cbb281759c
Add NAV/COM 8.33MHz radio support and integration with the property trees for radios. Also general cleanup.
151 lines
4.3 KiB
Text
151 lines
4.3 KiB
Text
# Constants to define the display area, for placement of elements. We
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# could try to do something with a layout, but the position and size of
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# elements is fixed. Can't be member variables of MFD as they are
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# self-referential.
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var DISPLAY = { WIDTH : 1024, HEIGHT : 768 };
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var HEADER_HEIGHT = 56;
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var FOOTER_HEIGHT = 25;
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var EIS_WIDTH = 150;
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# Size of data display on the right hand side of the MFD
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var DATA_DISPLAY = {
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WIDTH : 300,
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HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT,
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X : DISPLAY.WIDTH - 300,
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Y : HEADER_HEIGHT,
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};
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# Map dimensions when the data display is not present
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var MAP_FULL = {
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CENTER : { X : ((DISPLAY.WIDTH - EIS_WIDTH) / 2 + EIS_WIDTH),
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Y : ((DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT) / 2 + HEADER_HEIGHT), },
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X : EIS_WIDTH,
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Y : HEADER_HEIGHT,
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WIDTH : DISPLAY.WIDTH - EIS_WIDTH,
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HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT,
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};
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# Map dimensions when the data display is present
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var MAP_PARTIAL = {
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X : EIS_WIDTH,
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Y : HEADER_HEIGHT,
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WIDTH : DISPLAY.WIDTH - EIS_WIDTH - DATA_DISPLAY.WIDTH,
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HEIGHT : DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT,
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CENTER : { X : ((DISPLAY.WIDTH - EIS_WIDTH - DATA_DISPLAY.WIDTH) / 2 + EIS_WIDTH),
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Y : ((DISPLAY.HEIGHT - HEADER_HEIGHT - FOOTER_HEIGHT) / 2 + HEADER_HEIGHT), },
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};
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# Frequency limits. We're assuming we're on 8.33kHz
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var MIN_COM_FREQ = 118.000;
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var MAX_COM_FREQ = 137.000;
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var COM_833_SPACING = [
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0.000, 0.005, 0.010, 0.015, 0.025, 0.030, 0.035, 0.040, 0.050, 0.055, 0.060, 0.065, 0.075, 0.080, 0.085, 0.090,
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0.100, 0.105, 0.110, 0.115, 0.125, 0.130, 0.135, 0.140, 0.150, 0.155, 0.160, 0.165, 0.175, 0.180, 0.185, 0.190,
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0.200, 0.205, 0.210, 0.215, 0.225, 0.230, 0.235, 0.240, 0.250, 0.255, 0.260, 0.265, 0.275, 0.280, 0.285, 0.290,
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0.300, 0.305, 0.310, 0.315, 0.325, 0.330, 0.335, 0.340, 0.350, 0.355, 0.360, 0.365, 0.375, 0.380, 0.385, 0.390,
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0.400, 0.405, 0.410, 0.415, 0.425, 0.430, 0.435, 0.440, 0.450, 0.455, 0.460, 0.465, 0.475, 0.480, 0.485, 0.490,
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0.500, 0.505, 0.510, 0.515, 0.525, 0.530, 0.535, 0.540, 0.550, 0.555, 0.560, 0.565, 0.575, 0.580, 0.585, 0.590,
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0.600, 0.605, 0.610, 0.615, 0.625, 0.630, 0.635, 0.640, 0.650, 0.655, 0.660, 0.665, 0.675, 0.680, 0.685, 0.690,
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0.700, 0.705, 0.710, 0.715, 0.725, 0.730, 0.735, 0.740, 0.750, 0.755, 0.760, 0.765, 0.775, 0.780, 0.785, 0.790,
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0.800, 0.805, 0.810, 0.815, 0.825, 0.830, 0.835, 0.840, 0.850, 0.855, 0.860, 0.865, 0.875, 0.880, 0.885, 0.890,
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0.900, 0.905, 0.910, 0.915, 0.925, 0.930, 0.935, 0.940, 0.950, 0.955, 0.960, 0.965, 0.975, 0.980, 0.985, 0.990,
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];
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var NAV_SPACING = [
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0.000, 0.025, 0.050, 0.075,
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0.100, 0.125, 0.150, 0.175,
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0.200, 0.225, 0.250, 0.275,
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0.300, 0.325, 0.350, 0.375,
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0.400, 0.425, 0.450, 0.475,
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0.500, 0.525, 0.550, 0.575,
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0.600, 0.625, 0.650, 0.675,
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0.700, 0.725, 0.750, 0.775,
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0.800, 0.825, 0.850, 0.875,
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0.900, 0.925, 0.950, 0.975,
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];
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var MIN_NAV_FREQ = 108.000;
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var MAX_NAV_FREQ = 118.000;
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# When the CRSR is selecting fields, this is the period for changing the
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# cursor color between normal and highlight (defined below)
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# Constants for the hard-buttons on the fascia
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var FASCIA = {
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NAV_VOL : 0,
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NAV_VOL_TOGGLE : 1,
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NAV_FREQ_TRANSFER :2,
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NAV_OUTER : 3,
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NAV_INNER : 4,
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NAV_TOGGLE : 5,
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HEADING : 6,
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HEADING_PRESS : 7,
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# Joystick
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RANGE : 8,
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JOYSTICK_HORIZONTAL : 9,
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JOYSTICK_VERTICAL : 10,
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#CRS/BARO
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BARO : 11,
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CRS : 12,
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CRS_CENTER : 13,
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COM_OUTER : 14,
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COM_INNER : 15,
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COM_TOGGLE : 16,
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COM_FREQ_TRANSFER : 17,
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COM_FREQ_TRANSFER_HOLD :18, # Auto-tunes to 121.2 when pressed for 2 seconds
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COM_VOL: 19,
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COM_VOL_TOGGLE: 20,
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DTO : 21,
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FPL : 22,
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CLR : 23,
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CLR_HOLD: 24, # Holding the CLR button for 2 seconds on the MFD displays the Nav Map
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FMS_OUTER : 25,
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FMS_INNER : 26,
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FMS_CRSR : 27,
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MENU : 28,
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PROC : 29,
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ENT : 30,
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ALT_OUTER : 31,
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ALT_INNER : 32,
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# Autopilot controls
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AP : 33,
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HDG : 34,
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NAV : 35,
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APR : 36,
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VS : 37,
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FLC : 38,
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FD : 39,
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ALT : 40,
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VNV : 41,
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BC : 42,
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NOSE_UP : 43,
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NOSE_DOWN : 44,
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JOYSTICK_PRESS : 45
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};
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var SURFACE_TYPES = {
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1 : "HARD SURFACE", # Asphalt
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2 : "HARD SURFACE", # Concrete
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3 : "TURF",
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4 : "DIRT",
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5 : "GRAVEL",
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# Helipads
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6 : "HARD SURFACE", # Asphalt
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7 : "HARD SURFACE", # Concrete
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8 : "TURF",
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9 : "DIRT",
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0 : "GRAVEL",
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};
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