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fgdata/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml

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<?xml version="1.0"?>
<!--
$Id$
_______________________________________ Layout _______________________________________
axis 0: aileron
axis 1: elevator
axis 2: rudder
axis 3: throttle
no modifier F3 F4 F3+F4
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
button 0 (trigger): brakes parking brake speed brake thrust revers.
button 1 (left): flaps up gear up previous view *
button 2 (middle): reset view dir tail wheel lock cockpit view reset all trim
button 3 (right): flaps down gear down next view *
button 4 (F1): brakes left * * *
button 5 (F2): brakes right * * *
button 6 (F3): //////////////////////// modifier 0 /////////////////////////
button 7 (F4): //////////////////////// modifier 1 /////////////////////////
button 8 (>>): * * * *
button 9 (<<): * * * *
hat left: look left leaner mixture aileron trim rudder trim
hat right: look right richer mixture aileron trim rudder trim
hat back: look down dec prop pitch elevator trim *
hat forward: look up inc prop pitch elevator trim *
F3 and F4 are used like "Shift", "Control", or "Alternate" on computer keyboards.
For example: press F3 and keep holding it down while pressing the fire
button/trigger -> toggle parking brake
___________________________________ Customization ____________________________________
If you want to change some (or all) of the bindings, the recommended way is
to copy this file to your home directory, make your changes there, and include
it from your personal preferences.xml file. Use the tags <js-named n="100">
and </js-named> around the definitions, but within the <PropertyList> scope.
(You can use any number lower than 999.)
<PropertyList>
<input>
<joysticks include="your-modified-copy.xml"/>
</input>
</PropertyList>
The property "/input/joysticks/js[0]/saitek-cyborg-3D-modifier" indicates
the "shift" level. F3 sets bit 0, F4 sets bit 1. The property is 'nil' or
zero if none of the shift buttons is pressed, 1 if F3 is pressed, 2 if F4
is pressed, and 3 if both F3 and F4 are pressed.
Note that you have to enclose nasal scripts in <script><![CDATA[...]]></script>
if they contain characters that interfere with the xml markup. This is the case
if you are, for exmaple, using < (lower than). Alternatively, you can 'escape'
the character with "&lt;".
____________________________________ References ______________________________________
Joysticks: $FG_ROOT/README.Joystick.html
Properties: see property browser (fgfs menu: File/Browse internal properties)
Nasal: http://www.plausible.org/nasal/
Nasal examples: $FG_ROOT/Nasal/
______________________________________________________________________________________
~~ Melchior FRANZ <mfranz@aon.at>
-->
<PropertyList>
<name>SAITEK CYBORG 3D USB</name>
<name>CYBORG 3D USB</name>
<axis n="0">
<desc>Aileron</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/aileron</property>
<power type="double">2.0</power>
</binding>
</axis>
<axis n="1">
<desc>Elevator</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/elevator</property>
<factor type="double">-1.0</factor>
<power type="double">2.0</power>
</binding>
</axis>
<axis n="2">
<desc>Rudder</desc>
<binding>
<command>property-scale</command>
<property>/controls/flight/rudder</property>
<offset type="double">0.0</offset>
<factor type="double">1.0</factor>
</binding>
</axis>
<axis n="3">
<desc>Throttle</desc>
<binding>
<command>nasal</command>
<script>controls.throttleAxis()</script>
</binding>
</axis>
<button n="0"><!-- trigger -->
<desc>Brakes</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 1, 0.05);
interpolate("/controls/gear/brake-right", 1, 0.05);
} elsif (mod == 1) {
setprop("/controls/gear/brake-left", 1);
setprop("/controls/gear/brake-right", 1);
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 0, 0.05);
interpolate("/controls/gear/brake-right", 0, 0.05);
} elsif (mod == 1) {
brake = !getprop("/controls/gear/brake-parking");
setprop("/controls/gear/brake-parking", brake);
if (brake) {
gui.popupTip("Parking Brake ON");
} else {
gui.popupTip("Parking Brake OFF");
}
setprop("/controls/gear/brake-left", 0);
setprop("/controls/gear/brake-right", 0);
} elsif (mod == 2) {
speedbrake = !getprop("/controls/flight/speedbrake");
setprop("/controls/flight/speedbrake", speedbrake);
} elsif (mod == 3) {
reverser = !getprop("/controls/engines/engine[0]/reverser");
props.setAll("/controls/engines/engine", "reverser", reverser);
if (reverser) {
gui.popupTip("Thrust Reverser ON");
} else {
gui.popupTip("Thrust Reverser OFF");
}
}
</script>
</binding>
</mod-up>
</button>
<button n="1"><!-- left -->
