNorm.decode(TransferNorm.encode(-1,2), 2,0));
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#debug.dump(TransferNorm.decode(TransferNorm.encode(0,2), 2,0));
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#debug.dump(TransferNorm.decode(TransferNorm.encode(1,2), 2,0));
|