1
0
Fork 0
fgdata/Shaders/HDR/geometry-terrain.vert
Fernando García Liñán c4d19877cf HDR: Significant update
- New atmosphering rendering technique based on my own work.
- Attempt to fix some remaining transparency issues.
- Use a luminance histogram for auto exposure.
- Add support for clustered shading.
- Add WS 2.0 shaders.
- Add 3D cloud shaders.
- Add orthoscenery support.
2023-04-06 00:18:29 +02:00

21 lines
529 B
GLSL

#version 330 core
layout(location = 0) in vec4 pos;
layout(location = 1) in vec3 normal;
layout(location = 3) in vec4 multiTexCoord0;
layout(location = 5) in vec4 multiTexCoord2;
out vec3 normalVS;
out vec2 texCoord;
out vec2 orthophoto_texCoord;
uniform mat4 osg_ModelViewProjectionMatrix;
uniform mat3 osg_NormalMatrix;
void main()
{
gl_Position = osg_ModelViewProjectionMatrix * pos;
normalVS = normalize(osg_NormalMatrix * normal);
texCoord = multiTexCoord0.st;
orthophoto_texCoord = multiTexCoord2.st;
}