<desc>Flaps/gear up; previous view</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
controls.stepFlaps(-1);
} elsif (mod == 1) {
setprop("/controls/gear/gear-down", 0);
} elsif (mod == 2) {
view.stepView(-1);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
<button n="2"><!-- middle -->
<desc>Reset view; toggle tail-wheel lock; reset trim</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
view.resetView();
} elsif (mod == 1) {
twlock = !getprop("/controls/gear/tailwheel-lock");
setprop("/controls/gear/tailwheel-lock", twlock);
if (twlock) {
gui.popupTip("Tail Wheel UNLOCKED");
} else {
gui.popupTip("Tail Wheel LOCKED");
}
} elsif (mod == 2) {
setprop("/sim/current-view/view-number", 0);
view.resetView();
} elsif (mod == 3) {
setprop("/controls/flight/elevator-trim", 0);
setprop("/controls/flight/aileron-trim", 0);
setprop("/controls/flight/rudder-trim", 0);
}
</script>
</binding>
</button>
<button n="3"><!-- right -->
<desc>Flaps/gear down; next view</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
controls.stepFlaps(1);
} elsif (mod == 1) {
setprop("/controls/gear/gear-down", 1);
} elsif (mod == 2) {
view.stepView(1);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
<button n="4"><!-- F1 -->
<desc>Brakes left</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 1, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-left", 0, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="5"><!-- F2 -->
<desc>Brakes right</desc>
<repeatable type="bool">true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-right", 1, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
interpolate("/controls/gear/brake-right", 0, 0.05);
} elsif (mod == 1) {
#
} elsif (mod == 2) {
#
} elsif (mod == 3) {
#
}
</script>
</binding>
</mod-up>
</button>
<button n="6"><!-- F3 -->
<desc>Modifier Bit 0</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 1);
} elsif (mod == 0 or mod == 2) {
setprop(name, mod + 1);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 0);
} elsif (mod == 1 or mod == 3) {
setprop(name, mod - 1);
}
</script>
</binding>
</mod-up>
</button>
<button n="7"><!-- F4 -->
<desc>Modifier Bit 1</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 2);
} elsif (mod == 0 or mod == 1) {
setprop(name, mod + 2);
}
</script>
</binding>
<mod-up>
<binding>
<command>nasal</command>
<script>
name = "/input/joysticks/js[0]/saitek-cyborg-3D-modifier";
mod = getprop(name);
if (mod == nil) {
setprop(name, 0);
} elsif (mod == 2 or mod == 3) {
setprop(name, mod - 2);
}
</script>
</binding>
</mod-up>
</button>
<button n="8"><!-- >> -->
<desc>free</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
text = "read $FG_ROOT/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml";
print("Please " ~ text ~ " for the full joystick layout.");
gui.popupTip(text);
]]>
</script>
</binding>
</button>
<button n="9"><!-- << -->
<desc>free</desc>
<repeatable type="bool">false</repeatable>
<binding>
<command>nasal</command>
<script>
<![CDATA[
text = "read $FG_ROOT/Input/Joysticks/Saitek/Cyborg-Gold-3d-USB.xml";
print("Please " ~ text ~ " for the full joystick layout.");
gui.popupTip(text);
]]>
</script>
</binding>
</button>
<button n="10"><!-- hat up -->
<desc>View direction; prop pitch; elevator trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
view.panViewPitch(1);
} elsif (mod == 1) {
controls.adjPropeller(1);
} elsif (mod == 2) {
controls.elevatorTrim(0.75);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
<button n="11"><!-- hat left -->
<desc>View direction; mixture; aileron trim; rudder trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
v = getprop("/sim/current-view/view-number");
if (v == 0 or v == 4) {
view.panViewDir(1);
} else {
view.panViewDir(-1);
}
} elsif (mod == 1) {
controls.adjMixture(-2);
} elsif (mod == 2) {
controls.aileronTrim(-0.75);
} elsif (mod == 3) {
controls.rudderTrim(-0.75);
}
</script>
</binding>
</button>
<button n="12"><!-- hat right -->
<desc>View elevation; mixture; aileron trim; rudder trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
v = getprop("/sim/current-view/view-number");
if (v == 0 or v == 4) {
view.panViewDir(-1);
} else {
view.panViewDir(1);
}
} elsif (mod == 1) {
controls.adjMixture(2);
} elsif (mod == 2) {
controls.aileronTrim(0.75);
} elsif (mod == 3) {
controls.rudderTrim(-0.75);
}
</script>
</binding>
</button>
<button n="13"><!-- hat down -->
<desc>View direction; prop pitch; elevator trim</desc>
<repeatable>true</repeatable>
<binding>
<command>nasal</command>
<script>
mod = getprop("/input/joysticks/js[0]/saitek-cyborg-3D-modifier");
if (mod == nil or mod == 0) {
view.panViewPitch(-1);
} elsif (mod == 1) {
controls.adjPropeller(-1);
} elsif (mod == 2) {
controls.elevatorTrim(-0.75);
} elsif (mod == 3) {
#
}
</script>
</binding>
</button>
</PropertyList>